XGRA: Extreme-G Racing Association Xbox

Metascore
66

Mixed or average reviews - based on 15 Critics

Critic score distribution:
  1. Positive: 4 out of 15
  2. Negative: 2 out of 15
Buy On
  1. Even though we can't score this game as high as the GameCube's "F-Zero GX" everyone here at GCM who has played XGRA unanimously agrees this is the better racing game, both in gameplay and track design.
  2. Official Xbox Magazine
    78
    The entire career mode can be beaten in a single sitting, and the AI offers little or no threat from its racing skills or its use of the game's fifteen weapons. [Dec 2003, p.160]
  3. 75
    A worthy racer. But it's far from a perfect one. A few more months of development time might have gone a long way toward ironing out some of the iffy design choices and technical shortcomings.
  4. Play Magazine
    75
    The speeds are insane, the courses almost incomprehensible and the immersion factor deep, provided you have patience and surgical analog skills. [Oct 2003, p.72]
  5. It's bigger and more ambitious than any of its predecessors, but XGRA is hindered by a few unfortunate technical and design issues.
  6. Gameplay is fast and furious which sometimes makes bike control a real shot in the dark.
  7. Besides finishing first in your races, you will have other contracted duties from your race team. You need to accomplish these deeds while traveling at the speed of sound. Every race will be something different.
  8. 70
    Mind-boggling quick, XGRA is quite possibly the fastest entry in the futuristic racing subgenre - so fast that a lot of time is spent playing knock-hockey against barriers despite tight controls.
  9. Electronic Gaming Monthly
    68
    XGRA isn't as impressive as "Extreme G 3" was when it first hit PS2 and Cube. The graphics look roughly the same, it plays similarly, and it has the same main drawback: not enough tracks. [Nov 2003, p.174]
  10. 60
    It's possible that the very touchy controls and high learning curve on many tracks may keep some players away, but there's a great racing engine here.
  11. Xbox Nation Magazine
    50
    Mildly amusing. [Dec/Jan 2004, p.97]
  12. Edge Magazine
    50
    Acclaim's latest manages to tick all the required futuristic race sim boxes, except the one titled 'memorable'. There's one really good thing about XGRA - it's all over very quickly. [Nov 2003, p.109]
  13. Game Informer
    50
    It's not that XGRA is bad per se, it's that the game has absolutely no soul. None. Zip. Zero. I have never played a game so devoid of personality. [Nov 2003, p.171]
  14. At first glance, with it's twisting, gravity-defying tracks and fluorescent visuals, XGRA might remind you of the recent "F-Zero GX." Upon further inspection it's actually slower, sometimes much slower, less colorful and a lot less interesting.
  15. 40
    Despite the gesture of configurable weight distributions, however, the bikes still feel both twitchy and clumsy. Opponent AI is more tempered than before, but few gamers will stay long enough to perfect their grasp of the games flawed mechanics.
User Score
6.8

Mixed or average reviews- based on 5 Ratings

User score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. BlueFalcon
    Feb 7, 2005
    5
    This game is not as strong as it's prequel, Extreme G Racing 3 (what mastermind comes up with these game titles anyway?). Mostly XGRA This game is not as strong as it's prequel, Extreme G Racing 3 (what mastermind comes up with these game titles anyway?). Mostly XGRA suffers from poor track design. Full Review »
  2. V.V.
    Apr 15, 2004
    9
    Great track design, great sense of speed, amazing racing action, amazing graphics good music (the dance ones), better use of weapons, lack in Great track design, great sense of speed, amazing racing action, amazing graphics good music (the dance ones), better use of weapons, lack in depth and lack in options, a few dips in the framerate, but all in all a great and fun game, single and multiplayer wise. Full Review »