Rise of Nightmares Xbox 360

  • Publisher: Sega
  • Release Date: Sep 6, 2011
User Score

Generally favorable reviews- based on 44 Ratings

User score distribution:
  1. Positive: 37 out of 44
  2. Negative: 4 out of 44
Buy On

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Sep 28, 2011
    Pass on this one. Sega shipped another half-baked game with clunky and repetitive game-play, grainy graphics, and no replay value. Sega has failed to crack the hard-core gamer market and this is another case in point.
  2. Oct 27, 2011
    It would be a better game with a controller. Either make it on rails or use the controller with Kinect. The inaccuracy of the controls with Kinect kills it. The high scores in these reviews are solely due to White Boys' fascination with vampires, monsters, and anything horror related.

Mixed or average reviews - based on 56 Critics

Critic score distribution:
  1. Positive: 9 out of 56
  2. Negative: 14 out of 56
  1. Dec 21, 2011
    Rise of Nightmares is an interesting idea, an ambitious project followed by a catastrophic implementation. Walking on 3D locations sounds really promising, but its charm disappears after 10 minutes because of a too twisted control schema: considering this was the first horror hardcore game for Kinect, we can only hope for a brighter future for this genre.
  2. Dec 12, 2011
    While still not a system seller, the fact that a game like this can and has been made for Kinect is a great step, and helps move things forward for the system. The level of immersion is a step in the right direction, and beats the rumble of a controller. You try not to squeal at least a little bit the first time something jumps on your character and you have to push it off of you. I dare you.
  3. Xbox World 360 Magazine UK
    Dec 2, 2011
    It's an arse-ugly game to watch, but not without charm. [Dec 2011, p.]