- Publisher: Sega
- Release Date: Sep 2, 2002
- Critic Score
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A visual feast with each car modeled with incredible care. Everything from the texture work right down to the tiny car logos on the hoods is impeccable. [Oct 2002, p.110]
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At early levels, SGT is more accessible than "GT3" and is almost always a joy to play. [11 Oct 2002, p.86]
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91Easily the best racer of this year, Sega GT 2002 has also become a serious competitor to reigning king "Gran Turismo 3."
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90From start to finish, it's a class act, and one that you'll obsess over for months to come. [XGamer]
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Excellent AI, controls and sound design combine their respective strengths to make a package that's stronger than the sum of its parts.
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88The biggest criticisms I have for this game are the limited number of tracks and the huge amount of time it takes to get cool stuff.
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88There are just enough extras and different modes to really make this game a must-have.
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85The longest racing game available for Xbox.
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85"Rallisport Challenge" is much more specialized, and, arguably, better executed, but Sega GT 2002's experience is much more comprehensive.
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I consider this title a pretty good Sega rendition of "Gran Turismo 3." [Oct 2002, p.90]
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It borrows from the best of Sony's series, but its own unique GT mode, aggressive A.I. and simplified upgrade system make SGT feel like a very different game. [Oct 2002, p.202]
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83Although the handling is solid, and the visuals sport some cool effects, the inclusion of only 12 tracks does serious damage to the lasting appeal.
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82GT 2002's only real issue is a relative lack of racetracks, but the game has enough depth to overcome that problem.
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An extremely well-designed, very playable game with a fair learning curve and gorgeous visuals. Well done. [Fall 2002, p.102]
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Has the cars, moments of originality and the track designs to threaten even the mighty Project Gotham Racing and if the graphics were a little more impressive it may just have pipped it.
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80The game has great features, just not enough of them to compete with the likes of Gran Turismo. Had SegaGT 2002 had more cars and a lot more tracks we might be singing a different tune.
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Were it not for the lack of Xbox Live support, the somewhat tedious pace of the Career mode..., Sega GT would be nothing less than a "Gran Turismo" killer.
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The game features quality graphics, sound, controls, and options but doesn't really sign above the competition in any of the aforementioned categories.
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80It's not quite as big as "GT3" in terms of races and events, but there's still plenty of gameplay, and expansion disks and online capability on the horizon.
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Whatever you make of Setga GT's game structure, there is little you can say about the game's graphics other than "awesome." [Sept 2002, p.70]
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If you just want something to race in circles while oohing and aahing over the purty but extremely exaggerated lens flare, this isn't for you. Sega GT 2002 is a game with substance.
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It's always just race after race after race with same amount of cash and the same prizes without any incentive outside of buying a new car or tuning the existing one. Frankly, it gets dull.
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70Despite the great visual and sound package, Sega GT's gameplay isn't tuned for a fun ride: Competitions can be won only through buying the best parts - and not through your driving.
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The AI is a pushover, the course design is rather bland, the trackside graphics are blander, and the game length is too short.
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User score distribution:
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Positive: 14 out of 14
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Mixed: 0 out of 14
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Negative: 0 out of 14
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JMAN519
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David8This game would be great if I were any good at it.
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Boilingpoint10