Absolute Games' Scores

  • Games
For 694 reviews, this publication has graded:
  • 23% higher than the average critic
  • 5% same as the average critic
  • 72% lower than the average critic
On average, this publication grades 10.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 95 Crusader Kings II: Sword of Islam
Lowest review score: 1 FlatOut 3: Chaos & Destruction
Score distribution:
694 game reviews
    • tbd Metascore
    • 60 Critic Score
    The developers of iBomber Defense still can't find the thin line between simplicity and triteness.
    • 84 Metascore
    • 60 Critic Score
    Battlefield 1943 is the best multiplayer shooter for XBLA and PSN, but only by virtue of having no formidable competitors, except for the crippled CellFactor: Psychokinetic Wars.
    • 62 Metascore
    • 60 Critic Score
    The Steam version of Jagged Alliance 2 Gold is two times cheaper and at least two better than JA: Back in Action.
    • 63 Metascore
    • 60 Critic Score
    Alternativa is devoid of soul, emotions and, let's be honest, meaning. It doesn't take much time to beat this game, but why bother?
    • 77 Metascore
    • 60 Critic Score
    There are no gods in Risen – a powerful sorcerer banished them from the world forever, - but the hero still can’t escape his fate. German demiurges strapped him to the pillar of the story so tight that you can’t help but wonder if anyone at Piranha Bytes remembers what “role-playing” means. A game where all problems are solved by kicking butts and giving money is not an RPG. When the difference between working for bandits or the Inquisition in Harbor Town is to whom you report the completed tasks – it is not an RPG. It is laziness, harbinger of boredom.
    • 70 Metascore
    • 60 Critic Score
    If you are really, really longing for a 2D adventure with lovely hand-drawn graphics, then you'll enjoy The Whispered World for a couple of days. But chances are you'll quickly stop playing and immerse in a much more exciting activity – rummaging through the game's data folder in search of beautiful backgrounds for your desktop.
    • 72 Metascore
    • 60 Critic Score
    Medal of Honor doesn't become the current image of Electronic Arts – probably the most "humane" of all videogame corporations. Danger Close Games' debut reminds of a time when EA was a gloomy assembly line churning out soulless yearly sequels and movie tie-ins.
    • 74 Metascore
    • 60 Critic Score
    Medal of Honor doesn't become the current image of Electronic Arts – probably the most "humane" of all videogame corporations. Danger Close Games' debut reminds of a time when EA was a gloomy assembly line churning out soulless yearly sequels and movie tie-ins.
    • 70 Metascore
    • 60 Critic Score
    Who would have thought that this highly ambitious concept would turn out to be such a bland game?
    • 75 Metascore
    • 60 Critic Score
    Medal of Honor doesn't become the current image of Electronic Arts – probably the most "humane" of all videogame corporations. Danger Close Games' debut reminds of a time when EA was a gloomy assembly line churning out soulless yearly sequels and movie tie-ins.
    • 70 Metascore
    • 60 Critic Score
    What’s the difference between Relic Entertainment and a large dairy farm in the neighborhood of Vancouver? Relic is better at milking its cows. Tales of Valor feels like a crisis management by-product, as if its design document was written by a marketing executive, edited by the chief financial officer, and polished by PR staff.
    • 64 Metascore
    • 60 Critic Score
    Get ready to fly on brooms, mix reagents in a pot and swing the magic wand… Until you yawn.
    • tbd Metascore
    • 60 Critic Score
    This is probably the shortest single-player campaign I've ever seen in a racing game.
    • tbd Metascore
    • 60 Critic Score
    The story of Harley Quinn's vengeance adds nothing to everything that's been said in done in Arkham City. If you're having a greed attack over the $10 price tag of this DLC, well… just ignore it.
    • 76 Metascore
    • 60 Critic Score
    By blindly copying the first game, Radical killed most of its original ideas and made a lot of mistakes. Prototype 2 is a derivative tale of a stupid superhuman who walks in a city made of shoeboxes.
    • 74 Metascore
    • 59 Critic Score
    Dated look and tired “twists” of the barely noticeable story fail to impress. Wolfenstein is a true mediocrity in all regards – it has neither shameful slip-ups nor flashes of inspiration.
    • 79 Metascore
    • 59 Critic Score
    LEGO Star Wars was an inspired experiment of a talented team. LEGO Harry Potter is a mediocre product of seasoned craftsmen, complete with old mistakes but not a single spark.
    • 54 Metascore
    • 59 Critic Score
    X-Blades has nothing exciting to offer, although it is hardly a shoddy game. The interface is comfortable; the music is full of pep. Sometimes it’s fun to run into a crowd of stupid lizards and hack them all to pieces. Alas, thirty minutes of boring click-fest and humdrum bloodbath on each level will war down anyone.
    • 63 Metascore
    • 59 Critic Score
    The game keeps with the spirit of the original Assassin’s Creed, but fails to comply with the letter. Its technical flaws outweigh the artistic merits.
    • 72 Metascore
    • 59 Critic Score
    Top Gear host Jeremy Clarkson once wrote in his blog that he honestly doesn't remember anything about a car that was sent to him for reviewing – it was that unremarkable. I had a similar moment with DiRT Showdown – I forgot to review it upon release.
    • 75 Metascore
    • 59 Critic Score
    Armageddon's visuals are borderline awful, but the primitive gameplay is what looks the worst.
    • 74 Metascore
    • 59 Critic Score
    If you never missed a Twilight premiere, if you know the lineage of the Stackhouse family and follow the adventures of the Salvatore brothers, then this expansion pack is for you. For the rest of the world, it's just a content pack that adds nothing new to the game's mechanics.
    • 83 Metascore
    • 58 Critic Score
    New Mombasa's burning skyscrapers, neon signs and omnipresent, almost palpable curls of smoke add a sense of style and depth to the visuals. Somber piano and unexpected saxophone solos feel like this is not science fiction, but a film noir. Unfortunately, as soon as we jump into a flashback, the magic is gone. The levels withered by the African sun are a parade of the old flaws. As this short, 6-7 hours tops, draws to its end, Bungie resorts to its old tricks – unhealthy gigantism and “copy/paste” - more often.
    • 58 Metascore
    • 58 Critic Score
    “Never get out of the car”, the heroes of Interstate ’76 used to say. If the developers of Wheelman decided to follow this credo, they could have focused their efforts on turning lifeless Barcelona into a real city, instead of churning out boring TPS sequences. Or they could have made a menu for editing keyboard shortcuts. Or re-do boring side missions and build them into the story.
    • 43 Metascore
    • 58 Critic Score
    This is basically an extended version of the free Tiger Woods PGA Tour Online with a weak single-player mode and a $30 price tag.
    • 67 Metascore
    • 58 Critic Score
    The second installment of Still Life turned this stylish, inventive thriller into an affected teen horror movie.
    • 53 Metascore
    • 58 Critic Score
    Once again, the excellent idea was killed by ambitions. If Stardock's risky bet had paid out, Elemental would have been a masterpiece, but to make one is not as easy as cramming a bunch of "new" features together. You actually need to glue them with a rock-solid concept. And, in violation of the second clause of its own The Gamer's Bill of Rights, Stardock had released a game as buggy and unfinished as Disciples 3.
    • 72 Metascore
    • 58 Critic Score
    A role-playing action about the modern world felt like a jolt of fresh air in the ocean of high fantasy, ancient myths, and space operas. But, as it usually happens, a good idea was killed by poor execution. It doesn’t matter if it was because of too many cooks in the game-design kitchen, or Sega’s meddling. The spy already got his burn notice.
    • 74 Metascore
    • 58 Critic Score
    The whole time I couldn't shake off the feeling that I was playing this game on the *wrong* platform.
    • 56 Metascore
    • 58 Critic Score
    It took CITY Interactive just a year to churn out a sequel to Art of Murder (and produce AoM’s clone, Scorpio Ritual, at the same time). Without belittling the many flaws of Hunt for the Puppeteer, I have to admit the studio’s progress. Sleepless nights and the publisher’s whip have pulled up the series to the level of a second-rate blockbuster.