- Publisher: Sega
- Release Date: Sep 6, 2011
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Sep 14, 201146If you get through it once, you won't want to re-live the experience.
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Sep 9, 201142Average at best, and a shining example of a control scheme struggling to find its strengths in a full game.
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Nov 15, 201140An excellent example of Kinect limitations – frustrating controls with an annoying delay in this case make Nightmares a forgettable piece with gore scenes and plenty of obscure weapons. [Nov 2011]
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Nov 14, 201140It's quickly frustrating. [Issue#77, p.91]
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Sep 27, 201140Rise of Nightmares was supposed to be a great game with excellent Kinect controls that was perfect for the hardcore gamers. However, due to poorly developed controls, Rise of Nightmares is a failed project.
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Sep 13, 201140The bottom line is that Rise Of Nightmares isn't as engaging or exciting as AM1's established brand. It's also too adult in its content to appeal to the younger users who might enjoy its gimmicky use of Kinect.
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Sep 13, 201140On the one hand it's a bold attempt at creating a real action adventure game using your body as a controller, but on the other it's an awkward, ugly mess that doesn't use its horror setting nearly as well as it should.
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Sep 8, 201140An admirable attempt to create a 'real' game for Kinect, but despite the simple arcade style gameplay the technology just can't keep up.
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Sep 7, 201140The ironic thing about Rise of Nightmares is that the control scheme is so basic it comes off feeling like a game for kids, when it tries so damn hard not to be. Even if you like the novelty of chopping off undead heads longer than I did, a bad horror game is a bad horror game. And Rise of Nightmares is a monster.
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Sep 6, 201140Could have been a passable romp through a zombie-infested castle of terror, but the frustrating controls, lack of horror elements, and sub-par presentation make it a game that's difficult to recommend, especially for the mature audience it's meant for.
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Sep 6, 201140If the game had been as unique as the controls, and it didn't just try to directly map first-person action gameplay onto a less responsive format, Rise of Nightmares could have been something pretty special. This game may not be that great, but it shows that the Kinect itself has potential.
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Oct 10, 201133Rise of Nightmares suffers from the syndrome of great ideas but poor execution.
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Sep 12, 201130Quotation forthcoming.
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Sep 9, 201130The lobotomised, slash-block combat is the final straw. Rise of Nightmares offers nothing in the way of action, puzzles, intelligence, or maturity. It's a heartbreakingly lame way to kickstart the adult Kinect genre.