- Publisher: Capcom
- Release Date: Feb 17, 2009
- Also On: iPhone/iPad, PC, PlayStation 3
User Score
7.3
out of 10
Mixed or average reviews- based on 244 Ratings
User score distribution:
-
Positive: 173 out of 244
-
Mixed: 30 out of 244
-
Negative: 41 out of 244
Review this game
-
-
Please sign in or create an account before writing a review.
-
-
Submit
-
Check Spelling
- User score
- Most active
- By date
- Most helpful
- Most Clicked
-
XavierEJan 17, 20101
-
-
MegLNov 29, 20090
-
-
MarkRSep 5, 20094
-
-
joshlFeb 26, 20092
-
-
KittenMMar 5, 20094
-
-
JimmybApr 9, 20090Oh dear god. this game sucks. first battles are supposed to be easy and oh no your dead in a second due to the amazingly overpowered CPU. So you try challenges to get better. oh wait, due to the stupidly hard combos you cant get through those. So you try online. its full of people who keep using the same move over and over and over again. This game is terrible. my advice go buy soul calibur.
-
-
RyansNov 29, 20090What's wrong with the critics? They'll love anything that used to be good. All the good reviews that users are leaving are just blinded by nostalgia. All the bad reviews are by people wanting a good game but realized that the truth is ths game is terrible.
-
-
DanielNMar 16, 20091
-
-
Aug 13, 20100This game is terrible. I was bitterely dissapointed with it. All the good moves are really hard to do, which means your left with boring punches and kicks. If you want a fighting game, i reccomend Soul Calibur IV.
-
If you're a novice, a training mode and eight levels of difficulty will help you find your way. If you're a pro, SFIV contains all the depth you've ever loved about the series, without compromise. Capcom simply got the feel of Street Fighter perfectly right. [Feb 2009, p.76]
-
100At the end of the day, that's really what this Street Fighter is: it's a title that's built for newcomers, yet tweaked for old school vets from the arcade and console days. [Mar 2009, p.75]
-
93Street Fighter IV is a fantastic game overall and Capcom should be commended for designing a game that can work on so many levels by appealing to both casual and hardcore players.