X-Men Legends II: Rise of Apocalypse Image
Metascore
84

Generally favorable reviews - based on 50 Critics What's this?

User Score
8.7

Generally favorable reviews- based on 198 Ratings

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  • Summary: In X-Men Legends II, the X-Men must join their enemy the Brotherhood to fight a greater menace--Apocalypse. The sequel to the team-based role-playing game X-Men Legends lets you play as one of many X-Men, and use and combine his or her unique abilities to defeat enemies. Rise of Apocalypse includes new mutant powers, playable characters, and environments. Also new to X-Men Legends II is online play, which lets you work cooperatively against other teams of mutants. Expand
Score distribution:
  1. Positive: 45 out of 50
  2. Negative: 0 out of 50
  1. With tons of items to collect, including unlockable characters, and some excellent co-op play, this game may be the best the X-Men have to offer this generation.
  2. Minor (and understandable) technical complaints aside, this is a gem of an Xbox game.
  3. You don't have to be a fan of the comic book to enjoy this unique and wonderfully addictive game that manages to cram in all the things you could ask for in an action RPG.
  4. It's just about everything a fan could want even if it's more popcorn than a "serious" RPG.
  5. A good game that will give gamers roughly twenty hours of offline entertainment and countless more online with friends. My biggest beef remains the fact that the game feels more like an expansion of last year's title as opposed to a new experience.
  6. There is an assortment of plot twists too that provide surprise after surprise as you continue forth. If nothing else, X-Men Legends 2 is a well-crafted and executed storyline that gets progressively intriguing the more time you spend playing it.
  7. There's not a great deal here that you haven't played before - like, last year - and we can't help but feel that this particular dungeon-crawl epic needs more updating and fewer characters. A little more, shall we say, mutation?

See all 50 Critic Reviews

Score distribution:
  1. Positive: 1 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 1 out of 2
  1. KevyO.
    Sep 26, 2006
    8
    Mindless fun. Certainly not the best game ever, but it held my attention for a week. What else do you need? And as an RPG fan, I liked the leveling up system/points. You might too. Collapse
  2. DhantellB.
    Sep 24, 2005
    2
    This game is a huge step back from the previous one. You spend a ridiculous amount of time fighting giant ants, insects and weird things in caves, jungles and canyons and other things more fitting for Diablo, Baulders Gate or Gauntlet Legends. That is not x-men. Another thing, because of the pair up between the brotherhood and the x-men, there are no good villians in this game. The four horsemen suck, Vortex? Lame. The only decent fight in the first half of the game is at the end of Act 2. They start you off with 13 characters, which is great if the total was like 30, but its 16. Through two acts you don't get any new characters so there is nothing new and refreshing. Not that many of the characters are any good anyway, the only new characters that are any good are almost Magneto and Juggernaut is good. Otherwise you just find yourself playing as the exact same characters, Storm, Wolverine, Nightcrawler or Iceman. The other problem with this is once you start playing, its hard to go back to an old character because they are so behind on levels. Not that that matters too much, because the game is ridiculously easy no matter what level you play it on. I've never had 1 character die, let alone a game over through three acts. I think the biggest set back is you spend sooooo much time in menus. The leveling up system is atrocious. They should've went with fewer levels with more points gained per level. A level up is meaingless. Yay I get one skill point even though it takes around 20 to cap off any ability! Plus unlike any normal game, they have a little map in the corner, and if you want to see all of it while playing? Nope! It just makes and ENORMOUS zoomed in version of the little section. To see the whole thing you have to go into the menu and hit auto map, which is the same ENORMOUSLY zoomed in map, except you can now move it around. I played this with two friends and we all do our own level ups so we don't get stuck with the crap the computer recommends. This takes FOREVER since level ups are so frequent. We finally stopped leveling up our characters until every 3 or so levels. Not to mention each item of the same kind has different statistics. Instead of just making "weak gear, normal gear, heavy gear" its all plain gear (except for other rare and uncommon items) and could have a defense modifier of 4 to 15 or more with no indicator on the menu screen unless you sieve through each one (though they are in decending order, I guess). You can't hold more than 20 spare items, and thats super annoying when you have to keep selling stuff to make room, a problem they should've fixed from the first game. Don't even say its unrealistic, cause its equally as unrealistic to say you can carry around 20 suits of armor with you. As far as I'm concerned, its either 1 or infinite. That also leads me to the money. I haven't spent a dime yet, there's no reason to. And they are WAY more generous with the money this time around. I had 30,000+ after the first two acts and still didn't buy anything. The story is complete garbage as well. I know in the first game it took away from the multiplayer to have to run around the xmansion (something the menu time in this game drawfs considerably), and the story in the first one wasn't great, but c'mon, most the time you have no idea why you're doing anything in this game. Why is it necessary to fight ants and insects in the savage land to save the world from apocalypse? Allegidly you're saving a character, but they make one slight mention of that and nothing of the bigger plan. How did the two sides come together anyway? You just start off on the same side. Most cut scenes are just the two sides bickering at one another, or someone making a lewd comment to Jean Gray and having Cyclops get all mad. Lame. Then a boss will just appear, say Sauron, and you fight him and kill him, just to say he's there and in the game. No purpose, no development, no fallout of the battle or anything. There's no significance behind anything, and it isn't until the 3rd chapter you have any sense of urgancy whatsoever. Stick to the first one, or just rent this (or gamefly), it's not worth $50. You can beat it in a week anyway. Expand