- Publisher: Simon & Schuster
- Release Date: Nov 20, 2002
- Critic Score
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Best played in small doses. Even the multi-player modes won't sustain your interest for long.
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The novelty of being able to dive into and out of the water at will quickly get old because there really isnt much reason to do so in the first place.
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57Just another shooter that really isn't worth your time.
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55The controls are what kill this game.
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50The excessively high frustration level and poor quality cut scenes make this game about as fun as reading "Moby Dick" during your Christmas vacation.
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45Just too light on action, production quality, and overall gameplay to make it a worthwhile purchase.
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SeaBlade does have a few solid moments. Sadly, they are few and far between. [Dec 2002, p.102]
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A bland dish indeed, whipped up by chefs who were asleep, or perhaps dead, when lessons on taste and flavor were being taught. [Feb 2003, p.154]
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The biggest hole to the Seablade hull is its frustrating gameplay, coupled with the fact you can only save after each mission, which are not short by any stretch of the imagination.
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Featuring perhaps the worst cutscenes I have ever seen, and gameplay that is tedious at best, there really isn't much SeaBlade has to offer. [Jan 2003, p.114]
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Any person who has not played it is, in some subtle way, morally superior to anyone who has. Now, a solemn pact: Let us never speak of SeaBlade again. [Feb/Mar 2003, p.87]
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User Score
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No user score yet- Awaiting 2 more ratings
User score distribution:
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Positive: 1 out of 2
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Mixed: 0 out of 2
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Negative: 1 out of 2
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JoshB.9
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PupoValdez0i honestly think this is the worst game i've ever played. j-pop is waning, and this is proof.