Silent Hill: Downpour Xbox 360

Metascore
68

Mixed or average reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 14 out of 38
  2. Negative: 1 out of 38
Buy On
  1. Mar 6, 2012
    70
    I don't regret my time with Silent Hill: Downpour, but mediocrity hung over most of my playthrough like a fog. [Apr 2012, p.82]
  2. Mar 22, 2012
    60
    For as good as the narrative construction is, the game falls short of modern standards. At 8-10 hours, it's worth a weekend rental to enjoy the story, but it's hard to recommend a purchase for anyone other than hardcore Silent Hill fans.
  3. Mar 12, 2012
    70
    The actual gameplay leaves a lot to be desired, but as recent Silent Hills go, this is one of the better ones.
  4. Mar 29, 2012
    69
    Great concept and changes in the series but poor execution result in an average game. Only fans of Silent Hill will have plenty to be happy about with Downpour.
  5. Mar 22, 2012
    60
    Silent Hill: Downpour frustrates and irritates, it confuses and confounds. It doesn't scare as much as it should and it doesn't impress as much as we wanted. But there's no denying its ability to keep you playing; to push through to the end.
  6. Mar 29, 2012
    60
    As far as plot-twist clich├ęs go, Downpour trots out all of the usual suspects.
  7. Mar 21, 2012
    70
    Downpour marks progress compared to what we saw with Homecoming and the latest chapters. Anyone expecting a return to the origins of Silent Hill, however, must wait again. Vatra's mission, with ups and downs, can be considered accomplished but the survival horror's perfection, that lethal mix of anxiety and irrational fear making you turn off the console in the middle of the night, it's quite another thing.
  8. May 15, 2012
    65
    Developer Vatra clearly has a fondness for the material and they've tried to address some of the series' more nagging issues with varying degrees of success. There are moments in Downpour that genuinely work and showcase what this franchise could be with a little more TLC. Unfortunately, there are still rough patches to be smoothed over and kinks to be worked out in subsequent sequels-but here's to hoping Vatra gets another crack at it.
  9. Mar 27, 2012
    70
    Silent Hill: Downpour is a good game, with many great ideas and a nice story. It's a nice comeback to the series, despite its technical issues and the bugged combat. A nice survival horror that goes back to the roots of the genre.
  10. 70
    Downpour is an engrossing, eerie play, but it's simultaneously empowered and constrained by its necromantic heritage. There are two sides to every Silent Hill, and like every studio since Team Silent, Vatra hasn't brought enough to the party.
  11. Mar 26, 2012
    52
    A step in the wrong direction for the series. Tension and atmosphere take a back seat to cheap, impotent scares and tedious combat encounters.
  12. LEVEL (Czech Republic)
    May 9, 2012
    70
    New Silent Hill is different than the old ones but it's a movement in right direction. Unfortunately, moments of pure terror and interesting side quests are spoiled with technical issues. [May 2012]
  13. X-ONE Magazine UK
    May 2, 2012
    70
    A sterling effort that is sure to please fans of the series. A juicy challenge that's only likely to be ruined by the ability to go online and find all its solutions. [Issue#84, p.78]
  14. Apr 2, 2012
    70
    The ideas and creativity are there, and I like the inclusion of the side quests, giving the player a reason to explore the foggy town. It's just a shame that the atmosphere is spoilt with some unnecessary framerate drops and basic combat.
  15. 70
    The mood is eerie enough, but the enemy design could have been better.
  16. Mar 28, 2012
    60
    The game has a lamentable amount of bugs and the combat is rather basic, but you will still have fun playing it. Intelligent level design means that the campaign is engaging pretty much throughout, but it's the sense of atmosphere that really brings back some of the Silent Hill magic.
  17. Apr 11, 2012
    60
    Downpour doesn't do much to evolve neither it's genre nor the Silent Hill series, but rather sticks to its dim recepie of dead children and blood on the walls to create a game that is just above average, and not much more.
  18. Mar 29, 2012
    53
    Almost nothing about in game can be described as enjoyable or satisfying.
  19. Mar 28, 2012
    60
    Silent Hill Downpour is an average survival horror game that has a few good ideas, but doesn't live up to its predecessors.
  20. Jun 15, 2012
    50
    Silent Hill fans desperate to find any good left in the series will be relieved to know that Silent Hill: Downpour is a step up from 2008's forgettable Homecoming, but Konami seems to be trapped in some horrifying nightmare of its own design.
  21. Apr 30, 2012
    72
    A solid game with a typically twisted story underneath all of the pretence. Still the gameplay mechanics are starting to show their age and there is a lack of genuine shocks and intrigue, it feels like familiar ground, albeit fairly well made familiar ground.
  22. Apr 18, 2012
    70
    For the first time ever, the Silent Hill franchise has been developed by a western studio and since Silent Hill 3, this is probably the most attractive episode that we recommand you to play as soon as you can.
  23. Mar 30, 2012
    71
    The latest installment of this horror series delivers a decent story and good puzzles but is rather weak in terms of action sequences, fighting system and graphics.
User Score
7.3

Mixed or average reviews- based on 276 Ratings

User score distribution:
  1. Positive: 66 out of 94
  2. Negative: 7 out of 94
  1. Mar 13, 2012
    8
    Silent Hill Downpour is a good start to revitalizing the series. Silent hill has always been one of my favorite survival horror games of allSilent Hill Downpour is a good start to revitalizing the series. Silent hill has always been one of my favorite survival horror games of all time and it definitely still has an impact on the way I approach survival horror games. Silent hill downpour has a great story, atmosphere, and the unreal engine graphics look great. The story starts off a bit slow but, when you get into the second half of the game it starts to make more sense. The game play is what you would expect from a silent hill game but, with more of an emphasis on exploration than combat. The games atmosphere is perfect and is the most comparable title in the series to come close to silent hill 2. The city is basically a character in the game and really comes alive and sucks you into the whole experience, it's really addicting. The graphics are great, the fog, creepy locations, and weird characters all make a return in this game. Combat can be a little clunky at times but, the silent hill games never were about smooth combat, it's supposed to feel clunky and old school. Puzzles in the game were varied and felt well placed within the story except for one towards the end of the game. Silent hill downpour is a great game that silent hill fans should have a blast with and Vatra games really deserves credit for bringing silent hill back to it's roots. Full Review »
  2. Mar 13, 2012
    10
    It's safe to go back silent hill! Downpour feels very similar to the original silent hill games in that the creepy atmosphere is veryIt's safe to go back silent hill! Downpour feels very similar to the original silent hill games in that the creepy atmosphere is very terrifying, the puzzles are actually challenging, exploration is more prominent, etc. This game is so good I'm actually going to go so far as to say it rivals the third game in my opinion. Get it now! Full Review »
  3. Mar 14, 2012
    9
    Warning: Ignore IGN. The reviewer, Stephen Hopper, did not seem to know the controls for the game, and so thought the controls were terrible.Warning: Ignore IGN. The reviewer, Stephen Hopper, did not seem to know the controls for the game, and so thought the controls were terrible. Holding left trigger (Xbox) or L2 (PS3) will lock on to enemies and solve many of the problems players are facing in combat. Anyway. This game was a good refresh to the series, mainly due to the fact that it took some creative steps in re-imagining the Silent Hill mythos, instead of relying on previous entries in the series to dictate its vision, as was the case with Origins and Homecoming. The Otherworld sequences are very imaginative, though many of the creatures are a little lacking in creative flair. Although Akira Yamaoka did not write the score for this one, composer Daniel Licht (of the Showtime series "Dexter") really stepped up to the plate and delivered an atmospheric score that both Silent Hill veterans and newbies can love. The story, while not the literary masterpiece that was Silent Hill 2, is still compelling, and takes a different spin on the indigenous population of the town. To be honest, it is not the scariest game out there. While the Otherworld scenes are delightfully disorienting and thrilling, and there are indeed some inspired scares interspersed into the game, it lacks the overall feeling of suffocating dread and crushing terror that was such a hallmark of the originals. However, that's a lot like comparing a modern stunt man to Evil Knievel. The game is not incredibly lengthy, but there are many intriguing side quests (a first for the series) that serve to expand upon the history of the town and its denizens. Many of them have intricate stories all their own. If you take the time to explore every house and building, you can really extend your playtime. Unfortunately, there do seem to be some long periods in the game where nothing is really happening, especially in the first half of the game. You will spend a long time exploring and traveling without much to keep you going outside of the occasional fight or puzzle. However, the Silent Hill games have always done that; perhaps I'm just not used to it anymore because most contemporary games always have something going on. Bug-wise, there are often framerate lags when the game autosaves, and that can be a real immersion-breaker. Also, there is one puzzle which, in a very small minority of users, does not give the full solution. Other than that, there does not seem to be any major gameplay glitches, and the two I mentioned could potentially be fixed in a patch. If you are unlucky enough to get the bugged puzzle, you may have to look up the answer, or be a good guesser. Honestly, I don't think the combat system is that bad. It's certainly leaps and bounds better than any other combat system the series has employed, with the possible exception of Homecoming. It's really pretty simple and easy to grasp. However, players are advised to read the instruction book, because the game does not tell you how to lock on to enemies (hold the left trigger / L2). The fact that you can grab just about anything around you and smack creatures with it is a nice addition, and although you can only carry one melee weapon at a time, it frees up inventory and there's always something nearby to grab in a pinch. Overall, it's a great game for fans of the series (especially considering the last few console entries were less than spectacular), and it's worth playing even if you've never played a Silent Hill title before. There is not a game quite like this one out there. Full Review »