Generally favorable reviews - based on 55 Critics

Critic score distribution:
  1. Positive: 40 out of 55
  2. Negative: 0 out of 55
  1. One of the most original and engaging gameplay experiences ever for a console system.
  2. The delicate mix of three genres has never been pulled off as well as this before.
  3. I only wish they'd have fixed the mission-ops map and installed a slow-motion option to better deploy troops when the pressure is on. [Oct 2005]
  4. But what really impressed us most about Kingdom Under Fire: Heroes is its incredible attention to detail in battle. [Official UK Xbox Magazine]
  5. The fact remains however that at its core the game has changed very little from the original. The camera and control issues are still present and the learning curve is much steeper than the original with still no way of varying difficulty or to save during missions.
  6. With over fifty hours of gameplay and a strong multiplayer aspect you just might get your fill of the best action strategy game going.
  7. With a hearty single player experience, enough online goodies to shake a medieval sword at, and some pristine production quality to top it all enough, Kingdom Under Fire: Heroes equates to the perfect fix for those looking for a great action/strategy experience.
  8. Heroes manages to build complexity while increasing the fun in so many ways that we're anxious to see what's in store for the next iteration. [Dec 2005, p.119]
  9. The game allows 200 units on the screen at one time so be prepared for mayhem at every angle. The designs of the characters are superb.
  10. Not only did Kingdom Under Fire: Crusaders come out of nowhere, but Kingdom Under Fire: Heroes also came from the exact same direction and still remains an excellent title to have a great deal of fun with while using one's strategy bone.
User Score

Generally favorable reviews- based on 22 Ratings

User score distribution:
  1. Positive: 8 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 1 out of 9
  1. May 19, 2013
    8 years later and this game draws me in like no other. If you're reading this and want to try out a game it has aged well. Visually, it was pretty good. The draw distance was the only downside visually for it's time. It is a very nice game to look at with up-scaled visuals and a component cable. The music is fantastic if you're into thrash metal with lots of chugging guitars. In terms of it as a sequel, it is basically 1:1 with Crusaders gameplay wise, which is a good thing. Don't fix what isn't broken. Surprising to say the least was the harshness of the reviews at release. It seems as though this game was plagued by very bad players quickly rushing to judge the game over things they simply do not understand just look at the person who said they did a mission 43 times over. The only missions that truly stand out as genuinely mindbogglingly hard involve Urukkubhar and Morene. They are intended to be nightmarishly difficult, so don't expect anything less. The control scheme was solid, the only thing I wish was changed would be how often you were using the mini map overlay to guide troops. The online play was incredibly fun, though sadly there were not many players staying around for it. The matchmaking rules were a bit iffy, and I'd be surprised if the servers were offline by now. The sheer amount of time you can spend playing and replaying the game is higher than almost anything you will ever play. Most stories take 6-10 hours depending on skill level, with the game being incredibly hard to speed run. With 7 characters, there is so much to do. All in all, if you're reading this today and want what I consider the best action-RTS if not one of the best RTS of all time you need to check this out. If it's a challenge you want with a great learning curve and entry, this is it. Full Review »