Freedom Fighters Xbox

User Score

Generally favorable reviews- based on 23 Ratings

User score distribution:
  1. Positive: 18 out of 23
  2. Negative: 3 out of 23

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. AiZ.
    Sep 26, 2003
    Game Informer's review is speaking of camera controls that are controlled by the game...OXM is saying that the player's ability to use the controller setup in the game is idiot-proof -- i.e. overly-simple to where a monkey could control the squad.
  2. MichaelC.
    Oct 7, 2003
    This is a quality third-person shooter. It is squad-based, but there isn't as much emphasis on that as in some other games (i.e. that $50 piece of sh.t Brute Force). There isn't much here to offer gamers that they won't find somewhere else, but if you're looking for a good game like this, I think you'll be pleased.
  3. Uter
    Dec 23, 2003
    The concept is awesome. THe Russians "liberate" the US, kinda like the US is doing to Iraq right now. But I really wish the controls were customizable more - they really frustrated me using just the default. The graphics are pretty bad, and the gameplay is only okay. Basically, it plays like max payne, except with bad graphics, worse gameplay, but with a great original story.

Generally favorable reviews - based on 23 Critics

Critic score distribution:
  1. Positive: 19 out of 23
  2. Negative: 0 out of 23
  1. It's far less intricate than a regular squad-based game, yet it retains all the elements that make them fun - as opposed to a title like Brute Force, which had none of them. A fine display of IO's creative talent. [Oct 2003, p.116]
  2. While level design is solid, NPCs have the personalities of spatulas, and environments are often jarringly noninteractive... Worth the ride, certainly, but this one could have done with a little less fighting and a little more freedom. [Oct/Nov 2003, p.98]
  3. Fighters plays up the action while devaluing its story with cookie-cutter bad guys, bad accents, and jingoistic sentiments. [Oct 2003, p.76]