This is the second time in a month that I’ve been completely bowled over by an indie project that I’d never even heard of, created by people whose games I’ve never played. I can think of no better indicators that no matter how bad SimCity turned out, no matter how disappointing the gameplay in Bioshock Infinite, no matter how familiar any Call of Duty, no matter whether the next Xbox is always online, it’s a perfect time to be into videogames.
Monaco is a lot like Hotline Miami. The latter is a great "psychedelic killing simulator" while Monaco is probably one of the best "burglar simulators" out there. All it took was simple graphics, good ideas and excellent execution (and that meant many months of hard work). Monaco is a complicated machine that delivers chaos and fun at the player's wish. It's worth a shot!
While some of the controls can be a bit bothersome, the overall gameplay mechanics and sense of enjoyment is overwhelming. Mix one of the most gratifying cooperative campaigns in recent history with an absolutely charming cast of characters, and you have an addictive upper echelon independent game.
This arcade-style take on stealth takes a careful balance of planning and execution, and even if it’s not quite a perfect crime, it’s still a pretty darn good one.
SummaryMONACO is a single player or co-op heist game, in which players assemble a crack team of thieves to infiltrate and loot the ridiculously wealthy denizens of Monaco.