• Publisher: Aspyr
  • Release Date: Jun 23, 2008
  • Also On: PC
Metascore
56 out of 100

Mixed or average reviews - based on 24 Critics

Critic score distribution:
  1. Positive: 2 out of 24
  2. Negative: 5 out of 24
  1. If the minor frame-rate bugs were nonexistent, the gameplay of Supreme Commander would be nearly flawless. The strategy mixed with the player's desire to destroy the enemy mesh together well here.
  2. Ignoring the PC-to-console porting issues, RTS games simply don't get any bigger, deeper, or more voluminous than this. So if you missed out on the Windows chapter, the Xbox 360 edition of Supreme Commander will keep you maneuvering, battling, and strategizing for weeks.
  3. A great RTS title thwarted by console controls and the demands it places on the 360. [Nov 2008, p.82]
  4. Pretty ugly, but it has a nice personality. [Sept 2008, p.84]
  5. 65
    Unfortunately, design cuts were not made and porting issues were left in tact which left Supreme Commander for the 360 a case study that PC and console are still two very different platforms.
  6. A passable RTS, but one can tell that there is something better hidden beneath the unintuitive gameplay that unfortunately mars the experience and detracts from the fun that players could have potentially had with the game.
  7. It was always clear that Supreme Commander would be divisive on the 360 - and if you're expecting it to be hard, complex, and unforgiving, then you won't be surprised. But sadly, you're likely to find it ugly and a little unreliable too: you can fight your way through it if you want, but you may not enjoy it as much as you should.
  8. Once players have heaved themselves over the massive learning curve, there is a strategy game here worthy of attention but the "price of entry" is so high Supreme Commander likely won't be attractive to anyone that isn't a hardcore fan of the strategy genre.
  9. 60
    The emphasis on huge battles and great action does manage to shine through, but this release still feels half-baked.
  10. 60
    Cut out about 50% of the units, make the maps smaller and tighten up the bleeding edges to make a new strategic model and we might really have something. The pacing's right, the idea's right, but stuffing the entire PC version of Supreme Commander onto the 360 is just more than the poor machine can handle.
  11. SupCom's original design was highly inventive, but the Xbox 360 version is heavily hindered by the glitches, even though the console's control scheme innovatively streamlines the gameplay as best as possible.
  12. The overall quality feels like a failed experiment. Sure, Hellbent did a great job of porting over a control scheme that most would shy away from, but at the same time, the quality control involved leaves a whole lot to be desired.
  13. A relative disaster. The PC version of the game still comes highly recommended, but steer clear of this console iteration.
  14. Supreme Commander had strengths to be one of the great RTS of the year in Xbox 360, however its optimization condemns it to the forgotten. Three long campaigns and innumerable multiplayer maps contribute to an excellent duration, and the well transferred controls to the pad of the console were elements that made us dream about a truly interesting proposal. Unfortunately the ridiculous rate of frames per second destroys any of its hypothetical virtues.
  15. Supreme Commander could have been great, but the wait for the console translation leaves an overriding sense of disappointment. Plus the technical flaws leave it almost unplayable.
  16. I loved the PC version when I played it back in 2007 and thoroughly enjoyed some of the other Real-Time-Strategies I have played on the Xbox 360. Supreme Commander, however, is a fundamentally broken game.
  17. Great strategic gameplay is dwarfed by embarrassing technical issues.
  18. The end result is a much paler, disappointing conversion that besmirches the good name of the series and sets the 'Consoles can do Strategy games too' campaign back a number of years.
  19. 50
    As good as the tactical and strategy elements are, frequent lockups, glitches, and a limited amount of crucial onscreen information hamper the overall package.
  20. The game stood tall and proud on PC, but this port (with its underlying technical issues and wonky controls) doesn't translate the original's epic nature.
  21. 45
    Technical issues like crashes, slowdown, impaired AI, and inexplicable momentary lockups paired with much uglier graphics than what the PC mar this release to the point of no return. The game that PC owners adored in 2007 has received a poor port to Xbox 360 that is more of a disappointment than anything else.
  22. The graphics are poor and feel dated, the gameplay isn't really all that fun, the controls are awful, and the number of mechs and the size of the maps have been scaled down, resulting in a game that has lost the epic feel that everyone loves about RTS games.
User Score

Mixed or average reviews- based on 15 Ratings

User score distribution:
  1. Positive: 4 out of 6
  2. Negative: 1 out of 6
  1. MikeS.
    1
    For 360 RTS games in breaks down to this: Universe at War 360 : Best control scheme and unique faction designs hands down. Totally worth a buy, especially after they released a patch for better performance and bug fixes. Kanes Wrath 360: C&C game-play, updated controls (not as good as UAW), fast game-play. Since they never released a patch for C&C 3, don't expect updates for this either. Supreme Commander: The interface is the most horrible and clunky of the lot. These guys should have just ripped the UAW 360 interface. This game barely runs on a PC, what makes them think it would be any better on the 360, and lastly the units are the most generic of any RTS to date. The only good thing about this game is the expect feel, when the game isn't slowed to a crawl. Supcom is at least worth a rent, maybe they'll patch the game, but only UAW 360 seems to have this good fortune at the moment. Overall: I'd go with UAW or KW on the 360. Supcom needs a lot more work before I'd spend my hard earned cash. Full Review »
  2. Bad: - FPS drops are way to common - Graphics are poor (compared to the PC version) - Controls are clunky - Sound is terrible Good - Cheap SupCom on the Xbox is the worst port ever. It has too many FPS drops, and it suffers from poor controls. Avoid this and get it on PC instead. Full Review »
  3. BadhoeLapdance
    8
    This game doesn't deserve the bad ratings. With so much to offer and a customisable interface to allow for your preferred set-up and while you have to experiment to get the feel just right personally, this game allows you to alter reticle drift and magnetic unit stickyness amongst a long list of interface options .I think if some of these so called critics actually played the game for a period of time ( the campaign takes 2-3hrs per mission x 6 missions x 3 factions- do you really think that these critics played this through) they may have found that the interface is great once set up properly and find a bunch of hidden gems; like templates where you can pre-design base or stand alone emplacements and task workers to build these freeing up valuable battle time . There is also a sandbox mode in skirmish and as a single player you can use this to practise building without being rushed at also good for designing base templates and saving for later use. I don't know of another console RTS that has the amount of strategy / infrastructure that this game provides.Sure up close the units are not special to look at but considering the scope and ability to zoom out for a strategic view on 20x20km maps and most other RTS's limit of approx 50-100 units(minor skirmish) compared to that of supreme commanders' 500 (a war) no wonder those other games look prettier and offer the same old locked in camera- try zooming on Halo wars. gameplay has never been about about pretty graphics .... frame rates aren't too bad I found it only dropped when a massive battle was in progress (sometimes) and could be attributed to Lag..hey even halo 3 lags in LAN games on a gigabit ethernet and it didn't get pummelled for that- and it matters more in a FPS I did encounter crashes during Campaign mode so I advise saves every 30min ( these were mostly crashes returning to the game after a save? !) I have played many online / multiplayer / skirmish games and as long as all parties connections were good there were no issues . most battles last around 1-2hrs. I still play this regularly after 6 months and I will continue to untill something better comes along. Full Review »