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66

Mixed or average reviews - based on 44 Critics What's this?

User Score
8.2

Generally favorable reviews- based on 53 Ratings

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  • Summary: Developed by Petroglyph, this combat-intensive real-time strategy game enlists players in an epic struggle to prevent total alien domination of planet Earth. Universe at War: Earth Assault is set in the near-future when multiple factions from across the galaxy have come to Earth to wage epic warfare. Containing numerous features and customization options never-before-seen in the RTS genre, Universe at War: Earth Assault creates an exceptional strategy experience for single-player and especially multiplayer battles. The game employs a unique balance system called "Tactical Dynamics" that allows players to retrain and customize units in the midst of battle to better cope with enemy forces and tactical situations. Weaponry and defenses can be modified in true real-time to take advantage of constantly shifting battlefield conditions. Fully customizable tech trees allow players to control the development of technologies that they deem key to victory. Battles in Universe at War: Earth Assault are large in scope and take place in malleable and deforming environments. Deadly sci-fi weapons and alien powers will allow players to destroy cities and whole territories on a global scale. Because the world of Universe at War: Earth Assault is persistent, players can revisit previous battlegrounds to find them still smoldering in ruins. The game gives players achievements points, rewards, and medals in a balanced environment to further encourage players to move forward in the game. Players from around the world battle in persistent-style online campaigns for ultimate faction supremacy across a virtual representation of the Earth. The Xbox 360 game employs a control scheme built from the ground up to ensure smooth gameplay and ease of command for console gamers. [Sega] Expand
Score distribution:
  1. Positive: 8 out of 44
  2. Negative: 4 out of 44
  1. The campaign mode is great, but it is the online modes that really make this a must-own title for RTS fans.
  2. At its heart, this is a well-developed and in-depth RTS game. Highly recommended for hardcore RTS fans - but perhaps a little too complex for beginners to the franchise or genre.
  3. There is so much to do in the single player campaign you can spend much time playing and replaying it, the skirmish maps add a ton of variety and with each setting you can adjust, the single player offers a wide variety of replay value, more then any other RTS on the Xbox 360 to date.
  4. Universe at War doesn't embody the best translation of a RTS to a console. However, if you're tempted to try some strategy, it could be something to check.
  5. The whole experience of Universe at War ends up being one big chore. If the single player is dull, and the multiplayer is broken, all you’ve got left is playing skirmish mode by yourself. And that will get old after a while anyway.
  6. 60
    Universe at War: Earth Assault isn't the game that proves that the real-time strategy can really work on a console. It's not a failure by any means, but neither is it a resounding success.
  7. The bad menus, controls, unplayable online component, and terrible campaign mode completely shroud any real accomplishments made in terms of the game's balance and feel.

See all 44 Critic Reviews

Score distribution:
  1. Positive: 11 out of 13
  2. Negative: 0 out of 13
  1. Nov 11, 2013
    9
    This game is awesome. The three factions of the game are wonderful and entirely unique from one another, the quality is great, the campaigns are amazing, the story is actually good for a RTS, and the voice acting is fantastic. The only problem I have with this game is the restriction the console put on the multiplayer, only allowing four players. Other than that, this is a great game and a must have for any RTS fan. Expand
  2. Jun 8, 2011
    6
    While Universe at War could have been a glorious game, comparable to Starcraft in how different the factions are, there are some issues that make it considerably less than it could have been. First of all the most glaring example, units are too strong. Every fight lasts minutes because units have so much health and so little damage. Superweapons are a mere support power, in fact the only super weapon that is powerful is the Novus Gravity Bomb, a black-hole type power that sucks all units into it. Oh, and it deals more damage than almost anything else. Another issue is the fact that two of the three factions are considerably more useful than the third. The 1st faction, Hierarchy, who is based around steamrolling, yet have the best scout (Monolith) and the have the ability to see the entire map at once. They are also the only faction to have an artillery unit, who is also debatable the most powerful Hero unit in the game. They also have structures who double as what is essentially an Epic/Super unit. The 2nd faction, Novus, is a swarming faction who also has the only notable Air units. The Dervish is a fast fighter that also has the ability to shoot lightning in every direction and kill just about anything. They are also supported by Vertigo, the only Air Hero. Vertigo is stealthed, fast, and has a deadly Railgun. The Novus also have Mirabel, who has more offensive capability than any other Novus unit. She has a powerful burst-fire Railgun, shoulder launched anti-ground missiles, and the ability to snipe a target from long distances. This Sniper ability is the only weapon that can instant kill another unit besides Superpowers. The final faction, the Masari, are supposedly Gods, yet are horribly outmatched. They supposedly are the turtling faction, yet the Novus have the only turret that can hit air and ground. The Novus turret also redirects enemy fire and increases in damage as more of them are made. The Hierarchy has an anti-ground turret that can mutate infantry into zombies and hold most vehicles at bay. The Hierarchy Anti-air turret can pull air units to the ground while it kills them when upgraded. The Air units cannot escape. Even Vertigo is not immune. The Hierarchy also has a stealth hero who can pull air units down, and then turn invincible as he drains their health. He can also drain vehicles health while invincible. His claws deal with infantry easily. Generally, this makes him a deadly force against all units. His one weakness: He has pathetic range.

    The game does have many more differences in the factions than games like Supreme Commander 2, but it is nowhere close to the differences between Starcraft's factions, and the differences are not exploited as much as in games like Command and Conquer 3.
    Expand
  3. Sep 26, 2011
    6
    A great RTS game on the 360. Has amazing controls and fairly good graphics, but yet again like many other RTS games on consoles it suffers from FPS drops, but these are not big enough to make the game unplayable.

    As for multiplayer, you can play with people who have the PC version which is great, but does present balancing issues as the PC version will likley have better controls.

    The campaign is very good, and each faction is unique, but I wanted to see a full human campaign. Overall this game is worth a buy. It will keep you entertained for hours.
    Expand

See all 13 User Reviews