- Publisher: Electronic Arts
- Release Date: Nov 18, 2002
- Also On: PC, PlayStation 2
- Critic Score
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100To my shock, Nightfire is every bit as good as "Goldeneye." [Dec 2002, p.56]
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While not the best first person shooter on the Xbox, Nightfire does an admirable job of capturing the essence of a Bond film and should please the majority of 007 fans.
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It's not the nice visuals that make NightFire worth playing - the amazing gameplay is the main draw. [Jan 2003, p.196]
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85With a truly Bond like storyline and atmosphere, excellent graphics, solid sound, and fun multiplayer, EA has a winner on their hands.
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Incredibly short. [Jan 2003, p.63]
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82My only real complaint is with the vehicle missions, which seems to serve as nothing more than an interruption from what Eurocom has done so well -- creating a solid FPS.
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The graphics are damn fine, with richly detailed environments, a speedy framerate, and accurately modeled polygonal ladies providing splendid eye candy. [Winter 2002, p.89]
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80Does an admirable job of re-creating the feel of the films. [Feb 2003, p.95]
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Without the 'Bond atmosphere', it'd feel somewhat empty.
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80Probably the best Bond game since, but not better than, "Goldeneye 007."
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It's not GoldenEye, let's get that clear; but there is plenty in the game for it to stand up and be counted as a genuinely class title.
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80The best way to sum up the graphics of James Bond 007: Nightfire is to say that this is a game that is developed cross-platform, but looks as though it could be an Xbox exclusive.
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80A good solid Bond game -- but there should have been more of it.
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80The A.I. is much brighter, and the difficulty levels are scaled more smoothly. The controls could use a crisper auto-aim and more efficient item management, but otherwise handle great.
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80Stealing the best gadgets and characters from the movies, NightFire lets you decide how to topple the requisite megalomanical villain: Use stealth and gizmos (like Eurobabe-revealing x-ray specs-thanks, Q!) or go in guns blazing.
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80It's true that it won't make you forget "GoldenEye 007", but it's the closest a Bond game has come to that level of quality in years.
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The game has a razor-sharp edge that creates space and mood with the slickness of the big-budget films from which its ideas were borrowed. [Jan 2003, p.72]
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From the opening theme song to the realistic gun pops, you will not be disappointed with the sound.
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79While NightFire is hurt by its relatively short length, the game's single-player mode is well constructed, and its multiplayer mode is good too.
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Not a bad game, but it's nothing more than what you're expecting. [Jan 2003, p.108]
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78Much like the many potshots you'll take throughout play, it's a very hit or miss endeavor.
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70A little more challenge, depth, and length with the trimming of the lame on-rails levels would have made this one a near classic. As it is, though, it's an above-average shooter with just enough variety and charm to make the familiar trip worth your time.
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70If you are fan of the James Bond games, then check it out. If you are looking for the next Halo you will not find it here.
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70Just don't be surprised when you find the game length to be dangerously close to the running time of an average Bond flick.
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The arcade-style atmosphere goes a long way in creating an immediately playable game, but in light of titles like "Tom Clancy's Splinter Cell," there's a strong desire for more involved missions (NightFire's attempt at stealth is almost silly in comparison).
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The weak link of the game is the single player mode.
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60For those unexcited by the prospect of actually being Bond, some problems, the most predominant of which is the games failure to engage or innovate on any other level than being an above average jaunt through an enormously exciting fictional world, may be too much.
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The short life span of the single-player campaign and the lack of any outstanding features make this offering falter when compared to other first-person shooters like "Halo" and "Timesplitters 2."
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60Blatant lack of innovation and anything particularly new.
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It's bad enough that you have to sit there and watch as Bond does his thing, but what's really frustrating is that these [cinematic] sequences (parachuting off a skyscraper, somersaulting to avoid gunfire) illustrate precisely the kind of actions that you should be able to control. [22 Nov 2002, p.84]
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User score distribution:
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Positive: 6 out of 10
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Mixed: 1 out of 10
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Negative: 3 out of 10
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Uter9
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BrianK.8
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KrisH.0Once again we are treated like morons no gameplay no strategy finished it in 3 hours 80 dollars what a rip off ea should stick to racing games.