- Summary: Unleash the force of the most lethal agent to ever exist. You are Sam Fisher, and you've been granted the ultimate license to protect innocents against an array of global terror attacks known as Blacklist - the freedom to use limitless power, to bend or break virtually every law, and to riseUnleash the force of the most lethal agent to ever exist. You are Sam Fisher, and you've been granted the ultimate license to protect innocents against an array of global terror attacks known as Blacklist - the freedom to use limitless power, to bend or break virtually every law, and to rise to the level of the world's most lethal operative. If you are successful, the President of the United States will deny your existence. If you fail, millions will likely face their deaths.… Collapse
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Aug 26, 2013The melding of Conviction’s third person shooter elements and more traditional Splinter Cell gameplay are more than the sum of their parts here. No doubt about it, this is the definitive Splinter Cell experience. I’d even go as far as to say it’s the best stealth game of this console generation. Sorry, Kojima.
Aug 14, 2013Blacklist is made with great care and full of content, whether online or not, for countless hours of fun. A package that's truly commendable, although slightly reduced by not very exciting AI, a factor that prevents the Ubisoft production from becoming a classic.
Aug 19, 2013Blacklist has it all. Perfect controls, highlights from all the previous games, a perfect focus on multiplayer fun without sacrificing the enjoyment of the single-player and a great presentation to finish it all off. It has it all, unless you’re looking for innovation. You won’t find that in this best of compilation that manages to feel like a new product.
Games Master UKSep 18, 2013Meaty chunks of great stealth game book-ended by identity breaking flourishes. [Nov 2013, p.56]
Aug 27, 2013Blacklist should be the best Splinter Cell yet, but it’s held back by some unperceptive AI, the odd gameplay quirk, and a sub-par story. Even so, it’s still a great game, and both those put off by or attracted to Conviction’s action focus will find much to love here.
Aug 14, 2013By the time you reach the end of Blacklist everything has grown so big and so explosive that you’re left exhausted but not entirely satisfied, and maybe after all that incoherent action you’ll recall the time when a single flashlight in Chaos Theory’s Panamanian bank made you hold your breath.
Aug 21, 2013I hadn't been into the series in a while but, man, this game. It's like they cared. Like they made it for people like me. Forget COD run andI hadn't been into the series in a while but, man, this game. It's like they cared. Like they made it for people like me. Forget COD run and gun jocks barking into your ear, Blacklist requires thought if you want to be elite. Favorite game of this year easily.… Expand
Dec 6, 2013A truly great game. Improves the style of gameplay introduced by SC:C.
The game offers loads of single, coop and multiplayer content. TheA truly great game. Improves the style of gameplay introduced by SC:C.
The game offers loads of single, coop and multiplayer content. The Stealth is a brand of fast paced quick movement stealth, not much like the earlier games, however it is a nice evolution of the gameplay and still feels plausible. You can even play the game gun blazing style, if you are very good.
Co-op missions are super fun, best gamepaly experience of this year, nothing more to say.
SvM is also great for a multiplayer mode.
Graphics are good in terms of detail and textures, but not so much in lighting. Game still looks good though.
Totally worth your money.… Expand
Sep 17, 2013Splinter Cell Blacklist, Ubisoft's next installment in the Splinter Cell franchise takes it further than any of it's predecessors. The gameSplinter Cell Blacklist, Ubisoft's next installment in the Splinter Cell franchise takes it further than any of it's predecessors. The game includes a good single player campaign with a nice variety of side missions which can be done in both Solo and Coop, a few separate missions requiring two players to initiate and last but not least the addicting Spies Vs. Mercs multiplayer mode. The Single player and Coop is enjoyable for a larger audience this time around, as players are now able to either play "Assault" and run and gun everyone in the mission or play "Panther", killing all hostiles in a stealthy manner without alerting anyone. The hardcore fans can play by Sam's rules and "Ghost" meaning that they sneak through the entire mission without taking down unnecessary hostiles and leave absolutely no trail behind. Additionally, the single player and Coop now feature a point system which rewards players based on their play style and the players can purchase upgrades for both multiplayer and single player modes.
Splinter Cell Blacklist also features a new difficulty level called "Perfectionist Difficulty" which basically disables all the various assists you normally have such as the thermal vision see-through ability and the "Mark & Execute" ability making the game much more of a challenge and making stealth the key to success. However those are not the only differences, the A.I also becomes much more realistic spotting you easier than it did on lower difficulties while doing so legitimately. The different NPC Archytypes added to the game in general add a lot more depth to the game, forcing you to change tactics and adapt to the circumstances. For example we now have an engineer NPC which uses recon robots to scan the area for hostiles while disabling your thermal vision with his jammer backpack. Another example of the new NPCs is the armored guard. These guards wear bomb defusing suits and bulletproof vests making them much more difficult to take down compared to the average hostile, forcing you to change your approach on the go.
The multiplayer mode is very well done, consisting 6 different modes including a separate playlist for the hardcore fans called "SVM Classic". No matter which class you choose you never feel overpowered as each class has benefits and disadvantages making them balanced and interesting at the same time. Each class has different and numerous upgrades and equipment available to them allowing the player to improve their character according to their play style. For example the Mercs have upgrades like jammer, armor and etc. and heavy machine guns while the Spies have upgrades such as gadget belts, proximity jammers, various goggles and etc.
Like every game we know of, Splinter Cell Blacklist is much more fun when you have a buddy along for the ride. While the game doesn't require you to have a coop partner for 80% of the side missions it still rewards you for playing with a mate by offering quite a few different opportunities only available through cooperative gameplay such as dual executing and dual breach which add another dimension to the levels.
I've waited for the game for three years and it has been completely worth it as the game has much to offer to both multiplayer and single player fans considering that it is also very polished and bug- free contrary to most of Ubisoft's releases. The only reason I don't give this game a 10/10 is that the plot scenario and ending could have been more interesting and although the new voice actor is good he doesn't do Sam justice like Micheal Ironside did in the previous installments.… Expand
Nov 5, 2013Splinter Cell: Blacklist was good. Story was good. In Multiplayer if you played real Spies Vs Mercs it was fun (Classic, Blacklist, ExtractionSplinter Cell: Blacklist was good. Story was good. In Multiplayer if you played real Spies Vs Mercs it was fun (Classic, Blacklist, Extraction Game Modes) but the other two Uplink Control and Team Deathmatch is just screwed up where you can be anybody you want which doesn't work. Great game though.… Expand
Apr 17, 2017Finalement et contre toute attente, un Splinter qui laisse le choix de l'approche et remet l'infiltration à l'honneur après le trop bourrinFinalement et contre toute attente, un Splinter qui laisse le choix de l'approche et remet l'infiltration à l'honneur après le trop bourrin Conviction. Fort bien ! mais certaines situations induisent encore une approche bourrine (traverser une bataille, prendre à revers les ennemis) tandis que deux autres tiennent du ridicule : poursuivre un terroriste qui s'enfuit ?... Assassin's Creed ! se taper la moitié d'un niveau en vue FPS ?... Call Of Duty ! mais on dira Far Cry 3 si on est indulgent...
Cela dit, l'essentiel demeure, le choix de l'infiltration (ou pas) avec le lot habituel de gadgets revu encore à la hausse, l'interface excellente, les niveaux réussis et très étudiés, l'IA assez convaincante, l'histoire à la Clancy grotesque et sans intérêt (une constante dans les Splinter) les graphismes agréables et la VF impeccable (on retrouve la voix de Daniel Beretta (Schwarzy et Fisher depuis le tout premier). La musique marque le pas par contre, très oubliable et quelconque.
Un avion, des personnages à qui parler ?... voilà un mini-Mass effect ou à tout le moins une mini-tentative guère concluante... mais rien de rédhibitoire. Ce qui a failli l'être, c'est le putain de QTE de merde de la fin... je ne sais pas ce qui leur est passé par la tête chez Ubi Soft !
Quoi qu'il en soit, Black List est mieux que Conviction dans l'ensemble. Mais trop de maladresses l'empêchent de s'approcher de Double Agent ou Chaos Theory.… Expand
Sep 3, 2013here goes.
I could go on how ive played nearly every sc, I wont. from the first couple levels of blacklist I felt already the game washere goes.
I could go on how ive played nearly every sc, I wont.
from the first couple levels of blacklist I felt already the game was different, controls were snappier, a.i. was more aggressive and deadlier than splinter cell conviction but the overall game didnt feel as polished up.
the storyline was a bore, but I wouldnt know too much because I primarily skipped around every cutscene, its great they allow this feature because this is a LONG game with LONG cutscenes...I can say for certain I felt pretty uncomfortable with the interrogation scenes as they are pretty brutal compared to previous splinter cell games...the game itself forces you to make some pretty bad decisions like putting a bullet to someones head while watching the person get shot multiple times or impaling a person with a spike until he stops suffocating and dies...brutal, am not sure why they included this in the game you always have the passive decision of letting them live but then you feel as though they got away. they should have figured out a medium in the cutscenes for dealing with the criminal, instead sam fisher seems like the terrorist, he always seems pissed off and short attention spanned unlike the previous actor michael ironside he approached things with more control and intelligence. which reminds me...the acting was terrible and the rehashed sam fisher sounds so unoriginal and cliche...to bad.
as for the game itself. the cat and mouse gameplay was great, there were some challenging levels where you had to think twice on how to approach a level. lots of replay ability in this game i could tell.
could not play multiplayer because i had downloaded the pirate version. but am thinking of buying the game for replaying the levels and multiplayer itself.
there are a ton of gadgets and gizmos not to mention arsenal of weapons like sc3000 returning, different ways to customize them with acogs to redots. the guns seem pretty balanced and well thought out. as well as customize sam's suit, goggles,… Expand
Feb 3, 2014Me and a friend bought this game together in order to play through the co-op and mercs vs spies together, but Ubisoft's notoriously badMe and a friend bought this game together in order to play through the co-op and mercs vs spies together, but Ubisoft's notoriously bad combination of Uplay and poor server connections made it near impossible for us to play together. As we scrambled to find solutions, sure that no company could allow an ongoing issue as big as the inability to connect to any friends on THEIR MANDATORY GAME DISTRIBUTION PLATFORM our hearts sank as we found out that people have been reporting this problem for around 6 or 7 months now. Obviously no headway was being made by the devs, so we set about to find a solution ourselves. About 2 hours of work later we both said screw it, no game is worth this much work when for years we haven't had issues playing any previous games together. There are about a hundred different forum posts about this, so I know that the problem is widespread, but Ubisoft forum managers always just claim that customers should contact customer support, which simply tells you to mess around with your firewall settings and the like, which is just general speak for 'we don't know what's going on, try some basic stuff to try and fix it while we do nothing on a more complicated level like trying to rewrite any game code or fix how our modems and servers work'. The software for smooth, clean co-op connection has been around for like a decade, only adding to our incredible frustration at not being able to fulfill the primary purpose for which we bought the game. Sure, you can fix the issue with a combination of firewall exceptions, port forwarding, deleting certain programs and a whole lot of other work, but it just isn't worth it when literally no other game has made me do this before. I feel cheated, and almost like I should be refunded for the unfinished product which no one is doing anything about to fix. While looking up fixes I found people claiming that this very issue happened with previous Ubisoft games for years and NO ONE FIXED THEM. I rate this a 0 not because it is a bad game, but because it was literally unplayable and unfinished to the point that I felt that I deserved my money back because I didn't want it going to a company with such terrible customer support or response to such issues.… Expand
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