Due to the busy art style and slippery controls, it took a little while for Xenon Valkyrie+ to get its hooks in me but as I improved, everything started to open up and I had an extremely enjoyable time battling enemies and searching for its rewarding secrets.
Xenon Valkyrie+ is something I easily see myself coming back to whenever I have a free moment and my Vita in hand. It can be a cruel experience for sure and some alterations to the overall design would go a long way, but it’s still a fun little game I can play seriously for hours or casually on a lunch break.
Xenon Valkyrie+ is an ok game and I've found myself going back for one more go, hoping for a better run, which is always a plus for these rogue-lites. Unfortunately the high level of difficulty ends up just being frustrating. As a quick pick up and play game you'll find fun here for a bit, but in the end it never really does enough to stand out in the crowded rogue-lite genre.
Xenon Valkyrie+ is more or less what it promises to be: a retro-tinged love letter to old school platformers. It’s probably not going to be the greatest thing you’ll ever play, but if the second half of the previous sentence is the kind of thing that’s relevant to your interests, it’s probably worth checking out.
Xenon Valkyrie+ is playable, but there is just so much left to be desired. Feeling more like an alpha version with tremendous potential, the longer you play, the more you realise everything you want the game to be, it sadly is not, and players will be left with a mediocre platformer/rogue title instead. If this was a demo of what was to come, it would be so easy to sing its praises but, as it is, it only serves as a source of aggravation for what it could have been.
SummaryXenon Valkyrie is a rogue-lite platformer game with RPG elements in which you must fight to the deepest part of a moon and halt the plans of a wicked witch.