• Publisher: Sega
  • Release Date: Mar 18, 2002

Mixed or average reviews - based on 28 Critics

Critic score distribution:
  1. Positive: 15 out of 28
  2. Negative: 1 out of 28
  1. This is one of those rare games that is so great, on so many levels, that you get butterflies in your stomach just thinking about it. [Mar 2002, p.18]
  2. 90
    It's throw-your-controller-across-the-room-in-frustration difficult...and you'll love it.
  3. An awesome shooter with superb graphics, and the thumb-numbing game play is challenging but not too hard.
  4. 86
    There is no reason to jump onboard its potentially dynamic ride unless you have the time to virtually marry the game...it will also be well worth the effort.
  5. Those with the patience and time however, will find a rewarding gaming experience.
  6. I predict that diehards will cherish this game for ages. Unfortunately novice players will get frustrated after the love affair with the graphics ends and the real challenges begin.
  7. At the core of the game is an excellent 3D shooter with enough platforming elements to keep the game varied. The levels, whether placed in the organic valleys or in the rigidly industrial buildings, are large and well detailed.
  8. It's hard as hell, partially because it's meant to be, partially because the complex, non-adjustable control scheme is completely non-intuitive, and partially because the camera is simply too twitchy...[yet] we love the strangely gorgeous Gunvalkrie. [Apr 2002, p.72]
  9. 81
    If it weren't for the controls, this would have been a perfect game to add to your gaming collection or Sega collection, but I figure Sega spent too much time on graphics and not enough time realizing that "Hey, these controls are worse than Tomb Raider!"
  10. Fight past the frustration and you'll find a great sense of reward and satisfaction; I personally found a lot to love about Gun Valkyrie.
  11. Thankfully, the ability to upgrade your jet pack adds a much-needed modicum of depth, while the control scheme makes it easy to move in one direction while blowing stuff up in the opposite. Titanium-breasted robozons, a-w-a-a-a-a-a-a-a-a-y!
  12. If you're impatient, have bad carpal tunnel syndrome, or just never got that whole hand-eye coordination thing down, this probably isn't the game for you.
  13. 80
    Its original plot and setting, polished visuals, and overall high production value make this a must-have for any skilled console gamer. It's unfortunate that its seemingly complex control scheme will alienate most casual players.
  14. Even with all of these great aspects, I feel that a terrible mistake was made by not including any multiplayer modes or extending the game time.
  15. It all looks lush and the gameplay is surprisingly enjoyable despite the frustration, but it's not one for the casual gamer.
  16. If you can adjust to the tricky controls and the shockingly hard difficulty setting, then you'll find a fun, original title that mixes current 3D game design with the style and atmosphere of a retro classic.
  17. I've never seen a shooter that I could really consider a linear game before, but rather than let you destroy monsters your way, GUNVALKYRIE has too many movement puzzles that can only be solved one way that the designers anticipated.
  18. It's a niche title that takes time, open arms, and very, very fast hands.
  19. While it all could have worked out nicely and been a solid action game, the game's touchy and occasionally awkward control pushes the game past the "nice, firm challenge" stage and up into the "frustrating trial-and-error" difficulty level.
  20. No amount of graphical frosting can save GV from its terrible, overly complex controls...GV will frustrate the hell out of you. [Apr 2002, p.143]
  21. Valkyrie's controls are so klunky...it feels worse than just awkward, it literally hurts to play Valkyrie for more than a couple hours at a time. [Spring 2002, p.82]
  22. It's just too unnecessarily frustrating. Gunvalkyrie simply should have had a little more polishing.
  23. 60
    The most baffling part of the game's design [is] the horribly inept control scheme. Instead of fully taking advantage of the Xbox controller's functions, everything is crammed and clumped together.
  24. Gets high marks for its animé style, engaging boss encounters, and interesting control system. But similar games like "Jet Force Gemini" or "Body Harvest" offered more in the way of story and role-playing elements to help break up the monotony of blasting bugs and jumping platforms.
  25. This is about the hardest game I've ever played. Rarely do I get frustrated at a game, but I found myself constantly pausing this game and walking away to blow off steam.
  26. The sad thing is, blasting these hostile extraterrestrial invaders is a thrill-less and somewhat aggravating endeavor...The world would definitely be a better place without it. [Mar 2002, p.85]
  27. 40
    Utter frustration. Every part of the controller is used, including both analog sticks, which have dual functions. It's nearly impossible to master these controls.
User Score

Mixed or average reviews- based on 9 Ratings

User score distribution:
  1. Positive: 5 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 0 out of 5
  1. Jan 25, 2014
    Its difficulty leads to an enormous amount of fun and it really drives you to keep going. It's action packed, rewarding and satisfying. Interesting story and good graphics for its time. The only thing keeping it from a 10 is a lack of polish. Full Review »
  2. Uter
    Jul 31, 2004
    I can understand why this game has had such polar reivews. It's got a great introspective story, in a stylish and original universe. But it does lack a certain polish in spots, and of course the control is poor. Mostly just the camera control is unintuitive. Overall I think it's a respectable game, but nothing too special. Full Review »
  3. PatrickM.
    Mar 20, 2002
    This game gives you an amazing amount of control over your character. While the learning curve is steep, the rewards are great once you master them. Sprint across the ground then thrust up into the air, whip around 180 degrees and rain death upon aliens below -- thrilling! You have to get past thinking about what button to press and just think about what you want to do, and have your hands be trained to do it for you. Very satisfying if you're willing to put in the effort. Full Review »