Both the unwieldy control scheme and the bafflingly forgiving nature of the game count against it, which is a shame because for the most part it's a thoroughly satisfying and meaty shooter, blessed with some stunning backdrops and a blistering frame-rate.
Shred Nebula is too stuck in the past to offer much excitement to the postarcade era. It's an okay diversion for a few hours, although at 800 points there are better bangs for the buck available over Xbox Live.
It's damn near a flight sim, with tons of controls and HUD elements (a bar for your health and your shields, and a bar for the charging time for your special weapon -- which is more special if you shoot it with your main guns).
If you're looking for something different in the already varied arcade segment try Shred Nebula. Be prepared for long loading times and a somewhat boring soundtrack, but beyond that you've got a game that offers nice physics and more than enough cannon fodder.
The visuals are nice, but the environment can be hard to discern. The story is fairly interesting, but it's told in a completely non-engaging way. The combat is fun, but it's also highly repetitive, and the same strategies work on almost all enemy types without fail.
You’ll need to forget everything you know about accelerating/moving with the left stick and blasting away with the right – Shred Nebula is more technical than Geometry Wars, but nowhere near as addictive.
Shred Nebula can be a near mindless experience at times but it is completely functional, and while it fails to be very exciting it often presents the same moments of enjoyment found in a quick game of Asteroids.