1UP's Scores

  • Games
For 3,526 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Tiger Woods PGA Tour 09
Lowest review score: 0 Vampire Rain: Altered Species
Score distribution:
3526 game reviews
    • 82 Metascore
    • 83 Critic Score
    If you found Forza or Gran Turismo to be too austere, polite, and reverent, but you still crave a bit of sim-style racing, you'll surely enjoy Shift 2 Unleashed -- as long as you're willing to deal with the consequences of its lack of manners.
    • 82 Metascore
    • 90 Critic Score
    It's a great example of a movie tie-in that is easy to play, it's a successful combination of a first-person adventure and a third-person beat-'em-up, and at times it even feels like a dungeon crawler. But at its core, it's an extremely good (and extremely simple) survival horror game.
    • 82 Metascore
    • 75 Critic Score
    Because of the necessity of specializing and team-work in the game, single-player Trenched can become frustrating and a bit boring...However, if you have a group of friends you play online regularly with, Trenched can't be beat.
    • 82 Metascore
    • 50 Critic Score
    UT3's Xbox 360 version is huffing and puffing and bringing up the rear, long after anyone cares to watch the race.
    • 82 Metascore
    • 60 Critic Score
    In its current state, and for those who just want a single-player RPG, this is recommended to D&D diehards only, who are probably the only ones with enough goodwill to slog through the problems. Everyone else -- wait awhile. A great RPG is in here somewhere; it's just not ready yet.
    • 82 Metascore
    • 85 Critic Score
    No doubt we'll all be sick of it by the time Powered Up 6 rolls around, but you can hardly hold Capcom's inevitable future sins against what amounts to one of the most addictive PSP games to date.
    • 82 Metascore
    • 91 Critic Score
    The game shines particularly bright in the Total Team Control mode, which allows you to hook up online with nine other players for 5-on-5 basketball. This mode simulates the experience of playing an actual game of basketball more closely than any videogame I've played.
    • 82 Metascore
    • 83 Critic Score
    The characters and talents are almost enough to overlook the fact that the skills, which are where abilities like crafting and coercion reside, seem a bit uninspired.
    • 82 Metascore
    • 90 Critic Score
    It's a great example of a movie tie-in that is easy to play, it's a successful combination of a first-person adventure and a third-person beat-'em-up, and at times it even feels like a dungeon crawler. But at its core, it's an extremely good (and extremely simple) survival horror game.
    • 82 Metascore
    • 70 Critic Score
    Adds a bit of new life to an already great game even if there isn't enough new to make the expansion pack truly exceptional.
    • 82 Metascore
    • 80 Critic Score
    While Madden 07 does have a couple of great changes to its basic gameplay, it's beginning to feel like the same old game. It's a strong fundamental football game and lead blocker is a cool new feature, but it's not reinventing the wheel, like the passing cone was last year.
    • 82 Metascore
    • 90 Critic Score
    It's pretty, it's accessible, it has a nicely-balanced difficulty level (hard, and frequently quite hard, but practically never unfairly so), and it doesn't hurt that Konami's asking only 30 bucks.
    • 82 Metascore
    • 70 Critic Score
    More than enough fun to last through the main story -- especially if you bring a couple friends -- but whether you'll be returning to it again and again over the course of months is dependent largely on your superhero obsession and tolerance for repetition.
    • 82 Metascore
    • 75 Critic Score
    For the litany of improvements, the feeling that EA Tiburon has stopped taking any chances with the franchise is inescapable. After six years on the current generation of consoles, it's time to take a risk and give football fans something new to get excited about. As it stands, NCAA Football is in the very unusual position of being both the best-in-class football game, and a total underachiever.
    • 82 Metascore
    • 90 Critic Score
    But it also feels like a more polished game, and the base mechanics work extremely well by the time you reach the end of the single-player campaign. It doesn't quite have Riddick's pacing, due to the open city that asks you to find your own way through, but it presents a better feeling of accomplishment and familiarity by the end.
    • 82 Metascore
    • 58 Critic Score
    Unfortunately, such a light-hearted plot doesn't seem like a suitable reward for the grueling strategic depth of the combat.
    • 82 Metascore
    • 90 Critic Score
    Lunar Knights is easily one of the finest games to date for Nintendo DS. Like the bard said, it plays just as sweet by any other name.
    • 82 Metascore
    • 80 Critic Score
    Offline, its hundreds of challenges and miles of roads will keep you satisfied for quite a while. But it's that moment, weaving through traffic in a Maserati, closing in on a TVR, with a Ferrari hot on your heels, all of them driven by real people -- who you're talking with at the same time -- that takes this game past its rivals.
    • 82 Metascore
    • 83 Critic Score
    The single-player can certainly be a drag with its difficulty and somewhat mundane (and cheap) competition. But in multiplayer, you're constantly being rewarded in one way or another, whether it be through making progress towards a challenge, gaining fans, successfully risking a wreck to win a race, or winning a race by a hair.
    • 82 Metascore
    • 80 Critic Score
    The new Mask of the Betrayer expansion is a stronger, more complex, and ultimately more satisfying game.
    • 82 Metascore
    • 85 Critic Score
    The nod back to the cop chase mechanics of the Hot Pursuit games is certainly welcome, plus it's interesting to see that the vaunted "open" gameplay of the last two games has been dialed down by a more forcibly linear structure to keep things interesting.
    • 82 Metascore
    • 75 Critic Score
    At its best, Darksiders plays like an interactive compilation of this console generation's most interesting game mechanics. At its worst, it's like sitting through a mediocre cover band as they fumble their way through your favorite tunes.
    • 82 Metascore
    • 91 Critic Score
    If you don't have a friend within driving distance, you may want to wait until Guardian of Light's online multiplayer is switched on; the game's single-player mode is competent but incomparable to the sheer joy of raiding tombs with a friend.
    • 82 Metascore
    • 90 Critic Score
    This is the best arcade racer on the market today. It's the best one in years.
    • 82 Metascore
    • 83 Critic Score
    The team at Rare did an awesome job of retaining a surprising amount of features in this DS iteration. Even the colorful art style makes the transition, though it's understandably nowhere near as gorgeous as Pocket Paradise's console counterparts.
    • 82 Metascore
    • 83 Critic Score
    It really seems like the biggest mistake is calling it "DA2," as it's just different enough from Dragon Age: Origins to not feel like a sequel, but more like a reboot. The different main character, the faster and more streamlined combat, and the overall structure makes it feel like a fine Dragon Age adventure, but not a direct follow-up to DAO.
    • 82 Metascore
    • 70 Critic Score
    Most of the environments -- despite some moody weather effects in the eerie flooded streets of Poland -- look blocky and blah, especially compared to the much prettier "Battlefield 2." But if you absolutely demand realism over pizzazz, you'll have to re-enlist with SOCOM. It's still the most true-to-life shooter you'll lock-and-load on PS2. [*Single Player review]
    • 82 Metascore
    • 30 Critic Score
    Online play -- including both co-op and the deathmatches that made Doom such a phenomenon in the first place -- can hardly even be considered "play." The lag is unbearable, the framerate excruciating. Aiming is nearly impossible.
    • 82 Metascore
    • 75 Critic Score
    The game mostly manages to walk that fine line between catering toward the casual and the hardcore, but in those moments when it leans more toward the hardcore crowd, you experience DS-shaking frustration.
    • 82 Metascore
    • 75 Critic Score
    As someone who was only a light Trauma Center player, I was happy to play a follow-up that actually kept me playing all the way to the end without hating myself.
    • 82 Metascore
    • 85 Critic Score
    Unless you seriously have a thing for turn-based combat and having to really work for your progress, the game isn't for you. But if you do, Gladius is one of the better examples of the genre on the system.
    • 82 Metascore
    • 90 Critic Score
    A terrific action-RPG that serves as an example of what a sequel ought to be. It's better than the original, absorbing and well balanced with enough challenge and variety to keep you busy for the 20-plus hours you'll need to get through it.
    • 82 Metascore
    • 80 Critic Score
    The game's "exclusion zone" setting, a no-man's-land roughly 30 square kilometers surrounding the Chernobyl nuclear reactor, is very much "Mad Maxim": post-Soviet road warriors just beyond the containment dome. Bleak as the end of the world (or at least life as we know it), it's an invention as gorgeous as years-old graphics overhauled for a late launch get.
    • 82 Metascore
    • 83 Critic Score
    After having a chance to check out all three versions, we recommend picking up the Wii version and playing with the Classic Controller -- it's got a much more natural feel than the other two consoles' controllers, especially the wonky Xbox 360 D-pad.
    • 82 Metascore
    • 83 Critic Score
    The game is a grand adventure through a fantastical version of feudal Japan, and exploring the mythos and art of this other world should be more than enough reason to give it a try.
    • 82 Metascore
    • 67 Critic Score
    Extreme 2, though, offers little to differentiate itself. It's a coincidental callback to 1979's Space Invaders Part II: most of the improvements will matter to those who were already obsessed. For some, that's probably enough for a buy, and if you haven't played SI Extreme before, now's the time, as you're still getting an enjoyable rewrite of an arcade classic. But those who had a passing fancy before can pass it up for the time being.
    • 82 Metascore
    • 80 Critic Score
    All 13 of the game's missions are well crafted and challenging, but after four iterations of this series, I felt a need for a new challenge.
    • 82 Metascore
    • 83 Critic Score
    The main problem is that it doesn't feel like it was poorly designed, but that simple things were simply forgotten. But really, those things don't make the story any less entertaining, the rock god theme less enjoyable, nor the characters' well-animated faces less expressive. And with long practice and good friends, the multiplayer can be incredibly rewarding.
    • 82 Metascore
    • 75 Critic Score
    If only it was a stable product and didn't ship with so many bugs, I would've given New Vegas a higher score.
    • 82 Metascore
    • 83 Critic Score
    Castle Crashers is at its best when you've got a handful of buddies playing in the same room (four total, in this case). Taking on the campaign without companions is still sharply amusing (and completely recommended if you don't anticipate playing with friends), but the shared joy of taking in the hilarious set pieces and eliminating giant swimming felines dulls the repetition that comes naturally with beat-em-ups.
    • 82 Metascore
    • 67 Critic Score
    As a product, this package is recommendable to anyone who hasn't experienced the first game, or wishes to add it back to their current library. It also includes a surprisingly fun multiplayer suite, with the Riddick vs. Everyone Else mode "Pitch Black" as the main attraction. But as single-player games, the unsatisfying Dark Athena should be played as a curiosity and then put back where it belongs: in Butcher Bay's shadow.
    • 82 Metascore
    • 80 Critic Score
    For the first time ever, Lara Croft controls fluidly -- her world isn't divided into little squares, and she can perform complex series of acrobatic maneuvers without a pause (and often has to, later in the game).
    • 82 Metascore
    • 80 Critic Score
    If an absolutely brilliant story, finely detailed characterization, and faultless attention to canonical detail are what you're after, then, X-Men Legends is not what you're looking for. If you want a good game, though, and an especially good game to play with a couch full of superhero fans, this is the game to get.
    • 82 Metascore
    • 80 Critic Score
    With a bright, buoyant soundtrack, sharp, eye-catching visuals, and tightly-wound responsive controls, Sonic Rush is the Sonic game Sega's needed to make for years.
    • 82 Metascore
    • 85 Critic Score
    The most important factor, outweighing most of its problems, is the intelligent layout. It's just about the right size, big enough to be varied and small enough to keep things close together, and packs in about all the different types of terrain you'd like.
    • 82 Metascore
    • 80 Critic Score
    The perfect antidote for people who think they've seen it all when it comes to the stealth genre.
    • 82 Metascore
    • 67 Critic Score
    Beyond the bugs/glitches, the online matchmaking feels lacking compared to, say, Super Street Fighter 2 HD Remix or Street Fighter 4.
    • 82 Metascore
    • 70 Critic Score
    It's a beautiful remake and a testament to the longevity of smart game design; it's just not the must-buy it would be for a couple bucks less.
    • 82 Metascore
    • 65 Critic Score
    Whereas "Call of Duty 2" did an incredible job creating the illusion of an open environment, it's just the reverse here. You feel hemmed in and herded along at every turn, and the pacing also reflects that. Unless you rush forward, progress in the game grinds to a halt -- no considered approaches or tactical positioning, just advance and keep firing.
    • 82 Metascore
    • 83 Critic Score
    The main quest is entertaining enough to justify the $9 or $10 investment (based on your platform of choice), but the new and revised bonus elements really make Strong Badia the Free a comprehensive experience.
    • 82 Metascore
    • 83 Critic Score
    Like Soul Calibur Broken Destiny, another Namco Bandai developed 3D fighter, Tekken 6 is a quality port that closely resembles its source material.
    • 82 Metascore
    • 83 Critic Score
    You'll assuredly have plenty of fun with this, even if Nintendo's play-it-safe, dumb-it-down approach will make many longtime players yearn for something more ambitious and risky.
    • 82 Metascore
    • 75 Critic Score
    For all the additions in this game, some sensible, some less so, there's one constant: The gameplay is sharp, and players move up and down the court with purpose and meaning.
    • 82 Metascore
    • 100 Critic Score
    By expertly blurring the line between arcade racing and popcorn action flicks, Black Rock has not only further established itself as one of the top racing studios in the game, but also created arguably the most intense driving experience of this console generation.
    • 82 Metascore
    • 90 Critic Score
    This game is the first to go beyond the major leagues and include all the AAA and AA minor-league clubs, adding a level of detail to the Dynasty franchise mode unrivaled by other games.
    • 82 Metascore
    • 80 Critic Score
    Sam & Max's design crew runs a well-oiled humor machine, and Ice Station Santa flaunts everything from suicidal alley rats to demented gift exchanges to a trio of time-displaced Christmas spirits who turn the expected feel-good story cliché on its head.
    • 82 Metascore
    • 75 Critic Score
    Anniversary edition is a collection of some of the best pieces of Halo. It revives a classic campaign that sports a fresh look. The multiplayer package adds classic maps into Reach's larger framework and re-enables classic CE behaviors for multiplayer fans to revisit the original, and even Kinect brings something unique to the table.
    • 82 Metascore
    • 75 Critic Score
    N+
    As an enjoyable, pick-up-and-play package with a sublimely simple design, N+ succeeds, and it's hard not to recommend for the price. Just be wary of the inevitable eyestrain, and if you're only going to play it at home, make sure you've exhausted the XBLA and PC versions first. It's still the most badass ninja simulator around...just less so.
    • 82 Metascore
    • 80 Critic Score
    And unlike previous baseball video games MLB 2K5 moves at a nice pace.
    • 82 Metascore
    • 85 Critic Score
    Fire Team Bravo is amazing simply because it's broken through first. The team at Zipper have done an admirable job of shrinking their larger-than-life, third-person shooter package onto a PSP without losing much in the translation.
    • 82 Metascore
    • 83 Critic Score
    It recaptures the fun of the console games, while adding features that make it a worthwhile entry in the game's canon. This isn't a little sibling; it's a true, if slight, evolutionary step for the series.
    • 82 Metascore
    • 80 Critic Score
    Though hardly the revolution that the original Myst was, it's still an impressive achievement in the art of integrated visual and game design.
    • 82 Metascore
    • 85 Critic Score
    The most exciting RPG to come out this year. It has a different setting, a different focus, and different structure than anything else for consoles, and that's ultimately what makes it so appealing.
    • 82 Metascore
    • 85 Critic Score
    Once you've unlocked the entire area and learned how to get around on the surface streets and freeways, it creates a remarkable sense of immersion in the environment. It doesn't just feel like a collection of scattered race tracks, it feels like a real world, with the player a unique little speck in the middle of it.
    • 82 Metascore
    • 80 Critic Score
    Pirates!'s brand of potluck goofing around works outstandingly in portable form. Sure, it can get a bit repetitive over long sessions, but that's why a game such as Pirates! belongs on a stop-and-go handheld in the first place.
    • 82 Metascore
    • 70 Critic Score
    Because of all the extra micromanagement you need to worry about in C&C3 -- the aforementioned problems were never issues in "BFME2" -- some campaign missions become aggravatingly difficult. The A.I. opponent doesn't let up on the accelerator even though you can't manage everything as quickly as you can on a PC.
    • 82 Metascore
    • 67 Critic Score
    Despite the controls, BlazBlue Portable is a game that you'll probably find immediately appealing. It's easy to pick up and start firing off combos and flashy special moves, but for hardcore fighting game fans, only a handful of characters are viable on a competitive level.
    • 82 Metascore
    • 85 Critic Score
    Players who didn't voluntarily step off the train with "Hawk 4" or last year's "Underground" will find more to love here -- more new tricks, an even more streamlined system of goal selection, a ridiculous selection of goals to select, and levels that hurt to try and comprehend.
    • 82 Metascore
    • 91 Critic Score
    Like Mass Effect 2, FFXIII seems to be an attempt to answer the question of how to create an RPG for the modern, console-owning masses. Square Enix's solution is certainly different than BioWare's, but it's arguably just as effective in its own way.
    • 82 Metascore
    • 90 Critic Score
    A no-brainer for Flight Simulator X owners. And with the slipstreamed service release boosting performance dramatically (and the original down to $30), it's also a perfect reason for Flight Simulator X standbys to climb on board.
    • 82 Metascore
    • 91 Critic Score
    But it says something about our hobby that even in a week when the biggest-budget, highest-tech game imaginable hits stores, there's a seemingly anachronistic, equally engrossing labor of love available from a minuscule, hardworking crew with just as much heart as Kojima's team.
    • 82 Metascore
    • 91 Critic Score
    Red Alert 3 seems to have been designed entirely by Internet geeks, as hilarious Easter eggs abound. I won't ruin them for you, but I will say that at the end of one campaign, you'll witness the greatest, most unexpected cameo in videogame history.
    • 82 Metascore
    • 90 Critic Score
    Flat out, this is an amazing shooter. You can fight through over 50 levels, upgrade your weapons, take control of enemies, recruit enemies to help you fight, drive different types of tanks, and a lot more -- think "Ratchet & Clank" fused with "Halo."
    • 82 Metascore
    • 90 Critic Score
    A superb and strikingly polished game.
    • 82 Metascore
    • 75 Critic Score
    Maybe you'll just play online. Maybe you'll spend all day crafting tracks and new costumes for your online avatars using the schwag you win in races. If you do, you'll find ModNation to be a thoroughly enjoyable kart-racing knock-off.
    • 82 Metascore
    • 83 Critic Score
    If you love a good science fiction tale wrapped around a gorgeous, post-apocalyptic world with some decent gameplay thrown into the mix, you should give Enslaved a try.
    • 82 Metascore
    • 83 Critic Score
    Maybe it's the spot-on humor based on the industry I work in, or perhaps just accumulated experience from the earlier episodes, but whatever the reason, 8-Bit Is Enough certainly embodies the maxim of saving the best for last. Well, until the assumedly in-the-works second season rolls around.
    • 82 Metascore
    • 75 Critic Score
    Halo Wars is a solid, if somewhat uninspired and simplistic, all-around RTS package with few faults. Ultimately, it's not an RTS game designed for a console (such as, say, Tom Clancy's EndWar), but rather a PC-style RTS that's been adapted and streamlined for the console. I wouldn't venture to say that it's either a great RTS game or a great Halo game, but it's a really solid beginning towards what could be a really good console RTS.
    • 82 Metascore
    • 70 Critic Score
    The graphics engine is the strongest point. This game is gorgeous to look at--but not quite as much fun to play. If and when players learn to get organized, it'll be a lot more rewarding, and hopefully Novalogic will even out the play balance issues before its inevitable sequel.
    • 82 Metascore
    • 91 Critic Score
    As it stands, Pacific Rim edges out "Pure" as the most enjoyable off-road racer on the market.
    • 82 Metascore
    • 75 Critic Score
    For the litany of improvements, the feeling that EA Tiburon has stopped taking any chances with the franchise is inescapable. After six years on the current generation of consoles, it's time to take a risk and give football fans something new to get excited about. As it stands, NCAA Football is in the very unusual position of being both the best-in-class football game, and a total underachiever.
    • 82 Metascore
    • 85 Critic Score
    The majority of my Puzzle Quest hours were logged on the DS, and though the PSP version does look a hell of a lot nicer, I liked the convenience of the stylus for moving puzzle blocks.
    • 82 Metascore
    • 75 Critic Score
    This year, the game's graphical reworking tips off with the implementation of a Face Gen system that churns out countless random players. The effect is massive.
    • 82 Metascore
    • 100 Critic Score
    In an era increasingly defined by developers' ever-growing fear of creating anything that isn't a safe, conservative million-seller, Atlus' willingness to create and publish something as unique as this is truly commendable. Best of all, it's not just a weird game -- it's a great one, too.
    • 82 Metascore
    • 75 Critic Score
    Despite not taking particular advantage of the Wii platform, it makes for one of the most relaxing, enjoyable titles on the system.
    • 82 Metascore
    • 80 Critic Score
    Arguably, it's good to have an RTS that is easy to jump into, but the economic systems and battle tactics might be too lightweight for some. Regardless, though, outside of starting your own New Zealand special effects company, no game will bring you closer to the battles of The Lord of The Rings.
    • 82 Metascore
    • 80 Critic Score
    All 13 of the game's missions are well crafted and challenging, but after four iterations of this series, I felt a need for a new challenge.
    • 82 Metascore
    • 83 Critic Score
    Bleach: Dark Souls will surely appeal to both fighter fans and anime devotees. The learning curve's gradual enough for casual players, while the varied, complex game mechanics will definitely please seasoned fighting-game vets.
    • 82 Metascore
    • 85 Critic Score
    The nod back to the cop chase mechanics of the Hot Pursuit games is certainly welcome, plus it's interesting to see that the vaunted "open" gameplay of the last two games has been dialed down by a more forcibly linear structure to keep things interesting.
    • 82 Metascore
    • 75 Critic Score
    Saint's 2's main deficiency, however, isn't the graphics, gameplay, or anything technical -- it just doesn't hold a candle to GTA's signature style. Not one character in the entire cast stands out as anything other than generic. The city, too, is an uninspired, washed-out metropolis.
    • 82 Metascore
    • 80 Critic Score
    The AI in the single player game is also pretty weak. This works both ways; not only does it mean you can mow down waves of enemies without getting touched, but when you need your teammates to help you capture a point, they're usually nowhere to be found.
    • 82 Metascore
    • 75 Critic Score
    A must purchase for a child interested in but forbidden to play GTA 3, Hit and Run also appeals to the avid or casual viewer of the show who might be looking for something entertaining that retains actual gameplay.
    • 82 Metascore
    • 75 Critic Score
    What you're basically getting for your 20 bucks (you read that right) is a skeletal single-player or 1-on-1 versus game. It is cool that we're finally able to get our hands on what was once an arcade/handheld only, but it's pretty much just that. What's offered is nice enough, but it's not much of a stretch to think that Namco could have included a little bit more.
    • 81 Metascore
    • 83 Critic Score
    The single-player can certainly be a drag with its difficulty and somewhat mundane (and cheap) competition. But in multiplayer, you're constantly being rewarded in one way or another, whether it be through making progress towards a challenge, gaining fans, successfully risking a wreck to win a race, or winning a race by a hair.
    • 81 Metascore
    • 67 Critic Score
    The multiplayer component isn't likely to keep you occupied for long, but there's more than enough single-player content -- especially if you can take advantage of the Retribution Connect extras -- to warrant a purchase. Resistance fans won't be disappointed and newcomers to the franchise will find a very competent portable shooter in Retribution.
    • 81 Metascore
    • 75 Critic Score
    If Sony's smart they'll approach this as a moving target that's ripe for expansion -- the addition of a course editor or (dare we dream?) the return of minigolf could easily bump this up a full letter grade.
    • 81 Metascore
    • 80 Critic Score
    But for all its fire and flash pyrotechnics and soulless premise and execution, there's a delightful source of naiveté powering the proceedings here -- like a raw, juvenile fantasy torn straight out of the id and slopped wholesale onto our PCs. [*Single-Player review]
    • 81 Metascore
    • 85 Critic Score
    The GameCube version adds yet another setback on top of what's in the PS2 version: no versus mode altogether. This wasn't unexpected given that the GameCube isn't an online-friendly console, but this missing feature limits the overall package a bit.
    • 81 Metascore
    • 75 Critic Score
    While this may amount to little more than yet another Mega Man sequel, it's still one of the best 2D action games to come along in years.
    • 81 Metascore
    • 80 Critic Score
    Ultimately, what really makes Condemned worthy of your sleepless nights is its relentless pursuit of total ambience, a design quality that's intrinsically tied to the power of the Xbox 360. Survival horror has simply never looked this good.