Metascore
71

Mixed or average reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 10 out of 16
  2. Negative: 1 out of 16
  1. 55
    It has lots of small pluses, but not enough of it feels new or captivating. Far too short on thrills, Okayville just needs more pizzazz.
  2. The dialog is well acted and quite humorous. The music is perfect for this game and maintains a consistently light and upbeat mood. It's hard to be in a bad mood when you're in Thrillville.
  3. It's just mediocre all around. [Jan. 2007, p.106]
  4. Probably doesn't have the depth to give it the long legs of other titles in the genre. [Dec 2006, p.130]
  5. It may not be the most open ended theme park on the planet, but it's full of different ways to have fun, and that's what matters most. Buy the ticket, and take the ride.
  6. 50
    The minigames will wear thin quickly for adults, while the management will prove too confusing for the little ones. If you love building roller coasters or playing party games with your buddies, you'd be better off with Rollercoaser Tycoon or Mario Party.
  7. Offers a metric ton of activities for you to engage in. The sheer variety is unheard of for this genre (on a console anyway), and it all works. That said, little of it is outstanding, and while all the pieces are in place, there isn't a single aspect of this game that will blow you away.
  8. Thanks to its rock-solid execution, Thrillville delivers an enjoyable batch of minigames in a lighthearted theme park environment.
  9. 70
    Of course, the combination of sim and action game is sometimes a bit jarring, making the game seem like it doesn't really know what it wants to be. Regardless, Thrillville is a fun game, and if you're a fan of sim games on the PC, this would be a good way to introduce the genre to a child or younger sibling.
  10. Getting used to the controls for this game might take a little bit, but once you do and see everything in action you will really enjoy all that this game has to offer.
  11. 75
    Greatness is within Thrillville's grasp, but it doesn't push it all the way through.
  12. Aimed at pre-teens--some overly cutesy characters and patronizing narration make it a little too cloying for grown-up gamers--Thrillville hits its marks well on most fronts. [Jan. 2007, p.75]
  13. Thrillville is not for everyone, but it is perfect for those gamers that always wanted to try a simulation but were intimidated by PC keyboard overlays and Excel-like charts of data.
  14. Talking with the guests is surprisingly engrossing. The dialogue options include an arsenal of cheap compliments and weird factoids, and the responses are often surprising.
  15. It offers gamers a taste of just about every gaming genre out there and even finds a way to bundle them together and present them along with a light-hearted story.
  16. The character models are a little blocky and a little bit on the cartoony side; but they're innocent looking and play their roles adequately, [and] the look of the game could have been smoothed out a bit.

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