Metascore
61

Mixed or average reviews - based on 66 Critics

Critic score distribution:
  1. Positive: 10 out of 66
  2. Negative: 3 out of 66
  1. If this is a genre you like or have been tempted to try out, N3 is a fantastic addition.
  2. If you've come for heavy tactics and deployment you will be disappointed. But if you come for epic battles, inspired visuals, soaring overtures, and gorgeous medieval design you will be overcome with joy. [Aug 2006, p.54]
  3. The graphics in-game and in cut scenes are dazzling with beauty. N3 is quick and easy to learn and is fairly easy to rack up the 1000 gamerscore if you are willing to try out and complete each characters short campaign.
  4. Regardless of the glaring omission of a complete lack of multiplayer, Ninety-Nine Nights is a great deal of fun for those that stick with it long enough to uncover its hidden depths.
  5. Do you like simple gameplay? If the answer is yes, then you will enjoy N3 and consider your time and money well spent. If the answer is no, then it can end up being an exercise in frustration and boredom.
  6. 80
    The overall experience is incredibly fun and fulfilling.
  7. At the end of the game, the final character that is unlocked, has a terrible power, and a strength that can only be matched by the last enemy, and that is why it is worth playing to the last minute.
  8. A fun and nice-looking group beat 'em up. There are literally hundreds of enemies on-screen. Too bad your guard is practically useless and the save system is too unforgiving. [Sept 2006]
  9. Ninety-Nine Nights may be the best that the genre has to offer, but it also shows us that this style of game still has a long way to go. [Sept. 2006, p.96]
  10. But for those of us who love a bit of fruity melodrama to go with our genocidal tendencies, N3's simple, responsive controls--along with the singular, satisfying thrill of netting 2,000 kills in one stage--is exhilarating. [Oct. 2006, p.80]
  11. A game with a niche concept and levels of simplicity that border on patronizing at times.
  12. What you'll get out of N3 is the relentless pounding excitement that transcends the initial gripes.
  13. Ninety-Nine Nights uses the Dynasty Warriors formula to perfection, having no glitches, a steady camera, and seamless attacking. Perfection is then lost by the formula; a game structure that has players jamming on the X and Y buttons from the moment the game begins.
  14. Definitely worth a look, but gets a bit repetitive with the actual gameplay.
  15. While it’s true that for 70% of each stage while you are just mashing buttons and sending enemies flying, N3 is an enjoyable mindless romp, the fact of the matter is that the other 30% is so bad it definitely qualifies as “broken”. [JPN Import]
  16. An enjoyable gaming experience that left me wanting more but feeling empty at the same time.
  17. 70
    It just turns out to be an object example of how even the prettiest eye candy can't mask flawed mechanics for long, and how gameplay that aims for greatness can stumble and wind up slumming it in Mediocre Town.
  18. Half epic, half irritating slash-'em-up that's as grand as it is sloppy. [July 2006, p.69]
  19. Another problem with the game is horrid AI.
  20. I left the battle bloody from the knuckles to the fingertips and didn’t really feel that satisfied. Was something lost in translation? Could be. But I’m convinced that the button mashing genre needs to grow up a bit before invading the Xbox 360 again.
  21. 67
    Aside from the basic RPG elements and decent storylines, Ninety Nine Nights remains a shallow game with little to make it stand out.
  22. Ninety-Nine Nights looks fantastic, but it’s not much more than a pretty face.
  23. It's true that the game is extremely frustrating and is in fact so full of bugs that a call to the exterminators may be required – and it's for that reason that it has received such a low score.
  24. Personally, it works for me as there’s just something about see enemy legions running down a hill side in formation and then charging into battle.
  25. 65
    It's even more infuriating that almost every major issue with the game could have been resolved with very little effort. Save points, more massive battles, less dull boss encounters... the list goes on and on.
  26. It’s automatically a better game than any in the "Dynasty Warriors" series, but still comes a distant second place to Phantagram’s own "Kingdom Under Fire" titles.
  27. For fans of Dynasty Warriors, you’ll be in heaven, but if you are looking for tactics, strategy, story, or even a game that makes sense, you’ll probably want to look somewhere else.
  28. While this game has some positive aspects (Movie Graphics, mindless killing, beautiful attack combos), the lack of a true identity and engaging plot make the effort hardly seem worth it.
  29. Ninety-Nine Nights deserves a better score... That's a strange ways to put it, but it comes from the fact that its most grating flaws occur at such a fundamental level that it's a mystery they were ever tolerated at all. [JPN Import; June 2006, p.89]
  30. Far from revolutionizing the genre, it falls victim to the same fault of "Dynasty Warriors" - repetitive gameplay.
  31. 60
    The game has no savepoints in game. You can save your progress after going through a level but that’s it. This wouldn’t be a big problem if a. the levels weren’t as long as they are now (they can easily take up to 40 – 60 minutes of your time) or if b. there would be enough items to restore your health. I literally wanted to destroy my N3 DVD a couple of times because of these 2 problems.
  32. There are plenty of flaws in the gameplay, meaning the game doesn’t run as smoothly as we’d like, but there’s possibly enough for fans of this type of game keep them interested enough to battle it out right to the end.
  33. A reasonable action title that manages to serve a purpose on the Xbox 360. Unfortunately the game quickly suffers from issues of repetition.
  34. Most players will become annoyed and tired of the insulting gameplay and half-hearted design and put the game down for good after the first night of playing it.
  35. 60
    It's more than just "Dynasty Warriors for the Xbox 360" and becomes more entertaining the further you make your way into it, but some irritating design decisions, combined with horrible voice acting and the generally repetitious nature of the action, results in a game with limited appeal for a mass audience.
  36. Looks like some good mindless fun. The main problem is the 'mindless' part; like so many of these games there’s not a lot to it beyond slashing through crowds of anonymous enemies while getting incrementally more powerful the more you do it.
  37. An object lesson in placing production value over entertainment value. Graphics enthusiasts and rabid "Dynasty Warriors" or "Kingdom Under Fire" fans may not be able to stay away, but gamers on the fence can be content in going one more night without it.
  38. N3 wants to be deep and engrossing, but the depth of the story never really translates because it's cased in a host of boring and simplistic gameplay elements.
  39. Sure, they were able to cram hundreds of enemies onto the screen at one time. Yes, the ability to kill goblins with incredible attacks is fun. But alas, I don’t find it entertaining to keep playing the same clichéd storyline that contains no innovation.
  40. It has almost as many flaws as there are nights in the title but if you love mindless button hammering gameplay and salivate over the onscreen enemy count then this might be a title that interests you.
  41. It definitely won't win the war for your Xbox 360 gaming dollar -- especially when the newly released "Dead Rising" does something similar but comes off infinitely fresher.
  42. 60
    The addition of perspective and emotional content comes out of left field, but is amazingly well done. It’s the rare button masher that can play on a person’s sympathies, and Nights proves it has both heart and brains to go with its mindless exterior.
  43. 60
    From here on out, next-gen games are going to be separated into two categories: those that have evolved, and those that have not. Even though N3: Ninety-Nine Nights gives us literally 1,000 onscreen opponents, I'm afraid it sits firmly in the latter section.
  44. The problem here lies with the little things that don't add up. No checkpoints, a complete lack of Xbox Live support, the weakest soldier AI I've seen in ages, and voice acting so bad that even infomercial actors show more emotion keep this title from being a must buy.
  45. Ninety-Nine Nights puts a lot of enemies onscreen but doesn't give you many interesting ways to dispose of them.
  46. I did not like "Kingdom Under Fire" and I do not like this game either. I still have hope that someone will make a good hack n’ slash game for the Xbox 360, but this is not it.
  47. Where the game ultimately stumbles is in its lack of cohesive gameplay mechanics, some cheap parlor tricks in terms of movement and characters that don't get enough quality time in the limelight. Still, I'd be hard pressed not to recommend this game to fans of games like Dynasty Warriors or Drakengard.
  48. 56
    With slowdown hitting at the peak of battles and no bonus features worth looking at, Ninety-Nine Nights is a game that is hard to get immersed in and even harder to enjoy.
  49. Nostalgic cameos and sweet pyrotechnics aside, Ninety-Nine Nights is ultimately a frustrating experience.
  50. Disappointing. Everything about this title feels like it needs more work, from the cut-scenes to the broken A.I. of your allies.
  51. The gameplay is horribly repetitive relying on two buttons the entire game. Add to that the dull story, terrible enemy A.I. and the lack of a multiplayer component and N3 grows tiresome within minutes.
  52. 50
    Essentially, much like a Chuck Norris film, NNN isn’t bad enough to stop you enjoying the red red kroovy on offer and even on occasion manages to add some poignancy and pathos to the various narratives through some well-executed cutscenes; there are just too many niggles and not enough imagination involved to recommend it, even at second-hand pricepoints.
  53. Most of the time Ninety-Nine Nights does look like a game which befits the ‘next-gen’ tag, and yet periodically it embarrasses itself with ‘previous-gen’ foibles. Playing N3 is a frustrating experience. [July 2006, p.124]
  54. It’s boring, dull and yet still somehow oddly compelling.
  55. Sure, Ninety-Nine Nights looks hot, but there's simply nothing there... and you'll undoubtedly tire of its frustrating mediocrity within minutes.
  56. A game crippled by its archaic save system. No matter how much fun the game is while you're battling hundreds of on-screen enemies, nothing can balance out the sheer frustration experienced when you die for the fifth time at the hands of the end of level boss.
  57. Fantastic production values and a great concept let down by a lack of checkpoints, dull art direction and horribly repetitive, shallow gameplay. What a shamefully wasted opportunity. [Issue # 11, p.88]
  58. Technological feats aside, N3 doesn't do much else....er, make that anything else that you haven't seen from this stuck-in-the-mud genre. [Sept. 2006, p.96]
  59. Easily the worst game we've played on Xbox 360, and worse even than most last-gen consoles' button mashers.
  60. Just hack, hack and hack your way through the maps, eventually meeting the level end boss and take them down. Great, huh? There really is nothing new here, other than the graphics.
  61. Beautiful graphics do not a good game make. [Oct 2006, p.104]
  62. N3 is quite a looker, but there's not much under the surface.
  63. Ninety-Nine Nights tries to capture the glories and horrors of war, but it's more like mowing the lawn.
  64. It's good for about twenty minutes before it becomes a dull grind and you realize you're basically playing a tech demo ffor a game yet to be created. [Oct. 2006, p.81]
  65. 30
    This was clearly rushed to market, and obviously not worth your time. The only question that remains is, "Would this actually have been any better if they did have more time?" My guess is that it probably wouldn't improve by much.
  66. It is never made clear what the title “Ninety-Nine Nights” means. My guess is that it’s the suggested waiting period before purchasing this dangerous, infuriating, broken game.
User Score
6.5

Mixed or average reviews- based on 48 Ratings

User score distribution:
  1. Positive: 9 out of 22
  2. Negative: 9 out of 22
  1. May 30, 2013
    6
    A fun little game where you slaughter hundreds of soldiers with one fatal sword swing. Get's a bet boring doing it over and over, but it was still enjoyable. Full Review »
  2. Apr 16, 2013
    6
    A pretty, but rather bland, slasher that tries too hard to be Dynasty Warriors. There really isn't anything wrong with this game, but there isn't really anything right either. Combat is a bit fun at first, but get terribly repetitive after a while. For an early Xbox 360 title, it is visually impressive, at least when it came out.

    Overall:
    A rather generic Dynasty style third person slasher that is fun for a little while, but after a weekend of playing, you'll be through with it.
    Full Review »
  3. Jun 6, 2012
    1
    This is one of the worst games that I have ever played. Horrible voice acting? Check. Glitches? Check. Completely unfair boss fights with an even worse save system? Check. They can't even take the time to make the horrible voice acting match up with the mouths moving! I am so glad that I payed $5 for this putrid piece of trash but now I am starting to think THAT was wasting money. I probably will never play this game again, not even for the achievements. This game is horrible. Full Review »