148Apps' Scores

  • Games
For 5,110 reviews, this publication has graded:
  • 42% higher than the average critic
  • 39% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 1.1 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Bad Piggies
Lowest review score: 30 Rivals at War
Score distribution:
5,110 game reviews
    • 88 Metascore
    • 70 Critic Score
    While Alien Breed may have been ahead of its time 20 years ago, these days, I think players are going to be looking for just a little more.
    • 69 Metascore
    • 70 Critic Score
    The relentless push towards purchasing and a poorly thought out reward system plagues Pitfall!. Other games use upgrades to help players make permanent progress and that feeds the addiction. Pitfall!, however, falls into an avaricious money pit and ultimately feeds frustration.
    • 63 Metascore
    • 70 Critic Score
    When played in chunks throughout the day, Kingdoms & Lords is a fine, mildly engaging way to kill some time. Just be sure not to try and dig too deep too fast.
    • 65 Metascore
    • 70 Critic Score
    The key issue with Random Heroes is that in making the levels longer, Ravenous took out a lot of the replay value by just making the levels completion-based.
    • 59 Metascore
    • 70 Critic Score
    Bluntly put, it does not even come close to what is expected from a 3D rendered iOS environment. That said, it is very obvious that the game was a labor of love that is well worth exploring further.
    • 68 Metascore
    • 70 Critic Score
    The gameplay is basic and will come easy to those familiar with other sim games. Anyone with iTunes credit to burn and an undying live for sim games will want to check this one out. Otherwise, I wouldn't invest too much time.
    • 56 Metascore
    • 70 Critic Score
    The game allows players to get stuck very easily.
    • 77 Metascore
    • 70 Critic Score
    It's not perfect by any means with the size of the ape making it tricky to line him up correctly at times. Controls can also be a little clumsy and not always as accurate as you'd like, even despite the option of tilt and touch based methods. Despite the rough moments, Monkey Slam succeeds thanks to its charm and change of pace for an usually predictably genre.
    • 68 Metascore
    • 70 Critic Score
    As a free game with a decent amount of free content and an interesting-if-flawed concept, Grabbity is worth checking out. I definitely find myself interested to see more of what can be done with this concept.
    • 63 Metascore
    • 70 Critic Score
    I really, really like the idea behind Infinite Warrior, but the implementation needs some work. With controls that aren't quite so finicky, text that can actually be read, and a little gamma correction it would actually be really awesome. Until that happens it's doomed to be more frustrating than fun.
    • 76 Metascore
    • 70 Critic Score
    It's just unfortunate that the harder difficulty level really doesn't feel that much harder than the standard level. It's a worthy game for fans of the genre and benefits greatly from some nice original touches. Just don't expect to be challenged.
    • 62 Metascore
    • 70 Critic Score
    The Last Driver is highly enjoyable for the first couple of hours of play. It just gets a little too stale too soon to be memorable enough. There's a nice idea within, it just needs more variety to be worth sticking around for.
    • 57 Metascore
    • 70 Critic Score
    I'm still not quite a fan, but I appreciate the effort here.
    • 59 Metascore
    • 70 Critic Score
    It's a stunning game to look at but even for a JRPG nut such as myself, it lacks any real passion.
    • 63 Metascore
    • 70 Critic Score
    So long as the curious don't download Little Masters expecting a rivalry with Gary Oak, and accept that it's a freemium game, they should still enjoy themselves. It's certainly not a major time-sink but it can make waiting more bearable in short bursts.
    • 80 Metascore
    • 70 Critic Score
    Lili is a game that looks great, and optimally could have been a more open Infinity Blade-esque game, but in the end, the repetition and unnecessary elements drag it down.
    • 68 Metascore
    • 70 Critic Score
    Gibbets 2 is a fun, fast-paced puzzler. The game forces players to make quick decisions and make good shots.
    • 74 Metascore
    • 70 Critic Score
    For the most part, the level design is quite quirky and amusing, however. The difficulty is a rather steep curve later on, but it ramps up to it quite nicely to start. Overall, a positive experience, if perhaps one I felt I've had before in many other occasions.
    • 71 Metascore
    • 70 Critic Score
    Sugar Kid's core problem is that it refuses to abandon the visual and mechanical samplings that stretch it thin to pursue with conviction a clear thesis for what it wants to be. By no means is it outright bad. Rather, it realizes the one thing it continually asks you to prevent, its protagonist's greatest fear: being watered down.
    • 85 Metascore
    • 70 Critic Score
    Thankfully, having long ago lost my need for perfection, I was able to continue ever onward and enjoy the zany story for what it was, moving from colons to brains and many organs between. There is quite a bit to enjoy about Tentacles: Enter the Dolphin, and it has high production values. Just be prepared for some level of frustration.
    • 63 Metascore
    • 70 Critic Score
    Heck, if Mistwalker simply adjusted the amount of resources given for taking down enemies (giant boss-like bugs grant 2. Yes, 2) it could make a huge difference. As-is, though, it pales in comparison to other examples within the genre. Even with the inclusion of Blades.
    • 71 Metascore
    • 70 Critic Score
    Anyone who is a fan of running games will enjoy this game. It is similar to other games out there, but it has a few features and game mechanics that make it different. If other running games have become mundane and boring, then definitely consider purchasing Amazing Runner.
    • 67 Metascore
    • 70 Critic Score
    This is a game great in theory, and smashing nukes with bare fists is never not just exceptionally awesome, but it only goes so far to raise the quality of the experience.
    • 74 Metascore
    • 70 Critic Score
    Carmageddon is an older game, and it shows even on a mobile device, but people don't always love old games purely because they're old. Sometimes they love them because they're fun. And despite the slippery controls, this bit of nostalgia is still very, very fun.
    • 50 Metascore
    • 70 Critic Score
    Monster House will definitely appeal to those who love both spooky and tycoon games – but I don't see this game winning people who aren't already infatuated with those genres over because of the lacking visuals and dull pace.
    • 80 Metascore
    • 70 Critic Score
    It's a neat idea but with clumsy controls, it takes some persistence to truly enjoy.
    • 56 Metascore
    • 70 Critic Score
    Crossword Dungeon is most definitely an interesting experiment and a very interesting new approach to crosswords, it just doesn't seem like it's been fully fleshed-out. That doesn't mean it's not fun or an entertaining distraction, though.
    • 76 Metascore
    • 70 Critic Score
    The puzzles are varied in both variety and difficulty and simply exploring each level can be its own reward. Anyone searching for a collection of brainteasers that are a bit different from the norm should consider giving this one a look.
    • 53 Metascore
    • 70 Critic Score
    Borderlands Legends struggles to stand on its own two feet.
    • 73 Metascore
    • 70 Critic Score
    While it's not as fun as MotoHeroz, it's got enough interesting elements in it to be a worthy download for the curious.