Exo One is a notably well-crafted audiovisual journey that is quite enjoyable to simply play through. While the story is lackluster and can even sometimes get in the way of the real joy of actually playing the game, it still adds some degree of depth and direction. Still, the game could do with an option to skip the story all-together and a level selection option after beating it to go back to your favorite planets. Leaving the story aside, flying through the different planets alongside your alien craft is quite an experience on Exo One. Headphones recommended.
This game is something that everyone should experience, it is something that will stay in your memory forever, sorry if this review is short with constructive explanations and more of my emotional feelings, but what are the games suppose to do at the end of the day ? I think to leave a something that i cant explain, its just a mystery. I RATE THIS GAME AS A PEACE OF ART of 2021 !
A simple, yet exceedingly enjoyable experience. Roll and soar through vast landscapes that can both look frightening and beautiful. Not much to it, just a nice and short game to relax the nerves.
Exo One can be included in the list of most unique games that have appeared this year. Not because it is so innovative, but in which other game do you ride like a marble through the cosmos? This game puts you in a state of movement and wonder.
Short and sweet but in no way significantly dented by its own strict vision and run-time, Exo One‘s picturesque voyage through one far-flung planet to the next, though not without fault, is more engaging and novel than it is mildly indulgent.
look more next gen then new consle games. it can be quite something using ship instead of ball. physc use of this game quite achivement. more like ps3 journey stlye with sience spice. sheldon game seems.
I wasn't expecting much from this indie game to begin with, but the clean visuals and the idea of space travel got me interested enough to give it a shot. It was free on the Xbox Game Pass, so I figured, why not?
Sadly, the gameplay is rather monotonous and there is not much you do besides going from Point A to Point B. The planetary environments become repetitive quickly, and contrary to what you are led to believe, the gameplay isn't designed with a zen mode in mind—you have to perform physics-based movements in order to travel, which requires a bit of finesse.
Sadly, the nail in the coffin that ultimately caused me to abandon this game was when I later encountered one particular object floating in the air that I simply could not reach no matter how much I tried. I'm sure there is a proper solution, but by that point in time, I was already teetering on the brink of moving on, so I simply did not care anymore.
In any case, if this game is your cup of tea, then that is great, but otherwise, it is not a game to lose your sleep over. It's an interesting proof of concept, but that's about all it is. A student's class project.
[PL]
3/10 - Słaba
(po graniu 2,5h i ukończeniu)
Lecenie kulo-plackiem w stronę słupów światła.
Na początku przyjemna i relaksująca, ale z czasem męczy, nudzi i rozczarowuje.
Nie warta uwagi.
Fabuła jakaś jest i początkowo kusi byciem tajemniczą, ale jest ostatecznie bardzo prosta i niespecjalnie ciekawa.
Cała narracja to od czasu co czasu mignięcie jakiegoś obrazka i kilka napisów raz na długi czas, towarzyszących niewyraźnemu gadaniu.
Mechanika latania i turlania całkiem ciekawa - do przyspieszania wykorzystujemy grawitację, kształt terenu i ogólnie otoczenie.
Poruszanie się przyjemne, dynamiczne. Całkiem niezłe poczucie prędkości.
Czasem ujęcia znad chmur bywają ładne, ale ogólnie grafika przeciętna.
Bywa zbugowana.
W 6-tym etapie przeleciałem gdzieś nad górami i ominąłem przepadkiem prawie cały etap, co odkryłem oglądając "walkthrough", a najwidoczniej był to jeden z tych ciekawszych... choć za mało ciekawy, bym zaczynał całą grę od początku.
Potem już do końca gry miałem wątpliwości, czy nie lecę gdzieś, gdzie nie powinienem...
Dawno nie grałem w nic aż tak słabego.
Strong beginning, falls apart throughout.
The first couple stages of the game are amazing, the quick and simple tutorial explains all of the necessities, and armed with the knowledge of how to move about, you set off via well crafted, atmospheric environments, supported by a wonderful, fitting soundtrack, forwards to reach the resolution of the mystery that is supposed to be the main driving force, though the story isn't anything special.
Still, the first couple of stages feel great, the sense of movement and speed, of wonder as you roll and fly and swim through a variety of well designed (albeit upon closer inspection, a bit technically undercooked and empty-ish) environments, it simply feels amazing and I was looking forward to more.
Oh boy, was I in for a rude awakening. After the first couple open stages with near complete freedom of movement and approaching your objectives, you are pushed into a more linear, closed in stage, forcing slower movement and requiring more precise jumps, etc. The enclosed, restricted space makes the technical shortcomings (in regards to the graphics) of the game very glaringly obvious and controlling your "probe" becomes frustrating due to the controls and camera which were good for more open spaces - and very obviously tuned for them.
Well, this dampened my mood a bit, but hey, it's an indie, and it's just one stage so far, can't expect flawless experience and miracles, yes? Well, next stage just **** me and I just quit the game, because it was even worse - by an order of magnitude. At first glance, open space, yes! Except you are restricted to very, very, very small portion of it, and to move forward, have to do several very precise jumps which require a very specific velocity and angle, which is A) hard to determine and B) even harder to perform, due to the shape of the surface you will be moving on. After a couple attempts (and getting stuck on the last jump) I just gave up. I play games to have good experiences, not to frustrate myself due to poor design choices of the author(s). The feelings the first stages evoked were gone anyways, and there was no guarantee any of the following stages were any good.
Also, the game is definitely not optimized all that well - considering it's full of pretty low poly geometry, blurry low-res textures, and particle effects from a decade ago, this is even worse than if it had high quality graphics. Despite running it from a near-empty nvme SSD on a pretty decent rig (R9 5900X, RX 6900 XT), the loading was a bit slow and the game would, in the first stage at least, stutter at times. It also crashed when I tried to play it with a gamepad - would freeze on the loading screen for a bit, then crash.
SummaryA strange signal… an alien craft… Exo One is an interplanetary, gravity-defying journey through space and time. Master a truly alien traversal system and move through enigmatic and desolate landscapes in ways you’ve never experienced. Use gravity and momentum to reach colossal speeds and exhilarating heights.