- Publisher: Namco
- Release Date: Dec 4, 2003
- Also On: PlayStation 2
- Critic Score
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I-Ninja just oozes with a perfect blend of charm, humor, and visual quality that has been long overdue in a platform game. A definite must-own title.
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The inherent humor and healthy challenge should serve most platform fans nicely.
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After starting out with some interesting gameplay and moves, including a adventurous amount of big Boss battles, I-Ninja falls back on a few too many standards of the genre that go back to the granddaddy of the modern platformer, "Super Mario 64."
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80Looks and feels like a playable Saturday morning TV show. It's quick and responsive, maintains a solid framerate and almost always keeps the camera angles in the right positions.
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It's not easy, it's pretty funny, and you'll only rarely do the same thing twice. It's there to test a wide variety of skills, or to simply entertain those with short attention spans, and it succeeds at both.
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It's all presented in a brilliant anime style that rivals any Saturday morning cartoon. If you like Viewtiful Joe there's a good indication you'll like this game though I'm not suggesting that it's similar in gameplay.
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What gaming is all about: fun. With a constant variety of goals, the more I played, the more I enjoyed it.
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80Super-serious types who regularly dust their Ninja Scroll collections might have problems with its goofy, irreverent tone, but pure gamers will find a lot of pure fun.
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80Has the kind of creativity and zaniness that makes for a good spot in your game library, and its gameplay can't be beat when it all comes together during the duration of the game.
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75Those who are up to the task will find I-Ninja to be a short but well-crafted third-person action game with a surprising variety of gameplay.
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The game plays well, handles easily, and provides plenty of slapstick humor. It's just too bad that its flaws restrict it to a merely enjoyable distraction. [Jan 2004, p.84]
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70The controls hold up better than in most platformers, the levels are well-designed, and your character has a good repertoire of attacks.
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68The game provides a stiff challenge throughout, which may turn off some youngsters that are initially attracted to its cutesy style.
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I love what this game offers - classic 3D platforming with a supercool mini-ninja dude. The problem is, I-Ninja doesn't offer a whole heckuva lot of it. You can blast through the entire game in a few sessions. [Dec 2003, p.192]
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64It's enjoyable but short, easy to learn but difficult to master, with a character who isn't quite compelling enough for the title to stand out in a genre that has too long been crowded and cutthroat.
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Unbridled rage, piss and vinegar, diminutive features, and cool quips ("The steel is cold, yes!") add up to make Ninja a genuinely likable figure starring in a game that's not as good as it should be, nor as bad as one might fear. [Mar 2004, p.86]
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60Almost your typical run around while slicing and dicing your way through enemies. There are a few things in the game that make it stand out from others but not enough to make it groundbreaking.
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60There are some bright points, such as an abundance of moves, and some interesting levels, but this is overshadowed by bland presentation and disjoined gameplay.
User score distribution:
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Positive: 2 out of 3
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Mixed: 1 out of 3
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Negative: 0 out of 3
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AnthonyC.10This game was good it had all the styles of games in it and it has a system of leveling for sowrds and other things and it's just the bomb.
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Uter8
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JB6It is not possible to save your game often enough . . . .this would alleviate some real frustration for the novice gamer.