User Score

Generally favorable reviews- based on 19 Ratings

User score distribution:
  1. Positive: 16 out of 19
  2. Negative: 2 out of 19

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  1. Sep 1, 2011
    ill start off by saying im not a huge RTS fan . ive played star craft and C&C and some other and i just dont get into them much. this one though was kind of fun . mainly because i loved the alien missions , it was jjst fun sending in a swarm of aliens and waching them ravage every thing in there path and the differnt types you could make . loved the ravager he's like 20ft tall death machine with giant blades for hands. the marine missions kind of sucked and the predator one was just ok . its a fun game if your a aVP fan or want a decent rts game for a console . Expand
  2. Jul 23, 2013
    Pretty much the halo wars of the alien vs predator franchise, AWESOME IDEA, even tho it came after it, halo wars was better. Anyway, the predator campaign might be the best, as the alien campaign takes a while to get started, it's incredibly fun, all the modes are, I felt the aliens to be underpowered unless they were in big numbers, the same for marines, but predators were a little overpowered. They story was meh and the gameplay can be incredibly flawed at times, even really annoying when a large group of your forces split up because not all of them can go around the same obstacle at the same time, it's very annoying, and there are tons of glitches where my marines would get stuck in a wall and sometimes my chestbursters wouldn't grow, and the graphics are kinda bad, but that's because it's an old game. Final score is 8/10 Expand

Mixed or average reviews - based on 19 Critics

Critic score distribution:
  1. Positive: 3 out of 19
  2. Negative: 2 out of 19
  1. Or, better yet, take advantage of the game's slightly flawed design and go Predator, slaughtering the weaker species.
  2. The game sinks in the perilous minefield that is RTS convention and its de rigueur level design. [Aug 2003, p.84]
  3. Uninspired level design rounds out the package, with the designers relying far too much on impassable mountain ranges and forcing players to find roundabout routes to their targets. [Sept 2003, p.77]