Red Faction: Armageddon Xbox 360


Mixed or average reviews - based on 74 Critics

Critic score distribution:
  1. Positive: 32 out of 74
  2. Negative: 2 out of 74
Buy On
  1. Jun 1, 2011
    Armageddon is an unimaginative shooter, showing more creativity in Darius' tribal tattoos than in any of its combat scenarios. If you're looking for a memorable Red Faction experience, you're better off playing Guerrilla again.
  2. Jun 26, 2011
    Red Faction Armageddon delivers the usual - and even enhanced - amount of spectacular destruction and physics play, but we found the experience to be more limited than the previous game due to the linear gameplay and the removal of the great competitive multiplayer Guerrilla had. If you're a fan of the previous game, Armageddon will probably disappoint you; otherwise it's a solid third person shooter with a very satisfying destructive soul.
  3. Jun 21, 2011
    Red Faction: Armageddon is "digital playground" with some amazing toys, like the Magnet Gun and the Nano Forge abilities. There is no "open world" gameplay this time around, but the new, linear environments make this 10-hour long Campaign much more interesting. On the downside, there is no competitive Multiplayer and the survival-like mode, called "Infestation", won't provide enough online hours.
  4. Jun 20, 2011
    With a lot of help from the Magnet Gun, Red Faction: Armageddon has enough of that "summer blockbuster" feel to make you forget about Violations last outing.
  5. Jun 15, 2011
    Simply put, Armageddon doesn't deliver the same spectacular, over the top entertainment of its predecessor. The free roaming, completely stripped from this sequel, was clearly and important piece of the puzzle. As a simple third person shooter, the game doesn't work that well anymore, and you'll surely find much better products in the same genre.
  6. Jun 13, 2011
    Although Armageddon excels in the destruction stakes, combining it with some adrenaline-pumping action and cool special abilities, it leaves you feeling empty with its less-than-enthralling story – well less-than-interesting really – and level after level of tedious objectives.
  7. Jun 13, 2011
    Ultimately, Red Faction Armageddon isn't a bad game so much as it's a disappointment. While it achieves what it set out to do, providing a linear, set piece-based shooter reminiscent of early Red Faction games, it's a shame to see this kind of step back after the last game dared to take the series in an interesting new direction.
  8. If Red Faction: Guerilla felt like a series approaching greatness, Armageddon has ceased that approach, and started apprehensively circling greatness. It's good, but it should have been better.
  9. Jun 6, 2011
    One of those middle of the road games which adheres to a familiar template closely enough to provide adequate entertainment in the short term but is unlikely to inspire any devotion. It falls over itself to make you feel like an unstoppable badass, but then rarely gives you the opportunity to show off.
  10. Jun 5, 2011
    In many basic ways, Armageddon is a superior game to Guerrilla. It makes strides in a number of key areas that are hard to ignore, including more polished visuals and a broader range of spectacular weapons and abilities. But ultimately, it manages to miss the mark when it comes to the core elements that made the open world game so great: freedom and ample opportunities to simply trash the game's world.
  11. Jun 3, 2011
    Armageddon's not bad, it's just plain. The game feels like Volition started from scratch, but accidentally threw out too much of what made the last game great.
  12. 70
    The destruction is nice as expected, but the level design is simply a bit boring.
  13. Jun 1, 2011
    The open-world gameplay of Guerrilla is gone, and what's been put in its place is decidedly more of what you'd see in a more generic action game.
  14. Jun 1, 2011
    It still is, at its heart, a foundation of derivative shooter tropes dressed up with Red Faction's (fantastic) physics and weapons. It's a fun game and a worthwhile purchase if you're not hoping for more of Guerilla and you're not turned off by linearity.
  15. Jun 1, 2011
    Despite its forgettable story and pacing issues with the campaign, Red Faction: Armageddon is good fun for letting out your inner destructive child.
  16. 69
    If it weren't for issues with pacing and repetitive environments during the first half of the campaign, Armageddon could really have become something memorable. Instead it's hard to think of it as anything but a forgettable third-person shooter where it's fun to explode everything to smithereens.
  17. Jun 10, 2011
    Armageddon can't help but feel like a poor cousin to the top games in the genre. It shines brightest when it's doing its own thing, but when it tries to fall in line with genre tropes, it comes up short.
  18. Jun 1, 2011
    With Red Faction: Armageddon I got the sense that Volition was really excited about creating a few segments and merely obliged their responsibility to fill in the gaps. There was nobility to be found in breaking the core design away from the success of Guerrilla, but the shift in dynamic ultimately irrelevant in the final product. Armageddon can be fun, but its linearity casts it alongside other (and better) games rather than a bold new direction for the series.
  19. Jun 1, 2011
    There are moments when it's quite good, but it's also a bit too derivative, the enemies are as dumb as a box of hair, and it relies too much on the coolness of the magnet gun and the ability to knock down a tower with a hammer.
  20. Jun 6, 2011
    I can't and won't say Guerrilla was a perfect game, but it was far and beyond more ambitious and entertaining than Armageddon.
  21. Jun 6, 2011
    Nice action-packed shooter in which we won't find nothing new but lots of enemies, guns and interesting stuff to have some fun for a while. It's a shame Vilition's use of a story that lack any interesting feature at all.
  22. Jun 12, 2011
    Ultimately, Armageddon feels like an opportunity missed. It feels like the series has taken two steps backwards after the promise shown by Red Faction Guerrilla, the focus moving away from destructible environments and coming to rest on generic shoot 'em up action.
  23. Jun 21, 2011
    It isn't that Red Faction Armageddon isn't a fun game; it's just not a very deep or involved one.
  24. Sep 15, 2011
    Although Red Faction: Armageddon offers one of the coolest weapons of the year, a good weapon mechanic and destructible environments, the game falls flat with an uninspiring single-player campaign and a short-lived multiplayer segment.
  25. games(TM)
    Aug 8, 2011
    It's a shame that these excellent physics and novel weapons haven't been given a better showcase. [Issue#112, p.112]
  26. X-ONE Magazine UK
    Jul 25, 2011
    Does nothing for the franchise whatsoever. [Issue#74, p.84]
  27. Jul 13, 2011
    Once again, Volition delivers exceptional tech, but fails to shape it into a truly engaging and sustaining experience.
  28. Jun 24, 2011
    Short of an outstanding visual appeal, and with a rather poor level design and uninspired story, Red Faction Armageddon won't be able to raise itself above the TPS usual crowd. But despite its shortcomings, the appeal of destructibility and of a very playable action remains efficient enough to see through the solo campaign. Multiplayer may be fun a couple of hours, but it's very forgettable.
  29. Jun 15, 2011
    Red Faction: Armageddon contains loads of potential: it has delightful weapons and allows for amazing amounts of destructibility. This potential hardly comes to fruition though, as the game degrades itself to a claustrophobic and cliché-filled hallway-shooter. A few fun vehicle-sections and extra game-modes save this title from getting an insufficient grade.
  30. Jun 15, 2011
    Although the game has its merits, like an impressive environmental destruction, Volition's choice to turn the title into a pure third person shooter doesn't seem to have paid off the way it should have. A poor narrative and an excessive linearity are in fact two flaws that can hardly be ignored.
  31. Jun 14, 2011
    Red Faction: Armageddon suffers from a linear and uninspiring level design that unfortunately drags down the fun a bit. But the destruction mechanics are as excellent as always.
  32. Jun 11, 2011
    Quotation forthcoming.
  33. Jun 7, 2011
    A polished and satisfying reflex shooter that removes meaningful decisions from the game and trivializes its own greatest technology.
  34. Jun 6, 2011
    Technically accomplished and mechanically sound. But unfortunately that's not enough in a world of Dead Spaces and Gears of Wars. Aside from marvelling at the odd collapsing building, there's little here to hold your attention for more than a few hours. It's not a bad game by any stretch of the imagination; it's just an entirely forgettable one.
  35. Jun 5, 2011
    Red Faction: Armageddon Halfway House - too many boarders with a bit of heart.
  36. Jun 1, 2011
    Its mechanics are sound but its design uninspired, failing to do any one thing better than the standout entries in the genre. And the few unique tricks it does have, its predecessor did better. After Guerrilla made such a resounding impact, it's a shame that the best you can say about this latest Red Faction is that it's just OK.
  37. Jul 6, 2011
    A better journalist might make a little comment here, just to wrap things up, about how you were fighting for freedom in Red Faction: Guerrilla, yet as a gamer you had it all along. Despite liberating Mars at the end of that game, find yourself more restricted than ever in the follow-up. I'm not that guy.
  38. Jun 6, 2011
    Everything Armageddon does, it does well, in the same way that a lobotomy victim might walk and talk just fine.
  39. Jun 5, 2011
    The real issue here isn't so much that Armageddon is a mediocre game -- which it is -- rather that it's such a letdown after its excellent predecessor.
  40. Jun 1, 2011
    Red Faction: Armageddon manages to strip most of what was good about Guerrilla and fill the vacuum left behind with only mediocrity and a cool magnet gun.
User Score

Mixed or average reviews- based on 77 Ratings

User score distribution:
  1. Positive: 11 out of 26
  2. Negative: 5 out of 26
  1. Jun 7, 2011
    Ok i know the criritcs bashed this title before it ever came out for not being sandbox. Ye, its not sandbox but its still a great game. theOk i know the criritcs bashed this title before it ever came out for not being sandbox. Ye, its not sandbox but its still a great game. the underground parts are where the destruction is limited, but many levels are not undeground. so i don't really get why the critics were complaining about the underground because it's not all underground. It could have had more destruction but THERE CAN ALWAYS BE MORE DESTRUCTION!!.

    Anyway i really found that the vehicle s made up for the lack of free roam world to destroy. some of the vehicles are epic!!! Also the gravity gun smashes stuff into other stuff. need i say more? that is awesome!!!!!!!! then if i destroy an object that i need i can use the nano forge to repair it. this is good because i want to destroy everything.

    The multiplayer is my favorite part though: no story, just destroy stuff and kill stuff. ruin mode is also good and shows off the destruction aspect of the game. all you do is destroy stuff while being timed.
    Full Review »
  2. Jun 10, 2011
    Warning beforehand, spoilers.

    Before I start on on the reason for the low rating, I'd just like to say, the gameplay, for what it is, is
    Warning beforehand, spoilers.

    Before I start on on the reason for the low rating, I'd just like to say, the gameplay, for what it is, is good. The weapons are fun to play with, the enemies are fairly fun to go after, and the vehicle stages are awesome. Gameplay is good, the game as a whole, though, is not.

    That said, on to the rest of the review. First, the campaign is only about 7-10 hours long, depending on how you play. Publishers should have learned by now that that is not acceptable for a game you're charging $50-60 for.

    This would be forgivable, if there was a robust multiplayer. however, their only multiplayer is a hoard mode. For a sequel to a game whose competitive multiplayer was almost universally loved, totally leaving that out is unforgivable. Note to developers: hoard mode was Gears 2 when we first saw it. Alongside a good competitive multiplayer experience. And before we saw it in pretty much every game we've seen come out since. It does not now, and really would never have, substituted for a short campaign and lack of other multiplayer options.

    Finally, the plot. Most of the game, it's fine, but the last part of the game completely ruins it. For anyone who hasn't played it yet, in the final mission you go repair the terraformer. The device that got blown up in the first level of the game, sending all people on Mars underground to survive, essentially ruining everything that had been built on the planet. You succeed, of about 45 minutes...while being assaulted by hoards of aliens.'re telling me an entire planet of people decided to live like refugees instead of sending a team to do what seems like a very simple repair?

    Then there's the reason you're repairing the terraformer. It's not so the people of Mars can get back to building their lives. It's because apparently the aliens can't survive in an earth-like environment. You know, the kind humans need to live. And that you've been fighting aliens (including the queen) in for this entire game. Within moments of turning on the terraformer, they start dropping like flies. could they attack you at all?

    To summarize, a short campaign, poor multiplayer options, and a plotline that Uwe Boll would turn down make this game not worth the price. A pity, as the previous Red Faction games have been amazing.
    Full Review »
  3. Jun 8, 2011
    This game is a great buy! Even though it lacks the open world experience that Guerrilla has, it doesn't lack in gameplay. This game is focusedThis game is a great buy! Even though it lacks the open world experience that Guerrilla has, it doesn't lack in gameplay. This game is focused on a good story line rather than destroy this building, destroy this building, save some colonists, kill a squad of enemies, etc, like Guerrilla was.

    The Multiplayer is absolutely great, there is nothing like blasting some Aliens with Mr. Toots.
    Full Review »