Arcadegeddon is a strong game with a lot to offer and with more to come post-launch, players can expect an ever-growing game that is addicting and easy to jump in and out of.
Arcadegeddon does not aspire to the replayability of The Binding of Isaac and does not flaunt the productive values of Returnal, but in its small way it succeeds very well in its intent: to create a roguelite characterized by an important arcade component, a fun cooperative mode and a structure different from all. his most distinguished colleagues. Sure, after all this time in Early Access we would have liked a little more refinement, but even with his minor flaws Arcadegeddon manages to entertain hours and hours.
I cannot help but appreciate how Arcadegeddon hooked me into this really player-friendly loot shooter. The arcade-y elements are replayable, rewarding, and worth playing with friends. Arcadegeddon hits the spot as an MMO with roguelite elements with an awesome arcade aesthetic. But, I want more. Much more. If Arcadegeddon is to succeed in the MMO/roguelite space in the longer term, some of the advancement mechanics (such as preserving progress of longer runs) and lategame gameplay needs to be refined and expanded. I want additional modes like time trials that can easily and reliably completed in a single sitting. At the same time, I want some additional variety to make a three hour gauntlet exciting to reach. If you’re wanting a co-op loot shooter that’s easily picked up and played, look no further than Arcadegeddon. If you want something deeper, wait around a bit. Hopefully Arcadegeddon can hit that sweet spot, too.
Arcadegeddon has thrilling gameplay and a lot of guns, stages and enemies. It’s a blast, although some people may feel that there aren’t a lot of features to keep you attached to the game. It may feel that you're always doing the same stuff and after a few hours.
I had an incredible time with the game, and though I have put in a decent amount of hours. Even after getting my boss cleared, I am still going back and playing it again and again to try to get more of the collectables for killing them. I really hope that the launch goes well and that the servers hold up with the release of the game because frankly it's one of the most enjoyable experiences I have had in a long time. I hope we get more bosses released and new areas released over time, if this game gets some decent support I could see it growing. Right now some folk may be frustrated with only 4 bosses, and though the biomes are nice they do seem a little limited but for launch it is looking really impressive and I can't wait to see where it goes.
Although some rough edges make the early
access status clear, it’s already a fast-paced
and highly competitive bundle of fun that can
only get better from here.[Issue#5, p.92]
The roguelike charm is present in Arcadegeddon and the gameplay is extremely polished. However, while the game pleases at first glance and can be an experience to share with friends online, the repetitive objectives take some of the shine off the unique identity and strong personality given to the game and hide rich content from players who decide not to invest so much time in the game.
SummaryGilly, the owner of a local arcade, is trying to save his business from a faceless mega corporation. To do so he takes all the top arcade games and connects them all to make a super game, unfortunately the mega corporation, Fun Fun Co., hacks the game and injects a virus. You and your friends need to save the game and the last hometown a...