- Summary: Free from their brutal captor, the group continues their journey north. However, hunger, violence and death have taken their toll. Smoldering conflicts and inevitable changes within the group remind Clementine that danger can come from within, as well as from the outside; she must choose her allies wisely in this second-to-last episode of The Walking Dead: Season Two.… Expand
Aug 5, 2014The Walking Dead: Season Two Episode 4 - Amid the Ruins is one of the the weakest episodes so far, but that does not mean it isn't a great piece of storytelling. Episode 4 starts off in the climactic ending of it's predecessor, giving us an action packed stressful intro but it seams like your previous decisions didn't affect your relationships with the other characters. Amid the Ruins has some great dark choices but they don't really affect what will happen, characters are killed off because the writers couldn't find space for them in the finale and the crappy villains don't help, yet the episode has a lot of high points, you develop relationships with different characters and you see a lot of their breaking points. Amid the Ruins does a great job of setting up the finale and end's with a brilliant cliffhanger that will make want to build a TARDIS so you don't have to wait another 2 months.… Expand
Aug 6, 2014This review contains spoilers, click expand to view. I think this episode is a solid one, for me it is definitely better than episode 3. The story is quite predictable, however, the intro and the ending are well-done. And this episode has both dark and funny moments. I am so glad that I can get rid of Sarah.… Expand
Oct 12, 2014This is the game that made me stop caring. This is the game that made me stop caring about any of the characters in this game, or characters in other video games, or games in general. This episode made me think that the pursuit of storytelling is completely pointless, and that I was stupid to ever care about anything. Which I think was Telltale Games' goal.
This is the game that made me just get a Metacritic account and **** in the comments, because why bother writing an actual review, with some standard of writing? Why be proud of everything? Everything and everyone sucks and we all die and no one ever lived and life is completely devoid of value. That is the lesson is the venom that seeps from it's fangs.
The downright lazy way characters are ejected from the story's universe is appalling. It reeks of a writer who only just recently saw Game of Thrones, and thinks killing off a bazillion characters will make him a bazillion times a better writer. Forgetting of course to provide any depth or meaning to those events.
It's especially insulting when you can spend the previous three episodes sticking up for a character, and then literally nothing you do has any effect in the end. At least in the first season there were characters whose lives you could prolong, and share some meaningful time with. It's one thing to deny us meaningful choice. It's another thing when the game's non-choices are insulting to any player who has invested enough to get this far. Especially regarding the few characters who the game never lets you kill or just walk away from. And why bother building up the rest if they're just going to be unceremoniously removed from existence and then never acknowledged again? I really have to wonder what the point of any of this game was aside from telling the world that life is meaningless.
This is the game that made me think Mass Effect 3's ending wasn't as big a crap-shoot.… Expand