SWAT: Global Strike Team Image
Metascore

Mixed or average reviews - based on 22 Critics What's this?

User Score

Mixed or average reviews- based on 7 Ratings

  • Summary: You are Mathias Kincaid, a former member of the U.S. Army's elite Delta Force turned SWAT: GST element leader. In SWAT: Global Strike Team, you must guide Kincaid and his team from basic training through 21 missions linked by a powerful storyline. Battle through 10 multiplayer only co-op missions. As a part of a SWAT team, you'll command your teammates by issuing orders using either the intuitive controller interface or the optional voice recognition system. Get an authentic SWAT experience through multiple modes including Campaign, Co-op, Free-for-all, Team Deathmatch, and Time Attack. Expand
Score distribution:
  1. Positive: 10 out of 22
  2. Negative: 0 out of 22
  1. The most important thing is that SWAT: Global Strike Team is just a damn fun game to play. I must say that I am a little disappointed about not being able to play online but the extra downloadable content through Xbox Live does help ease the pain.
  2. I had fun playing SWAT: Global Strike Force and though it may not look as hot as some other games out there, it’s worth your time if you prefer strategy over straight action.
  3. The campaign missions do get a little repetitive.
  4. Unfortunately, SWAT: Global Strike Team doesn’t quite capture the true essence of the tactical squad-based action genre in ways other games before it does.

See all 22 Critic Reviews

Score distribution:
  1. Positive: 3 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 0 out of 3
  1. IeuanR.
    10
    Best game in the world.
  2. SteveE.
    7
    O.k. so rainbow six beats this game to a pulp but this game is easier to play and get into and is a great game for beginners in the genre.
  3. BaronS.
    7
    SWAT: Global Strike Team is a game which seems to have been terribly underrated by a lot of reviewers. To call the voice recognition (you can give vocal orders to your cohorts) a gimmick is somewhat unfair as it does help immerse one into the game. Anyway, is a light gun in a game such as House of the Dead a gimmick? It's much the same scenario; something to make a situation you're never going to get into somehow more convincing. It works well. Additionally, the way there are separate missions for co-op and single player is marvellous and entices the player to play through in both modes. Overall, SWAT is probably going to be one of those games which goes pretty much unnoticed but deserves a lot more credit than it will get. Expand