• Publisher: Atari
  • Release Date: Apr 16, 2003
User Score
6.8 out of 10

Mixed or average reviews- based on 8 Ratings

User score distribution:
  1. Positive: 5 out of 8
  2. Negative: 2 out of 8

Review this game

  1. Submit
  2. Check Spelling
  1. KevinM.
    Apr 23, 2003
    3
    This game sucks all the game is, is just huge monsters moving so slow and only a few moves its only a good game to rent but do not buy it.
  2. MichH.
    Aug 6, 2003
    1
    This game may be worse than the movies, it made me want to bash my head against a rock to make my self forget that I actually bought this game in the first place.
  3. StanK.
    Apr 11, 2005
    10
    This game is awesome. Its not a twitch fighting game, you have to use your mind, and the things around you. Yea, its easy to learn, but its difficult to master. On top of that, you can play up to four players. Great party game!
  4. JugsterJam
    Jun 8, 2003
    5
    Turdy old Monster age 99 are going to fight. This game is for old-time gamers and underground godzilla fans. I prefered senior citizen melee. It is a prefered choise for gamers age 6 (little cousins) since they need a slow paced game because the xbox controller is too big for their hands. Here comes a tail whip spanning 10 city blocks. Graphics are average and game is only usefull if you play with lot of people. Expand
  5. ChrisS.
    Jul 16, 2004
    8
    People who rate this lower than an 8 do not know how to rate by context.
  6. MatthewT.
    Apr 26, 2003
    7
    Look, this is not a deep game and isn't intended to be. If you like the idea of having friends over and hurling buildings at them, don't deny yourself the pleasure.
  7. JaredB.
    May 28, 2003
    10
    May the King of the Monsters live forever.
  8. JohnS.
    May 22, 2006
    10
    This game is Great!! I Love to play it with my brothers and neighbor.. Great for multiplayer games.
Metascore

Mixed or average reviews - based on 20 Critics

Critic score distribution:
  1. Positive: 9 out of 20
  2. Negative: 2 out of 20
  1. When buildings light up—Big Ben, say—you can let your opponents know what time it is by picking up the structure and hurling it at them.
  2. Better graphics and more modes equals better value. [May 2003, p.71]
  3. This is so far from fun it might be made of an entirely new substance: antifun. [Apr/May 2003, p.92]