Absolute Games' Scores

  • Games
For 695 reviews, this publication has graded:
  • 23% higher than the average critic
  • 5% same as the average critic
  • 72% lower than the average critic
On average, this publication grades 10 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score:
Critic Score 95
Lowest review score:
Critic Score 1
Score distribution:
695 game reviews
    • Metascore: 72
    • Critic Score 74
    By copying the original game, 1C: Ino-Co preserved its charm, but exposed its flaws. In 2000, they were excusable; in 2009, they are depressing.
    • Metascore: 74
    • Critic Score 74
    Players who prefer to control a single character will happily dive deep into the whirlpool of daily grind. The rest will face a classic dilemma: stellar career or domestic bliss.
    • Metascore: 72
    • Critic Score 74
    Gray Matter makes the most of its small scale. There are no mad supervillains, and no one here wants to plunge the world in the eternal darkness. This is a convincing, emotionally mature story about grief, estrangement, and longing to be with a beloved person.
    • Metascore: 88
    • Critic Score 74
    Once again, Gameloft made a compilation of the best moments from other studios' first-person shooters.
    • Metascore: 83
    • Critic Score 74
    Hunters is a good strategy game, but this jewel needs a good setting. Rodeo Games doesn't have to create something epic like X-COM or Jagged Alliance 2, but it would be nice to see a captivating campaign that takes more than 3 hours to finish it. With a multiplayer cherry on top.
    • Metascore: 73
    • Critic Score 73
    Army of Two: The 40th Day is a wild mix of brilliant thoughts, violent firefights, stolen ideas, and lazy design.
    • Metascore: 74
    • Critic Score 73
    Army of Two: The 40th Day is a wild mix of brilliant thoughts, violent firefights, stolen ideas, and lazy design.
    • Metascore: 83
    • Critic Score 73
    You can’t deny the fact: Torchlight is a Diablo clone to the backbone. It lacks imagination and fresh ideas, but it’s a clone done well, with extra care for people’s time and nerves. And that’s worth a lot.
    • Metascore: 79
    • Critic Score 73
    Konami still haven't figured out how serious and realistic they wanted their game to be, and made some silly mistakes. PES 2011 has occasional strokes of genius, and they really push the series forward… But it's not worthy of a gold medal yet.
    • Metascore: 86
    • Critic Score 73
    Crytek's motto is "Maximum Game". Alas, Crysis 2 is anything but. Well, it happens when you activate the "Maximum Profit" mode instead of "Maximum Creativity".
    • Metascore: 61
    • Critic Score 73
    Distinctive games like E.Y.E. are a rarity these days. Its colorful characters, good dialogue, entertaining non-linear story, and multiple ways to develop the main characters are enough to offset the shortcomings.
    • Metascore: 76
    • Critic Score 73
    Payday is already better than other low-budget multiplayer shooters (Lead and Gold, Killing Floor). It serves as a nice distraction after a hard day's work.
    • Metascore: 78
    • Critic Score 73
    If it weren't for some very unfortunate flaws, Fallen Enchantress would have been a great game.
    • Metascore: 82
    • Critic Score 72
    Red Alert 3 is a typical EA product: well-crafted, but boring for experienced players. It's clearly better than C&C 3, but it can't hold a candle to Red Alert 2. Pick it up only if you like great music, B-movie style humor, and cooperative multiplayer.
    • Metascore: 87
    • Critic Score 72
    I could give Resistance 2 complete absolution if it had truly spectacular gameplay. It's a pity it doesn’t. Insomniac simply built a scenic railway from point A to point B, put stunning CGI videos here and there, and rested.
    • Metascore: 69
    • Critic Score 72
    If you can forgive plot holes, awkward save system and unstable multiplayer, you will enjoy Bionic Commando.
    • Metascore: 58
    • Critic Score 72
    If you like designing interiors, Hotel Giant 2 will entertain you for hours. Too bad there is nothing else to do but to put overpriced items in rooms.
    • Metascore: 64
    • Critic Score 72
    The brisk single-player campaign is reason enough to overlook the boring cooperative multiplayer. Unfortunately, the lack of blood, same-looking environments, and cheap-looking comic strips let it down.
    • Metascore: 82
    • Critic Score 72
    All quests, both main and optional, are simple "fetch" tasks. Once in a while, the developers break the routine with forced stealth sequences, but they're not really entertaining – you'll have to crawl through the same corridors five times in a row.
    • Metascore: 70
    • Critic Score 72
    Sengoku offers only political intrigue. You set up a trap, fast-forward time until it springs, reap the fruits of our trickery, then rinse and repeat until you win. And if you're not well-versed in the history of Medieval Japan… well, good luck.
    • Metascore: 80
    • Critic Score 72
    This cute platformer is worth a look regardless of your taste in music.
    • Metascore: 82
    • Critic Score 72
    Rich atmosphere compensates for poor gameplay mechanics of The Walking Dead.
    • Metascore: 82
    • Critic Score 71
    If only Brutal Legend's gameplay was as imaginative as its cool look! Try not to fall into a rut of side-missions spread over 64 square kilometers, and you’ll enjoy the short single-player campaign. And yet, Shafer & Co. can do much better than this. Just ask Ben, Manny, or Raz.
    • Metascore: 83
    • Critic Score 71
    If only Brutal Legend's gameplay was as imaginative as its cool look! Try not to fall into a rut of side-missions spread over 64 square kilometers, and you’ll enjoy the short single-player campaign. And yet, Shafer & Co. can do much better than this. Just ask Ben, Manny, or Raz.
    • Metascore: 88
    • Critic Score 71
    BioShock 2 is a sequel inspired not by the Muses, but by quarterly financial reports.
    • Metascore: 75
    • Critic Score 71
    War for Cybertron is a huge leap forward compared to previous Transformers games.
    • Metascore: 91
    • Critic Score 71
    Halo: Reach is not a breakthrough, yet it's a clear showcase of Bungie's creative growth. The game is hardly a "must buy" – its single-player campaign is way too short and uneven in quality, while multiplayer has very little room for expansion besides map packs and useless character decorations. But with that said, Reach is worthy of your attention for a couple of evenings.
    • Metascore: 83
    • Critic Score 71
    This update of the FIFA series on PC is far what it was promised to be. It's not the soccer that we see in life and on TV, but a tedious arcade wrapped in boring gameplay modes and half-baked engine. Only the online features save FIFA 11 from utter mediocrity.
    • Metascore: 72
    • Critic Score 71
    A meditative, unworldly, overly formulaic shoot 'em up. It won't keep you occupied for hours, but it's nice enough to help you kill time until Insanely Twisted Shadow Planet arrives.
    • Metascore: 66
    • Critic Score 71
    SEGA could have used its money and influence to elevate Virtua Tennis to the level of EA's FIFA franchise, but, judging by the lack of tangible progress in this installment, I guess SEGA just doesn't care.
    • Metascore: 80
    • Critic Score 71
    From Dust feels not as a game, but as a humble experiment. It's almost like Ubisoft is testing the waters before diving in.
    • Metascore: 71
    • Critic Score 71
    Even with all its flaws, Nuclear Dawn is a treat for those who wanted a decent FPS/RTS hybrid.
    • Metascore: 83
    • Critic Score 70
    Remedy loves to compare its game with television hits like Heroes and Lost, but if you look at gameplay rather than story, it becomes clear that Alan Wake is not a “complete first season on DVD”. It is more like an unbearably long pilot episode that gave all its cards away well before the third act. Judging by the final titles, Alan Wake’s journey through the night will continue (in fact, two DLCs are already shooting for your wallet), so it’s high time to switch gears and introduce new ideas.
    • Metascore: 82
    • Critic Score 70
    Akella, Russian distributor of the game, pulled a crazy marketing stunt. In addition to the regular PC release, it sells the game as two independent halves – Escape from Butcher Bay and Assault on Dark Athena. My gut reaction was to scold Akella for greediness, but now I see that this is an unintentional benefit. You buy the remake of one of the best action games of 2004, and forget about its defective 6-hour appendage.
    • Metascore: 80
    • Critic Score 70
    Akella, Russian distributor of the game, pulled a crazy marketing stunt. In addition to the regular PC release, it sells the game as two independent halves – Escape from Butcher Bay and Assault on Dark Athena. My gut reaction was to scold Akella for greediness, but now I see that this is an unintentional benefit. You buy the remake of one of the best action games of 2004, and forget about its defective 6-hour appendage.
    • Metascore: 91
    • Critic Score 70
    Zero - that's how many fresh ideas Killzone 2 brings to the table. Had it been released alongside Soldier of Fortune or Medal of Honor: Allied Assault, it would have made a big fuss. Today, after Call of Duty 4, Gears of War 2 and Half-Life 2: Episode Two, its gameplay looks weak. Very few enemy variations, cliched situations repeat over and over again, and there is not enough story to fill a Saturday morning cartoon.
    • Metascore: 70
    • Critic Score 70
    The pace of this game is laid-back even by the standards of the 4X strategy genre. Most people will hate it for being obscure and boring, while orientalists and fans of leisurely 4X games will be playing it non-stop. In any case, it's hard to treat RotK XI with indifference.
    • Metascore: 76
    • Critic Score 70
    Changes to the formula are so light that one can’t help but wonder what prevented PopCap Games from making a patch for the original game. The answer to this question is on the price tag.
    • Metascore: 82
    • Critic Score 70
    Each new product from Eagle Dynamics is one step closer to full-fledged training software, but game simulators are judged not only by their degree of realism. Eye appeal and diversity never hurt anyone.
    • Metascore: 80
    • Critic Score 70
    Akella, Russian distributor of the game, pulled a crazy marketing stunt. In addition to the regular PC release, it sells the game as two independent halves – Escape from Butcher Bay and Assault on Dark Athena. My gut reaction was to scold Akella for greediness, but now I see that this is an unintentional benefit. You buy the remake of one of the best action games of 2004, and forget about its defective 6-hour appendage.
    • Metascore: tbd
    • Critic Score 70
    Warfare is a flawed game, yet it will go down in history as the best offering from the late GFI Russia. At least it's not a boring pseudo-realistic strategy crawling with bugs, like their previous efforts, but a solid, interesting and even somewhat charming game. Too bad it's not about Russians.
    • Metascore: 71
    • Critic Score 70
    Emerald City Confidential is a good-looking, atmospheric, light-hearted fairytale with stellar writing, perhaps even too stellar for a casual game.
    • Metascore: 84
    • Critic Score 70
    Excellent helicopter controls and highly polished code are, unfortunately, the only things that put Just Cause 2 above the other GTA clones. If you’re in the mood for silly fun, the game’s simple “jump-shoot-explode” routine will be more than enough, but it could have been much more than that.
    • Metascore: 69
    • Critic Score 70
    Order of War doesn’t require superhuman reflexes, leaving you enough time to plan your strategy, type a message in the text chat window, play about with the “cinematic camera” and so on. It looks like nobody at Wargaming believed in the multiplayer mode, but in the end it is more compelling than the single-player campaigns. All in all, Order of War is an outlet for experienced players and an object of derision for juvenile “hardcore gamers”.
    • Metascore: 77
    • Critic Score 70
    The first Supreme Commander was unique even despite its problems. The sequel turned into a “just another RTS” with a couple of nifty ideas and flawed balance.
    • Metascore: 83
    • Critic Score 70
    Point Lookout is a miniature copy of Fallout 3. Alas, just like the original game, the wrapping is much better than the contents, but even this result is a great achievement for Bethesda Softworks. Not only they managed to produce a decent expansion, but finally added their own ideas to the legendary post-apocalyptic universe instead of ripping off stories about supermutants and The Brotherhood of Steel.
    • Metascore: 79
    • Critic Score 70
    Point Lookout is a miniature copy of Fallout 3. Alas, just like the original game, the wrapping is much better than the contents, but even this result is a great achievement for Bethesda Softworks. Not only they managed to produce a decent expansion, but finally added their own ideas to the legendary post-apocalyptic universe instead of ripping off stories about supermutants and The Brotherhood of Steel.
    • Metascore: 79
    • Critic Score 70
    A compelling cooperative mode instead of a brainless mayhem is what Madballs needs. But even in the current form, it is way ahead of its rivals.
    • Metascore: 65
    • Critic Score 70
    A fun racing game if you have family or friends to play it with.
    • Metascore: 83
    • Critic Score 70
    To avoid the risks while working on an expensive next-gen sequel to Resident Evil 4, Capcom recycled the previous game. The developers moved the action from Spain to Africa, replaced Leon Kennedy with Chris Redfield, brought back Albert “Duke Nukem” Wesker as the main baddie, added co-op, and rested. Look past the pretty graphics, and you will see a shameless clone.
    • Metascore: 84
    • Critic Score 70
    To avoid the risks while working on an expensive next-gen sequel to Resident Evil 4, Capcom recycled the previous game. The developers moved the action from Spain to Africa, replaced Leon Kennedy with Chris Redfield, brought back Albert “Duke Nukem” Wesker as the main baddie, added co-op, and rested. Look past the pretty graphics, and you will see a shameless clone.
    • Metascore: 79
    • Critic Score 70
    Absolute Power is made for those who loves the original Tropico 3. The developers didn't want to shake foundations, but it doesn't mean that this expansion is not worth its $19.99.
    • Metascore: 76
    • Critic Score 70
    There are some nice things to be done in the HD version of The Second Encounter: set new high scores in the endless Survival mode, take part in two-team matches or play cooperatively with four or five cutthroats like yourself. But as for the single-player campaign, it's better to set it aside… forever.
    • Metascore: 66
    • Critic Score 70
    Outdated visuals and a few necessary simplifications can't take away the joy of playing this original, amazingly solid game.
    • Metascore: 49
    • Critic Score 70
    Lesta Studio created a decent RTS game, but, alas, Elements of War is far from the major league. Pure enthusiasm is not enough to take on World in Conflict; you'd also need exceptional talent and a serious budget.
    • Metascore: 86
    • Critic Score 70
    This NFS/Burnout hybrid reminds me of Split/Second – it is simple, fast, spectacular, and lasts a week at best.
    • Metascore: 72
    • Critic Score 70
    TDU 2, like its predecessor, is a very self-absorbed and meditative game. It doesn't force you to dash through all the championships, to fly to the final race... But there comes an inevitable moment when you start pondering what to do next. All tasks have been completed, all cars have been tested, and you're the best in your club... And that's it?
    • Metascore: 80
    • Critic Score 70
    The new playable race and nifty multiplayer additions compensate for the disappointingly short, boring campaigns.
    • Metascore: 80
    • Critic Score 70
    It's impossible to take Anomaly: Warzone Earth seriously. It's a distraction for a couple of evenings at best, and I wish it had more emphasis on interesting gameplay modes than superfluous radio chatter. Alas, as soon you move on to skirmish battles, the game quickly loses its sparkle.
    • Metascore: 68
    • Critic Score 70
    With Fire and Sword is a definite purchase if you want to play Warband's multiplayer with a Ukrainian flavor.
    • Metascore: 66
    • Critic Score 70
    Honest Hearts proves once again that Obsidian is more experienced than Bethesda when it comes to DLCs.
    • Metascore: 57
    • Critic Score 70
    It's hard to judge The First Templar by the usual standards, since almost everything here has two sides. Fairly good story, but dated graphics. Interesting combat system – annoying stealth sequences. Big levels – linear corridors. But ultimately, you will be remembering these 10 hours of non-stop swashbuckling with a smile on your face.
    • Metascore: 83
    • Critic Score 70
    inFamous 2 is so derivative that "2" in its title should have been an exponent. This game navigates the sea of superhero clichés as easily as Cole McGrath slides on tram cables.
    • Metascore: 85
    • Critic Score 70
    Frozen Synapse is no rival to full-fledged tactical strategy games, but it's an ideal time-killer for a lunch break.
    • Metascore: 78
    • Critic Score 70
    Tropico 4 is hardly a full-fledged sequel; it's more of an expansion – utterly derivative, but well-polished – that got its number somewhere in the marketing department.
    • Metascore: 73
    • Critic Score 70
    Shooters like Serious Sam and Painkiller are hard to come by these days. Yes, Hard Reset is full of plot holes, the ending is too silly even for a pulp paperback novel, and there is no blood and flesh – only gear-wheels and oil. But even will all of this, Hard Reset is fun enough if you want to just blow off some steam.
    • Metascore: 76
    • Critic Score 70
    Despite a few old-fashioned quirks, Red Orchestra 2 is fun to play. Clean up the bugs, and it will become a nice middle ground for those who are tired of Battlefield, but couldn't fall in love with ArmA.
    • Metascore: 73
    • Critic Score 70
    Copy-pasted decks and bays, as well as backtrack-heavy mission objectives will test your patience. This DLC adds nothing to the main storyline; it simply demonstrates the atrocities committed by Belltower in the name of surplus profit.
    • Metascore: 79
    • Critic Score 70
    This incarnation of Pets is mostly retread of what was introduced in animal-themed expansions for The Sims 1 and 2. The developers simply expanded on some ideas and trimmed a few annoying shortcomings.
    • Metascore: 84
    • Critic Score 70
    Volition wrote a more or less coherent story, squeezed 101% out of the "sandbox minigame compilation" concept, improved the physics engine, and finally made a decent PC version, but the end result feels too derivative and forced. The surprisingly short single-player campaign (15 hours if you're not trying to comb an entire map) doesn't help.
    • Metascore: 89
    • Critic Score 70
    Infinity Blade 2 is akin to a game of chess where the player is taking down enemy pieces one by one. This time, we can move around the board both vertically and diagonally, and getting to the end-play will take you more than 90 minutes. Alas, the formula is still too simple, and Chair will have to do something about that in the inevitable Infinity Blade 3.
    • Metascore: 74
    • Critic Score 70
    An enjoyable and, dare I say, cozy game, even though it has neither flashy graphics, nor innovative gameplay ideas, nor much variety.
    • Metascore: 66
    • Critic Score 70
    By switching their attention to the story and the overall atmosphere, the developers lost sight of what had made the first King Arthur so fun. Technically, the sequel has everything a good strategy "sandbox" should have: dozens of units, a huge map, and the diplomacy system. The only thing missing is the sandbox itself.
    • Metascore: 65
    • Critic Score 70
    London 2012 is almost an exemplary sports compilation – nice-looking, somewhat challenging, with a good selection of disciplines.
    • Metascore: 76
    • Critic Score 70
    A solid, but all in all cookie-cutter adventure game.
    • Metascore: 49
    • Critic Score 70
    If Cannon Fodder 3 had been released a decade ago, it would have become a cult hit. Now, it's a just a decent old-school arcade game.
    • Metascore: 73
    • Critic Score 70
    Revolution is not without its flaws, but you can live with them, because finally, this is a real successor to Worms World Party.
    • Metascore: 61
    • Critic Score 69
    Moore and Gibbons bestowed Watchmen with incredibly rich atmosphere, but you can’t make a masterpiece out of atmosphere alone. Too little of everything. Too monotonous. Too unoriginal.
    • Metascore: 87
    • Critic Score 69
    Adrenaline-filled, lightning-fast battles are so exciting that I'm willing to forgive Bayonetta for its clumsy, clichéd storyline, awkward camera and dubious soundtrack. The only thing that’s beyond forgiveness is horrendous quality of the PS3 port.
    • Metascore: 75
    • Critic Score 69
    Colorful vistas and ear-pleasing music are the few things that bring Drakensang closer to its eminent North American brethren. Alas, it is not enough for a good game, especially the one that wants to become the RPG of the year and gain a cult following. One would need talented writers and interesting game design for that.
    • Metascore: tbd
    • Critic Score 69
    By opting not to use the comprehensive ratings system from Trials 2, RedLynx drastically shortened the lifespan of Monster Trucks Nitro.
    • Metascore: 86
    • Critic Score 69
    In the attempt to capture the feel of a Hollywood movie, the developers went so far that they completely turned Call of Duty into a mindless run from one objective marker to another. There is a mediocre on-rails shooter under all these blurry visual effects and nice music, a game no better than Secret Service or Code of Honor 3. It just looks and sounds nicer than its low-budget brethren. Multiplayer is the only worthy thing about Modern Warfare 2.
    • Metascore: 76
    • Critic Score 69
    MAG
    MAG is a multiplayer game to the core. It doesn’t have a single-player campaign, scripted sequences or AI-controlled bots – only online battles and nothing mode. In the times, when Battlefield and Unreal Tournament feature storylines, cinematics and dialogue, Zipper’s creation feels like the last of the Mohicans. But the lack of a story is not what killed MAG. The concept, the release time frame and the rivals did.
    • Metascore: 67
    • Critic Score 69
    Shank may sound like the best game in the world, but in reality all its virtues are undermined by a fatal flaw – it's way too simple.
    • Metascore: 49
    • Critic Score 69
    Theatre of War 3: Korea brings a welcome change of scenery to the series, but the boring strategic mode is a poor replacement for the traditional single-player campaign.
    • Metascore: 77
    • Critic Score 69
    Compared to other Sims spin-offs, The Sims Medieval is a bold game. But once you complete your first playthrough, you will hardly crave for a second helping.
    • Metascore: 66
    • Critic Score 69
    It's pretty obvious that a lot of effort went into making of this game, but hold off going to the war in the North until you run out of other, more interesting RPGs and coop-oriented action games.
    • Metascore: 72
    • Critic Score 69
    FIFA Manager finally made an effort to combat stagnation. Now Bright Future needs to rewrite the game's flawed 3D engine to give Sports Interactive a run for their money.
    • Metascore: 83
    • Critic Score 69
    Angry Birds Space introduces enough changes to avoid being called stale, but, ultimately, it's more of the same.
    • Metascore: 63
    • Critic Score 69
    Blades of Time is a step forward compared to X-Blades, Gaijin Entertainment's previous offering. Alas, the hack and slash action is too monotonous to enjoy, and there is nothing else to draw you in.
    • Metascore: 79
    • Critic Score 68
    Outdated visuals, sloppy innovations, dead multiplayer… no, that’s not the way to continue a great series.
    • Metascore: 83
    • Critic Score 68
    Conviction is just a casual-oriented actioneer with simplistic gameplay mechanic and big-budget production values.
    • Metascore: 80
    • Critic Score 68
    Outdated visuals, sloppy innovations, dead multiplayer… no, that’s not the way to continue a great series.
    • Metascore: 78
    • Critic Score 68
    Looks like Bound in Blood is bound for the bargain bin. The six-hour single-player campaign and stock multiplayer modes are so forgettable that one can’t help but wonder what a true sequel to the original Call of Juarez could have been like. At any rate, it would have turned out better than a forced prequel.
    • Metascore: 54
    • Critic Score 68
    Not giving a damn about sponsors and marketing, Pierre Gilhodes made Gobliiins 4 almost single-handedly. A classy, but ill-advised deed, because there was no one to tell him that horrible-looking 3D scares people even faster than pixelized sprites. That autosave-only policy is an insult to PC gamers. That even a puzzle game should have a coherent story.
    • Metascore: 64
    • Critic Score 68
    Despite the amazing scope and intensity of the battles (during the Omaha Beach offensive I’ve burnt 750 German tanks and killed 17500 soldiers), there will come an inevitable moment when Officers becomes boring and turns into Blitzkrieg 2 on steroids.
    • Metascore: 66
    • Critic Score 68
    Despite its shortcomings, the game is enthralling. The excitement of progress – you want to be faster and more powerful than the rest. Colony expansion brings money, new expenses and a truckload of problems. The interface is not easy to get used to, but still, all information is neatly organized, and key tools are always at hand. Light of Altair is a spiritual younger sister of more popular 4X strategy games, it just has less “X”s.
    • Metascore: 90
    • Critic Score 68
    Chinatown Wars is not an evolution, but a step back. The same city, the same gameplay, the almost forgotten top-down camera angle, cardboard clichés starring as main characters. This is the first GTA game that I didn’t want to explore.
    • Metascore: tbd
    • Critic Score 68
    Nation Red is not as simplistic as Legion of Man, DiezelPower’s previous creation, but it’s still dull and unimpressive.
    • Metascore: 82
    • Critic Score 68
    The Dragon Knight Saga is a rare game that received massive fixes not from desperate fans, but from the developers themselves. The decent expansion pack improves things as well.
    • Metascore: 77
    • Critic Score 68
    DeathSpank has stylish "paper cut-outs" as characters and scenery (which are especially impressive at a full HD resolution on PC), sharp dialogue, and nice music – it only needs thought-out gameplay to succeed. The game is hardly worth a second playthrough, and that's a death warrant for any aspiring Diablo clone.
    • Metascore: 70
    • Critic Score 68
    The adventures in the lifeless town are long and at times boring, but you will get your $10 worth of entertainment.
    • Metascore: 72
    • Critic Score 68
    Dungeon Siege 3, just as Obsidian's previous game, Alpha Protocol, is an RPG that adds absolutely nothing to the genre.
    • Metascore: 60
    • Critic Score 68
    This decent strategy game is bogged down by lots of aggravating mistakes that stem from Colossai's lack of experience with the genre.
    • Metascore: 72
    • Critic Score 68
    Majesty without a random map generator is like a chicken without a head. I understand that I shouldn't ask too much from a $2,99 title, but randomness is one of the things that make the original Majesty so fun and addictive even today.
    • Metascore: 51
    • Critic Score 68
    KTX Software has to draw people's attention to Haunted's original multiplayer modes, otherwise the game's already humble potential will be lost in brainless monster-bashing matches.
    • Metascore: 67
    • Critic Score 68
    Enjoyable single-player campaign, fast and fun multiplayer skirmishes, great eye-candy… It's a pity that the game is so skimpy on the content. It'll take you just a couple of days to thoroughly explore Oil Rush.
    • Metascore: 88
    • Critic Score 68
    I'm sure that for some of you this product will be more than enough to kill some time after a hard day's work, to meet up with your friends online, to drown in nostalgia, reminiscing about great action/RPGs of yore... Yet it's a Blizzard game we're talking about, and, as such, it was expected to be better than just a rehash of old ideas. Instead of bringing the genre to the next step of its evolution, Diablo 3 dwells on the past.
    • Metascore: 78
    • Critic Score 68
    Modern Times is a good excuse to return to the familiar world of Tropico, but, frankly, the game has almost outstayed its welcome.
    • Metascore: 77
    • Critic Score 68
    Burnout CRASH! is just a silly mess of fire, numbers and wrecked cars.
    • Metascore: 72
    • Critic Score 68
    The game's endearing visual style and amusing (albeit clichéd) story are let down by the overall laziness of its creators.
    • Metascore: 77
    • Critic Score 68
    You squeeze a laugh or two from Precipice of Darkness 3, but why putting up with the boring gameplay and ancient visuals when you just go and read a fresh comic strip by Penny Arcade?
    • Metascore: 85
    • Critic Score 68
    It is almost a masterpiece and a horrifying example of bad Japanese game design at the same time. But, if you want to be challenged, get Dark Souls, and you will discover a very captivating RPG.
    • Metascore: 80
    • Critic Score 68
    PES 2013 continues the course that Konami charted three years ago. It's more confident, makes less mistakes, but still, it lost the final battle for soccer domination in this generation of gaming platforms.
    • Metascore: 75
    • Critic Score 67
    It is sad to see so many good ideas killed by their implementation.
    • Metascore: 76
    • Critic Score 67
    If you're still not tired of WWII-themed RTS games, give R.U.S.E. a chance. It's a nice alternative to Order of War, but don't expect it to dethrone Company of Heroes.
    • Metascore: 74
    • Critic Score 67
    The single-player campaign is poorly balanced and very short, but, since Castle Crashers never materialized on PC, Magicka is the next best alternative. It is fun enough to last a couple of evenings, but doesn't have a lasting appeal.
    • Metascore: 87
    • Critic Score 67
    Infinity Blade as it stands now is simply an intriguing test of a very promising technology. I'm not sure that you'll get your $6 of fun from Infinity Blade, but if you want to impress your friends, this is the app to buy.
    • Metascore: 67
    • Critic Score 67
    Red River is not a rival to modern high-budget, high-tech blockbusters. It looks worse than Modern Warfare 2 or Black Ops, and you can't destroy the environment like in Battlefield: Bad Company. But, compared to its overly serious predecessor, this game is a real gift.
    • Metascore: 86
    • Critic Score 67
    Looks like Codemasters really struggled with DiRT 3, piece by piece cutting everything that could have saved this game from going off the cliff.
    • Metascore: 72
    • Critic Score 67
    Shadowgun mimics Gears of War so closely that if it were published on consoles, it would have been immediately branded as a desperate knock-off.
    • Metascore: 73
    • Critic Score 67
    Weak intrigue is a traditional soft spot of the Blackwell adventure games. The investigation is predictable, and all of our burning questions are answered in such a dull, ridiculous manner that all build up flies out the window.
    • Metascore: 58
    • Critic Score 67
    Repetitive levels, same-looking explosions and faked car damage kill all the fun.
    • Metascore: 75
    • Critic Score 67
    Iron Brigade could have become an alternative to Dungeon Defenders, if not for annoying bugs, blurry graphics and very low difficulty that kill most of the fun.
    • Metascore: 86
    • Critic Score 67
    The first fruit of Zynga's "new model of partnership" really shows what modern mobile devices are capable of, but as far as the gameplay goes, the world of Horn is empty and lacks fresh ideas.
    • Metascore: 74
    • Critic Score 66
    Terminal Reality did well to capture the atmosphere of both Ghostbusters movies, but failed to include captivating gameplay. On the other hand, it’s way better than the Riddick game sequel from the same publisher.
    • Metascore: 73
    • Critic Score 66
    Even if you turn a blind eye to simplistic puzzles and short gameplay, or squint at the scenes lifted from classic LucasArts adventures, you will still have a hard time enjoying Ceville.
    • Metascore: 81
    • Critic Score 66
    The most shocking surprise in Black Ops is a full version of the classic text adventure Zork: The Great Underground Empire, hidden deep in the CIA computer. The game that 30 years ago created an entire genre and stood at the very frontier of electronic entertainment, is now embedded in a derivative, formulaic, overwhelmingly linear shooter. I imagine that this irony is lost on Treyarch.
    • Metascore: 89
    • Critic Score 66
    Look past the glitz of technical achievements, richly designed sets, ostensibly interactive environments, and you will see the real L.A. Noire – a vapid adventure with a hole-ridden plot, a boring unsympathetic hero, and rough stitches in places where content should be.
    • Metascore: 89
    • Critic Score 66
    Look past the glitz of technical achievements, richly designed sets, ostensibly interactive environments, and you will see the real L.A. Noire – a vapid adventure with a hole-ridden plot, a boring unsympathetic hero, and rough stitches in places where content should be.
    • Metascore: 89
    • Critic Score 66
    Borderlands 2 is awfully simplistic as a first-person shooter, and it's not deep enough for an action/RPG game.
    • Metascore: 85
    • Critic Score 65
    Conviction is just a casual-oriented actioneer with simplistic gameplay mechanic and big-budget production values.
    • Metascore: 83
    • Critic Score 65
    By changing the setting in Call of Duty 4, Infinity Ward saved the series from stagnation. World at War is a step back. WWII has been done to death, and even the Pacific campaign feels like a retread of Medal of Honor: Pacific Assault.
    • Metascore: 65
    • Critic Score 65
    Don’t look for great accomplishments and fresh ideas in Flock!. It’s foolish to expect something revolutionary from critters that gave rise to the word “mutton-head”.
    • Metascore: 76
    • Critic Score 65
    Right now Demigod is a source of constant annoyance. In multiplayer, one normal session is usually followed by three horrible ones. In skirmish, stupid bots are boring to tears. Even if Gas Powered Games and Stardock eventually manage to revive Demigod, it won’t erase our memories of this involuntary beta testing.
    • Metascore: 74
    • Critic Score 65
    If you don’t have access to PlayStation Network or you have no one to play it with, Fireteam Bravo 3 is a waste of money. The game’s single-player campaign reminds of age-old Spec Ops and Conflict series and is basically a complimentary bonus to the multiplayer mode. And the latter is a solid contender for the title of “portable Counter-Strike”.
    • Metascore: 73
    • Critic Score 65
    The fatal flaws of Dante’s Inferno are not even its dated graphics or depressing lack of originality. It’s monotony and endless repetition that will drive you nuts.
    • Metascore: 75
    • Critic Score 65
    The fatal flaws of Dante’s Inferno are not even its dated graphics or depressing lack of originality. It’s monotony and endless repetition that will drive you nuts.
    • Metascore: 66
    • Critic Score 65
    "Unpolished" – this word describes every facet of Armada 2526. Why bother playing this game when we already have the brilliant Galactic Civilizations 2?
    • Metascore: 63
    • Critic Score 65
    Even the so-called "hardcore" games should be fun to play, but Geo-Political Simulator 2 is too stodgy to let you have any.
    • Metascore: 74
    • Critic Score 65
    The Russian subtitle of this game is "At Twilight", and it gives a pretty clear idea of where EA was going with Late Night. If you're not into vampires and are not in a hurry to leave the suburbs, you won't miss this expansion at all.
    • Metascore: 71
    • Critic Score 65
    Mildly realistic combat and addictive RPG elements put Lionheart above Crusaders and XIII Century. Unfortunately, the lack of a strategic mode and technical glitches are serious turn-offs that won't stop only the hardened fans of the Crusades epoch.
    • Metascore: 68
    • Critic Score 65
    A surprisingly well-made platformer, albeit simple and extremely short.
    • Metascore: 63
    • Critic Score 65
    Supreme Ruler: Cold War can quickly become a chore, despite the amount of detail that went into this game.
    • Metascore: 72
    • Critic Score 65
    It's a modern fairytale with a muddled story, flawed logic and ho-hum graphics. Sometimes the entire thing feels hollow-hearted, but, thankfully, it's not as disappointing as was The Whispered World.
    • Metascore: 80
    • Critic Score 65
    Dead Island is yet another tombstone upon a grave of excessive ambitions. Our condolences to those who fell for that excellent cinematic trailer – it has nothing to do with the actual game.
    • Metascore: 77
    • Critic Score 65
    Pro Evolution Soccer is like Kaka – in mid-noughties it was cherished and loved, but today it's just a pale shadow of its old glorious self.
    • Metascore: 58
    • Critic Score 65
    Here is hoping that Paradox will fix the bugs, iron out the glitchy AI, and add more multiplayer modes. And if not… well, Defenders of Ardania will not be the first game with a great concept to get crushed under an avalanche of flaws.
    • Metascore: 72
    • Critic Score 65
    An urban version of Split/Second from the creators of FlatOut. This sentence evokes two distinctly different feelings, depending on when you read it, before or after playing Ridge Racer Unbounded.
    • Metascore: 54
    • Critic Score 65
    A Valley Without End is your typical ugly duckling; an intriguing concept marred by shoddy execution. It's worth a brief look just to see how they managed to mix all these genres, but not exciting enough to play it.
    • Metascore: 86
    • Critic Score 65
    A relatively successful attempt to liven up a (still) mediocre game.
    • Metascore: 73
    • Critic Score 65
    Close Quarters was definitely made for fans of Call of Duty – it offers everything that Modern Warfare had from the beginning. Smart tactics is thrown out the window and replaced by confined spaces and fast-paced shootouts.
    • Metascore: 76
    • Critic Score 65
    Remove the original premise and beautiful sand-swept skyscrapers of Dubai, and all that remains is a humdrum TPS with Marcus Fenix's DNA at its core.
    • Metascore: 85
    • Critic Score 65
    Autumn Dynasty is a bright spot in a sea of faceless tower defense clones, but it doesn't hold up when compared to a decent RTS game. Everything is too predictable and simple.
    • Metascore: 73
    • Critic Score 65
    War of the Roses is a good base to build upon in future installments, but until then, Mount & Blade has nothing to worry about.
    • Metascore: 65
    • Critic Score 65
    Four years is a long time. The once humdrum, but spectacular console slasher is now a humdrum, plain-looking PC game.
    • Metascore: 78
    • Critic Score 65
    The subtitle is the weakest part of Need for Speed: Most Wanted, because it invites comparisons. That's when you realize that the new game is a step down from its 3- and 7-years old predecessors.
    • Metascore: 64
    • Critic Score 65
    Lacking innovations and overly simplistic, Hell & Damnation is still much better than other Painkiller games – the abominable Redemption, Resurrection, and Recurring Evil.
    • Metascore: 64
    • Critic Score 64
    Alcachofa Soft managed to produce only a half of a potentially great adventure. And I mean it literally - the two opening chapters are so different than the last two that you won’t believe your eyes.
    • Metascore: 61
    • Critic Score 64
    G-Force lacks in character and originality, but gadgets, robomonsters and nice little details make up for a nice pastime.
    • Metascore: 79
    • Critic Score 64
    DeathSpank has stylish "paper cut-outs" as characters and scenery (which are especially impressive at a full HD resolution on PC), sharp dialogue, and nice music – it only needs thought-out gameplay to succeed. The game is hardly worth a second playthrough, and that's a death warrant for any aspiring Diablo clone.
    • Metascore: 79
    • Critic Score 64
    DeathSpank has stylish "paper cut-outs" as characters and scenery (which are especially impressive at a full HD resolution on PC), sharp dialogue, and nice music – it only needs thought-out gameplay to succeed. The game is hardly worth a second playthrough, and that's a death warrant for any aspiring Diablo clone.
    • Metascore: 82
    • Critic Score 64
    It's a pity that Monday Night Combat is not good enough to serve as an alternative to Team Fortress 2.
    • Metascore: 69
    • Critic Score 64
    Syndicate is amazingly dull and thoughtless for a game where you can kill people with your brain.
    • Metascore: 71
    • Critic Score 63
    All the sore spots that we hated in Sacred Underworld have found a new home in the sequel. Take any modern MMORPG, and it will offer you all the same things as Sacred 2: rudimentary story, copy/pasted quests, constant grinding. And much more than that.
    • Metascore: 61
    • Critic Score 63
    Frequent boss fights, excellent cinematics and great animation keep you glued to the screen for the first thirty minutes. Alas, oversized bugs which use the same attacks over and over, tiresome QTE sequences, useless combos and weapon upgrades will get under your skin.
    • Metascore: 70
    • Critic Score 63
    There is a slim chance that Fatshark will eventually manage to fill Lead and Gold with content, like Valve did with Team Fortress 2. But right now the game is not worth its $15.
    • Metascore: 75
    • Critic Score 63
    Only those who never saw previous games in the Prince of Persia series, will find The Forgotten Sands interesting. By ripping off their 2008 Prince of Persia in everything except for backdrops, the developers failed to keep their promise and didn't even try to fill in the blanks between The Sands of Time and Warrior Within. Ah well, who cares about some old plot holes when there is a Hollywood blockbuster to milk?
    • Metascore: 65
    • Critic Score 63
    WRC feels like an unfinished game, and many of its ideas, whether they're good or bad, are poorly fleshed out.
    • Metascore: 66
    • Critic Score 63
    If you love Monopoly, but couldn't care less about online play, get a 2008 version. It makes no sense to pay extra for pretty much the only new feature.
    • Metascore: 69
    • Critic Score 63
    You will not remember Risen 2 when you're done with it. No exciting moments, no pleasant surprises, no great one-liners, not even hilarious bugs… Twenty hours of your life will drown in dark waters.
    • Metascore: 75
    • Critic Score 63
    The weak narrative sucks all the emotional drama from the game's story, while beautiful hand-drawn backgrounds are saddled with the ugliest examples of character animation.
    • Metascore: 55
    • Critic Score 63
    Medal of Honor: Warfighter is a slavish imitation of Call of Duty, while its multiplayer doesn't hold a candle to EA's own Battlefield 3.
    • Metascore: 69
    • Critic Score 62
    Great artwork and inspired writing are not enough to outbalance repetitive battles which really lack in the tactics department.
    • Metascore: 74
    • Critic Score 62
    Warhammer 40.000 is a glorious celebration of military minimalism. In this universe, they cut off your hands, burn your legs, drown your head in plasma and then ask questions. But the official slogan, "There Is Only War", is not an excuse to make a game without a good story, memorable characters and varied gameplay situations.
    • Metascore: 78
    • Critic Score 62
    Call of Duty is not just an annual assembly-line product; it's now a digital opposite of imagination, originality and reason.
    • Metascore: 84
    • Critic Score 62
    The game is hardly longer than the movie, so, unless you're a hardcore Tintin fan, think twice before coughing up $6,99.
    • Metascore: 70
    • Critic Score 62
    Hector: Badge of Carnage is a proof that Telltale Games knows a bit or two about mischief, and that Northern Ireland is home to talented foul-mouthed jokesmiths. Unfortunately, the combination of these two forces does not necessarily result in a brilliant adventure game.
    • Metascore: 41
    • Critic Score 62
    7554 deserves brownie points for trying to break the mold. Instead of the overused US invasion of 1965, the developers chose 1954 – the final year of the First Indochina War. Too bad this is the only original idea in the entire game. 7554 is just a carbon copy of Call of Duty: Modern Warfare sans multiplayer.
    • Metascore: 71
    • Critic Score 62
    Warlock is just a failed attempt to reproduce Master of Magic.
    • Metascore: 82
    • Critic Score 62
    Rebellion is clearly an improvement over the original Sins of a Solar Empire, but it's still a not very successful attempt to cross an RTS with a 4X strategy game.
    • Metascore: 68
    • Critic Score 62
    FIFA Manager 13 is worth buying only if you suddenly feel the urge to throw away some money. You'll get a slightly retouched FM 12 with one interesting, but non-working idea and Lucien Favre on the box cover.
    • Metascore: 76
    • Critic Score 61
    Five years ago, The Saboteur would have been lauded for its fresh ideas. Today, the only praiseworthy thing is its out-of-time soundtrack.
    • Metascore: 77
    • Critic Score 61
    It took TimeGate two years to make a sequel to Section 8, but they never bothered to fully develop their concept of the orbital assault force. Only the moderate price tag and a lack of decent sci-fi multiplayer shooters keep it from burning out on entry.
    • Metascore: 79
    • Critic Score 61
    Dark Meadow is the least milk-and-water clone of Infinity Blade that popped up in 2011.
    • Metascore: 79
    • Critic Score 60
    The biggest problem of F.E.A.R. 2 is the triteness of its gameplay rather than dumbed down enemies. Four years ago, F.E.A.R. stood out in a crowd with its then-novel slo-mo effects and bold AI. Nowadays you can find all this even in value-priced shooters from Poland.
    • Metascore: 82
    • Critic Score 60
    Geo-Mod 2.0, were it to fall into talented hands, could have given birth to a puzzle game not unlike Portal. For the sight of a high-rise building collapsing under its weight is the only thing that doesn’t get stale in Guerrilla. It’s entertaining even when feeble story and miles of boring rocky landscapes are firmly stuck in your throat and the sand from “sandbox” crunches under your teeth.
    • Metascore: 64
    • Critic Score 60
    Get ready to fly on brooms, mix reagents in a pot and swing the magic wand… Until you yawn.
    • Metascore: 66
    • Critic Score 60
    Get ready to fly on brooms, mix reagents in a pot and swing the magic wand… Until you yawn.
    • Metascore: 64
    • Critic Score 60
    Get ready to fly on brooms, mix reagents in a pot and swing the magic wand… Until you yawn.
    • Metascore: 67
    • Critic Score 60
    Here is hoping that modifications and patches will turn East India Company into a good, captivating game, because right now it is shallow, vapid and monotonous if you’re not a venturesome sailor.
    • Metascore: 73
    • Critic Score 60
    According to Obsidian, Storm of Zehir is their way to show us what else can be squeezed from Electron Toolset. Well, as a technical demo this expansion is very impressive. As a game – not so much.
    • Metascore: 54
    • Critic Score 60
    Tyler Bates' excellent music, great voice-overs and amusing banter of Jason's companions are the only things that elevate Rise of the Argonauts above value-priced drivel.
    • Metascore: 70
    • Critic Score 60
    What’s the difference between Relic Entertainment and a large dairy farm in the neighborhood of Vancouver? Relic is better at milking its cows. Tales of Valor feels like a crisis management by-product, as if its design document was written by a marketing executive, edited by the chief financial officer, and polished by PR staff.
    • Metascore: 64
    • Critic Score 60
    Uprising is Red Alert 3 sans its already weak merits. Cinematics with nice-looking aides and a few great tunes by Frank Klepacki and James Hannigan are not worth $20. It’s silly to expect much from a cheap DLC, but Uprising makes Kane’s Wrath look like a fine expansion, while Firestorm and Yuri’s Revenge are blockbusters compared to it.
    • Metascore: 83
    • Critic Score 60
    Battlefield 1943 is the best multiplayer shooter for XBLA and PSN, but only by virtue of having no formidable competitors, except for the crippled CellFactor: Psychokinetic Wars.
    • Metascore: 84
    • Critic Score 60
    Battlefield 1943 is the best multiplayer shooter for XBLA and PSN, but only by virtue of having no formidable competitors, except for the crippled CellFactor: Psychokinetic Wars.
    • Metascore: 67
    • Critic Score 60
    Tried-and-true gameplay formula, adherent to genre traditions, unchallengeable classic – it’s easy to come up with compliments. But there is a better word - stagnation. Even colourful visuals won't mask an old-fashioned, painfully boring game.
    • Metascore: 76
    • Critic Score 60
    Dragon Rising has enough silly conventions and simplifications to drive mad any die-hard fan of ArmA and the original Operation Flashpoint. On the other hand, its boring missions and poor multiplayer are a turn-off for those who just wants to shoot things. Releasing this game between ArmA 2 and Modern Warfare 2 is like spitting upwind.
    • Metascore: 71
    • Critic Score 60
    The biggest drawback of Jak and Daxter: The Lost Frontier is not so much its boring, monotonous design as the overall lack of ideas. High Impact Games made a game “with cute little animals” instead of an epic adventure. It’s certainly playable, but it won’t make your heart skip a beat.
    • Metascore: 67
    • Critic Score 60
    Ten thousand square kilometers of crushing solitude. You drive on a track poorly lit by a full moon, and you desperately long for something interesting to happen. But no, there are no surprises at all.
    • Metascore: 82
    • Critic Score 60
    I don’t recommend buying Broken Steel, because it’s a matter of principle – let's not encourage trade in endings. You won’t miss anything important anyway – this DLC is only slightly better than its mediocre predecessors.
    • Metascore: 81
    • Critic Score 60
    I don’t recommend buying Broken Steel, because it’s a matter of principle – let's not encourage trade in endings. You won’t miss anything important anyway – this DLC is only slightly better than its mediocre predecessors.
    • Metascore: 77
    • Critic Score 60
    There are no gods in Risen – a powerful sorcerer banished them from the world forever, - but the hero still can’t escape his fate. German demiurges strapped him to the pillar of the story so tight that you can’t help but wonder if anyone at Piranha Bytes remembers what “role-playing” means. A game where all problems are solved by kicking butts and giving money is not an RPG. When the difference between working for bandits or the Inquisition in Harbor Town is to whom you report the completed tasks – it is not an RPG. It is laziness, harbinger of boredom.
    • Metascore: 65
    • Critic Score 60
    The Ultimate Sith Edition additions are nice, but nothing special. In fact, the same can be said about Star Wars: The Force Unleashed as a whole.
    • Metascore: 68
    • Critic Score 60
    At first, Serious Sam HD is a nostalgic experience, complete with familiar locations, low-poly monsters and terrible cinematics. The illusion is short-lived, though, because this 3rd generation Serious Engine remake lost all its original charm – as if it’s not a remake at all, but a poor clone.
    • Metascore: tbd
    • Critic Score 60
    Only the most patient players will get to the meaty parts of the game. Fort Zombie is a textbook example of a squandered potential.
    • Metascore: 75
    • Critic Score 60
    The entire Spanish campaign, despite the great music, colorful scenery and a handful of new features, is just a rehash.
    • Metascore: 76
    • Critic Score 60
    Singularity feels almost like 2009's Wolfenstein: the same dull corridors, anemic shootouts with simple-minded AI, and feeble attempts at creating dramatic tension.
    • Metascore: 55
    • Critic Score 60
    Sniper: Ghost Warrior is unlikely to get a storm of applause anytime soon, but at least this CITY Interactive shooter can be played not only by game reviewers.