Awards & Rankings
Mixed or average reviews- based on 399 Ratings
Dec 16, 2011It was interesting and it did have potential but it was a poor start. Starkiller (a terrible name BTW) is a boring character, The story isntIt was interesting and it did have potential but it was a poor start. Starkiller (a terrible name BTW) is a boring character, The story isnt interesting, Its too repetitive, Short campaign, and using force powers does get old rather quickly. It also has a bit of uneven difficulty as well. It had its moments but the game is an overall fail.… Full Review »
Apr 28, 2013The game is solid, great combat, upgrade system, not a over abundence of QTEs and its challenging. But the main reason its getting a ten in myThe game is solid, great combat, upgrade system, not a over abundence of QTEs and its challenging. But the main reason its getting a ten in my book is I am a huge fan of Star wars and this game cares about the lore and shows how the rebels came to be. Hell Lucas even says he includes this story in the star wars cannon. Plus there is no Jar Jar… Full Review »
Aug 27, 2010They should have called it The FAIL Unleashed
Pros: -the graphics are great. -you have quite a bit of control over your character's growthThey should have called it The FAIL Unleashed
-the graphics are great.
-you have quite a bit of control over your character's growth and upgrades.
-the story is awesome, really, its the only thing that kept me playing it!
-interesting character, level and boss design.
-achievements are easy and cliche (i.e. kill X amount of enemies using Y).
-attacking lesser units like storm troopers can be really fun and/or hilarious.
-you can collect "Holocrons" for power-ups and items and the game keeps track of "Force Points" based on who or what you kill.
-there is a neat and challenging bonus objective in each level.
-auto targeting is a joke (ie you're in a corridor, you use the force to pick up a barrel, there is a storm trooper and a service droid next to each other down the corridor, you aim for the trooper and throw the barrel, the game decides that the barrel should hit the wall to your right).
-invisible walls everywhere and you can't climb on anything that you would normally be able to climb on (ie big rocks, tipped over tree trunks).
-completely linear level design.
-glitched level design; I almost found my way out of the level once or twice. In a boss battle I accidentally threw the boss below the level, the only indication of this being her light sabre sticking up out of the ground, causing me to have to start the level over again. In one level I found an invincibility power up, but fell off of a platform to what should have been a flaming death, but instead I survived because of the power up and was stuck at the bottom of the level, even after the power-up faded away.
-inconsistent as hell! if I can pull a Star Destroyer from space, then why can't I pick up AT-STs or Dark Troopers!?
-"finishing moves" in boss battles are reduced to God of War style "Simon says" button mashing...rendering some of the awesome combos you learned near pointless.
To add insult to injury, the game was shipped with a huge glitch that took months before it was addressed; on some random level(s), the game will not keep track of Force Points, the number of Holocrons you collected or even tell you what your bonus objective was (it would say "DEFAULT TEXT") at the end of the level, this happened to me on the very last level and stayed that way until the patch for it was released.
They should have kept this game in development for another 6 months and actually tested it!… Full Review »