Rogue Ops Xbox

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63

Mixed or average reviews - based on 24 Critics What's this?

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  • Summary: After receiving two years of grueling instruction in a covert government agency, ex-Green Beret Nikki Conners is unleashed upon Omega 19, a terrorist organization recognized as the most ominous in the world. As Conners, you must rely on undetected operations, in which you hide in theAfter receiving two years of grueling instruction in a covert government agency, ex-Green Beret Nikki Conners is unleashed upon Omega 19, a terrorist organization recognized as the most ominous in the world. As Conners, you must rely on undetected operations, in which you hide in the shadows, suspend from ceilings, seek refuge inside environmental objects like storage lockers, or slide around walls to peer around corners. With a host of engaging missions, cutting-edge spy tools, and an extensive arsenal, Rogue Ops tests your ability to survive in any situation. Expand
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Score distribution:
  1. Positive: 7 out of 24
  2. Negative: 4 out of 24
  1. Official Xbox Magazine
    85
    While Rogue Ops isn't quite up to the level of "Splinter Cell," it's pretty close. And Nikki's hot. Mark this one down as a big surprise, and pick it up. [Dec 2003, p.132]
  2. Play Magazine
    75
    The stealth in Rogue Ops is serious business, residing somewhere between "Metal Gear" and "Splinter Cell" in terms of mechanics, i.e., not at all passive. [Nov 2003, p.79]
  3. 75
    Lacks the originality and, more importantly, polish of the games it strives to be -- and no amount of heroine sexiness or humorous one-liners can make us ignore that.
  4. If you can get around the weaker aspects of the game, Rogue Ops should be a reasonably entertaining experience for stealth fans looking for their next fix.
  5. 58
    The puzzles suck; they're often obscure to the point of being ridiculous. Key items are frequently out of frame or hard to see, making progress without a cheat sheet nearly impossible.
  6. Xbox Nation Magazine
    50
    The slightly clunky controls and contrived level design - with its faux open-ended gameplay - leave the impression of a hack job. Paint-by-numbers puzzles and stolid A.I., sadly, only dig the pit deeper. [Dec/Jan 2004, p.92]
  7. Edge Magazine
    20
    Objects that can be interacted with are circled with an icon, but this only appears if you are looking at exactly the right spot. Indeed, much of Rogue Ops is spent trying to make this cursed cursor appear. It's not a pleasant way to spend an evening. [Feb 2004, p.108]

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