Metascore
67

Mixed or average reviews - based on 28 Critics

Critic score distribution:
  1. Positive: 7 out of 28
  2. Negative: 2 out of 28
  1. It faithfully captures the license and delivers a solid action/stealth game that will have many gamers confessing they "had no idea the game was that good". It IS that good.
  2. It may be an obvious clone (of "Splinter Cell"), but it's incredibly well done. [Jan 2004, p.72]
  3. Putting aside preferences, the control scheme for Operation Surma works just a bit better on the Xbox’s controller allowing more sensitivity and precision.
  4. 80
    On the control side, Hunt mostly handles just fine. It feels a little funky when you try to rotate the direction he’s facing (to deposit a body in the shadows, for instance), and the item switching is a little clumsy, but neither issue is serious.
  5. A pretty decent stealth-action game. While there are a number of cool gizmos and action-packed sequences true to the Mission: Impossible theme, its imperfections will leave gamers just a bit disappointed.
  6. The plot makes about as much sense to me as the backwards-talking midget from "Twin Peaks," but the CG cutscenes are surprisingly detailed and lengthy. [Feb 2004, p.108]
  7. The gameplay and puzzles are spoon-fed to you in easily swallowed bites, but much like Chinese food, when it’s over you will be full but not terribly satisfied.
  8. I liked it better when it was called "Splinter Cell."
  9. While Operation Surma has definitely "borrowed" more than a few ideas from Splinter Cell, I still think that the game does a good job of adding on to previous ideas and expanding them.
  10. 73
    The heavy focus on gadgets is good fun for a little while, but there's just never that immersion that I think has become required for games in this category.
  11. Takes no big chances with the genre's rules--it's strictly stealth-by-numbers that's highly reminiscent of last year's "Splinter Cell"--but it's a well-made and entertaining game all the same.
  12. It's a good, solid adventure game with plenty of cool little touches along the way, but (and there's always a but) it's nothing worth getting frothy at the mouth for.
  13. You won’t find too many brawny offensive weapons that would be sure to set off numerous alarms and draw way too much attention to your presence. Instead you’ll count on your wit and problem solving abilities to achieve mission goals.
  14. Simply put: Operation Surma is a half-assed "Splinter Cell."
  15. 65
    All of this is handled well enough, but there's nothing special to it.
  16. Though most of the game is well balanced, the last few missions become unfairly hard.... But a fine effort indeed. [Feb 2004, p.110]
  17. However, if you are a fan of the Mission: Impossible movies and of stealth games such as "Splinter Cell" and in general, then you will want to check this out if for nothing more than seeing what the IMF team is up to nowadays.
  18. As for the learning curve: think of this game as "Splinter Cell for Dummies." [Mar 2004, p.79]
  19. 60
    Operation Surma isn't a total disaster, but it's the bottom of the stealth-action barrel, and only those gamers who've played literally everything else in the genre should bother with this one.
  20. What the game has visually and in it's sound didn't make up for a lack of great gameplay.
  21. While the tough, stealthy game play won’t grip you in a chokehold of novelty and surprise, it flashes a lethal look and feel.
  22. While the tough, stealthy game play won’t grip you in a chokehold of novelty and surprise, it flashes a lethal look and feel.
  23. There is a big flaw in this Operation, however, and it's control. Simply put, the simplicity and elegance of "Splinter Cell" is not to be found in the IMF.
  24. 60
    For most players Operation Surma will feel like a stopgap measure until Sam Fisher returns for the next "Splinter Cell," despite its great gadgets and fairly solid play. It's just too reliant on this recently popular template, making every weak spot seem glaringly obvious.
  25. While it's a fair addition to the crowded stealth-action genre, the hardest part of this mission is figuring out why anyone would choose this game over Splinter Cell's soon-to-be-released sequel.
  26. This is typical action movie formula stuff, so don't expect any mystery, intrigue, or twists or turns as the game unfolds.
  27. A hateful creation, demanding more attention than a sugar-buzzed toddler and never showing you what you need to see, including anyone who might be shooting holes in your stomach.
  28. Diluted, disjointed and uninspiring. Feeling more like a staggered set of obstacles than a wholesome game, the action sadly boils down to little more than a tediously dull showcase for your equipment and abilities, which are put into use against some questionable AI stooges. [Jan 2004, p.118]

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