Any minor complaint is overshadowed by everything Strike Suit Zero does right. But the best part of it was reminding me how good these space sims were, and how good they can be. If my thirteen-year-old self had found this game, he would have had his eyes glued his computer monitor for days.
Strike Suit Zero has got some issues that keep it from being a must-buy, even for genre aficionados. It still is a pretty good game, with several highs and a good degree of challenge. There's also some replayability, even though it's tampered by the repetitive mission design.
This game is awesome! Controls are great, graphics are great, and most of all, the action is great!
It's not difficult at all! Honestly if you find this game too difficult, you aren't very good at flight based games. It's actually a bit too easy at times, but I look forward to trying the harder settings.
In the area that matters for this style game, GAMEPLAY, this game delivers!
One final note: there is NOTHING wrong with the way checkpoints are set up, some people want super easy games, this game is challenging. Learn2play.
It's a great game! While there are a few issues with graphics (starting in windows mode instead of fullscreen & going full white screen) & sound (If level is started right after loading has finished, sound fails to fully initialize), the gameplay is excellent and very Gundam like in its play. The ability to play with the Strike Suit and target lock multiple enemies/points makes gameplay quite enjoyable. You'll be holding your breath trying to multi-task objectives and keeping ships intact. You're the center of the action.
Strike Suit Zero is far too concentrated on bringing back the old feeling of 90s space sims to try anything fundamentally new. While still being a enjoyable trip down memory lane for any fan of those excellent games of old, it fails to trump its progenitors in almost every regard.
Even though the devs go overboard with the difficulty at times, what we have here is a well-playing space action game that will bring back fond memories for everyone who grew up on the classics of the genre. If you've got a soft spot for those and can deal with occasionally frustrating missions, this is well worth your time and money.
It looks and sounds the part with excellent visuals and a stirring soundtrack, and has competent gameplay mechanics, but it misses the mark with repetitive missions, a poorly developed story, and a fair bit of roughness around the edges.
The space in Strike Suit Zero is visually stunning, and its gameplay is nervous and terribly enjoyable... but when you finally take your marks with it, the game ends abruptly and leaves you with the impression of having played a long tutorial. The scoring system is a good way to have more, but we could have eaten twice without hesitation.
one of the best games I ever **** got all what I want space ,aircraft (spacecraft now lol) and gundam like mechs what do you want more it is a little bit hard ...but it is fun to play it and it is challenging
While the game itself is quite good: mechanics are definitely good, graphic is what you expect from a non-AAA title (still good and easy on hardware), there are two big mistakes on this title: they tried to fit a story, in but feels more a joke than an actual story (or at least it's very plain and obvious) and the overall game (in normal difficulty) is way too hard.
I would have liked more a "short" game with easy (read not-that-hard) missions and a better story, with the possibility to replay those missions in hard/maniac difficulty to get my challenge and my many deaths.
So, would I recommend this game? Probably yes, because it's indie, graphics and music are good, there's linux/mac support and overall it's fun, but 20$ is definitely too much, this game at full price should have been 15ish or even less.
Strike Suit Zero is one of those games that by all means I should be infuriated by, but I'm not. The titular Strike Suit is an absolute joy to fly once mastered, but the somewhat-slippery handling while in Fighter Mode and brutally challenging missions mean you need to be perfect, which isn't going to happen. The story is nothing worth writing home about, just your generic "War between nations... IN SPACE" story with uninteresting characters with meh voice acting. Mission objectives are tired and some missions drag on past the point where they stop being fun
However, what the game does wrong with it's story, it more than makes up for it in style. Strike Suit Zero is home to some of the best visual design I've seen in ages. The backdrops are jaw-droppingly gorgeous, and Paul Ruskay's soundtrack (of Homeworld fame) is stellar. Vocals by KOKIA really add to the feel that you are playing the game equivalent of a 80's giant robot series.
All-in-all, Strike Suit Zero is too flawed to reccomend for everyone, much as I'd love to. When everything is firing on all cylinders, the game is one of the best space combat experiences I've had in a while. But those moments are fleeting in a game bogged down by long, lackluster missions and slippery controls. It's not something everyone will love, but if the idea of hopping into a robot dogfighter appeals then I'd definitely check out Strike Suit Zero.
Strike Suit Zero is space dog fighting/mech sim. The concept is cool and looks alright but the controls are just awful. Many of the enemies are bullet sponges too combined with your limited ammo makes the difficulty spikes equally awful. Do not recommend.
Strike Suit Zero starts out very strong, and hit me with a major nostalgia bomb when I first started playing it. It reminded me very strongly of several space games I had played over the years, most strongly the combat of Freelancer. The game's presentation is tight, with good visual effects and atmospheric sound design, but is plagued by poor optimization, resulting in increasingly intolerable frame stutter and worse, the video lagging behind my button inputs. In addition, over the course of only a handful of missions in the game total, the difficulty quickly spirals out of hand. The titular Strike Suit is difficult to employ properly, and oftentimes I found myself unable to take full advantage of its multi-target locking missiles. It is not unmanageable for the player to take down numerically superior enemy fighter groups, but multiple times the player is expected to protect flimsy friendly targets, some of which can be destroyed in seconds by withering hails of fire from the aforementioned enemies. If you hate escort missions as much as the average gamer does, as I do, Strike Suit Zero is liable to make you pop a blood vessel. I would be willing to forgive that, since I love space games that much- but here's where things get ugly. The frame stutter ultimately resulted in my being unable to finish the final level, and that's why I give this game a thumbs down. I was unable to finish Megabyte Punch simply because I wasn't good enough at the game, and that's not enough reason for me to dislike it, but the technical problems foisted on me by SSZ are simply unacceptable.
SummaryStrike Suit Zero is an action-packed arcade game set in the final hours of a future Earth. The clock is ticking; your planet is about to be destroyed and its only hope is the Strike Suit; an advanced, transforming spacecraft that empowers the player with ludicrous firepower and awesome abilities. Every second is precious; you’ll be forc...