Adrenaline Vault's Scores

  • Games
For 803 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 1.5 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Final Fantasy VIII
Lowest review score: 30 Bruce Lee: Quest of the Dragon
Score distribution:
  1. Negative: 65 out of 803
803 game reviews
    • 62 Metascore
    • 60 Critic Score
    The vehicle customization feature is engaging if not as deep as it could be, but when it comes to actually racing your creations, the title scores a big DNF.
    • 64 Metascore
    • 60 Critic Score
    Isn't going to blow anybody away with its relatively uninspired, non-strategic gameplay, but its package of solid graphics, sound, and timing puzzles is a passable one that most gamers will spurn, but die-hard franchise fanatics will enjoy.
    • 69 Metascore
    • 60 Critic Score
    A decent expansion that is more notable for its graphical sheen, elegant interface and Classic CTF maps than something more innovative. Although fun with the right group of people, the expansion adds nothing to its genre.
    • 61 Metascore
    • 60 Critic Score
    Slightly sluggish controls hurt the faster characters, leaving some of the mid-speed characters' blend of movement and power overbalanced in the grand scheme of things.
    • 80 Metascore
    • 60 Critic Score
    With all of this attention to detail, the actual gameplay is too simple.
    • 62 Metascore
    • 60 Critic Score
    What saves Age of Sail II from the abysmal fate that many people on Akella's message boards claim it deserves is the excellent quality of the overall presentation in the music, graphics and sound systems.
    • 68 Metascore
    • 60 Critic Score
    While you're not going to rock your friends socks off with the none-too-glitzy presentation of UFC Throwdown, the game's tight controls, smooth combat and surprising flexibility will make up for those shortcomings with little difficulty.
    • 66 Metascore
    • 60 Critic Score
    It combines an interesting plot with nonstop action in a coherent matter. However, the complete absence of innovation, linear levels, tepid multiplayer, irritating vocal effects, and unspectacular artificial intelligence keep this title from reaching its potential.
    • 46 Metascore
    • 60 Critic Score
    In many ways this is a generic quality game - not embarrassing in any area, while at the same time not being outstanding either.
    • 59 Metascore
    • 60 Critic Score
    Combat is occasionally entertaining, but more often than not you're mindlessly blasting or backtracking huge stretches of land on the poorly implemented motorcycle. Invasion simply becomes uninteresting, and it can't be redeemed by an equally tired multiplayer component.
    • 51 Metascore
    • 60 Critic Score
    Despite this offering's versatility in station command along with a wide range of authentic ship models and weapons systems, the significant AI deficiencies, minor bugs, and the unavailability of the unique interoperability with "Silent Hunter II" creates rough waters.
    • 59 Metascore
    • 60 Critic Score
    It is indeed fun to control unusual units in battle, but the focus on micromanagement can become a bit more demanding than most players want for their entertainment dollars.
    • 68 Metascore
    • 60 Critic Score
    The adventure mode is quite intriguing, the ability to build cars from scratch and watch them disassemble is entertaining, and the split-screen competition is a blast. However, there is not enough substance in the racing options, track challenges, and audiovisual polish to set this offering apart from the pack.
    • 65 Metascore
    • 60 Critic Score
    The visuals are pretty, the puzzles are engaging and the plot is engrossing, but this release isn’t all that it could be. The interface glitches, puny hotspots, gameplay linearity and absence of deep character development all limit its value.
    • 67 Metascore
    • 60 Critic Score
    You'll find yourself confounded by overly tricky controls, repetitive tracks and a single-player mode that lacks any real meat.
    • 58 Metascore
    • 60 Critic Score
    The shoddy camera system and somewhat unintuitive controls cause far too many headaches.
    • 50 Metascore
    • 60 Critic Score
    Certainly replicates well the sounds and sights of the ancient Middle East, and the production values are quite high. However, it is extremely challenging for any developer to find the perfect blend of action and adventure in any release claiming to combine both elements, and the balance here seems a bit skewed.
    • 84 Metascore
    • 60 Critic Score
    Anyone coming to Onimusha 2 cold will find brilliant beauty, but baffling execution.
    • 53 Metascore
    • 60 Critic Score
    A lot of creativity is embedded here beneath the surface. However, the absence of a story delivered in a compelling way, along with several other questionable design decisions, hinders your motivation to make it all the way through.
    • 88 Metascore
    • 60 Critic Score
    The single-player game’s extreme difficulty will throw off many people, and the less than satisfactory ending will leave a bad taste in your mouth.
    • 79 Metascore
    • 60 Critic Score
    AI concerns make driving into oncoming traffic easier than it should be, while the moderate, but not extensive amount of cars and tracks mean that you'll be able to wrap up single player in less than ten hours.
    • 57 Metascore
    • 60 Critic Score
    There's too little here that's original and engrossing, there's not enough variety in the obstacles and environments, and the linearity is extremely confining.
    • 73 Metascore
    • 60 Critic Score
    Those who love strategy or puzzle offerings because of the ability to do some sophisticated problem solving will be turned off by the rigid time limits and the repetitiveness and lack of depth in the dilemmas presented. I cannot help, though, finding a lot about Sheep that I really like despite its failings.
    • 71 Metascore
    • 60 Critic Score
    There's no depth to its woefully repetitive gameplay and overall enjoyment is hampered by underpowered weapons, mindless out-of-control spawning and overly difficult boss encounters.
    • 69 Metascore
    • 60 Critic Score
    It is not sufficiently realistic to be a true flight simulator, and at the same time, lacks enough arcade elements to be considered merely a shooter.
    • 65 Metascore
    • 60 Critic Score
    Without robust developer support in the way of patches to add more content, enable dedicated Internet servers and fix disabled features, there’s little hope for RC Cars in the long term.
    • 83 Metascore
    • 60 Critic Score
    In trying to appeal to all rally tastes, it ends up not being the very best at much of anything. While the car graphics are outstanding, the other dimensions of this release fail to live up to expectations.
    • 58 Metascore
    • 60 Critic Score
    The biggest problem with Gore is a lack of originality: None of its dimensions live up to the level of the best first-person shooters on the market in the last few years.
    • 41 Metascore
    • 60 Critic Score
    Contrary to what many hardcore gamers frequently assume, I believe there are still a lot of people who would enjoy this kind of brain-free, white-knuckle virtual leisure activity that brings back the simplicity of earlier days.
    • 54 Metascore
    • 60 Critic Score
    It’s a very serious niche simulation that’s got some lumps which will be unappealing to the average player. If you want to “get it,” you’ve got to be willing to pour the time into learning the nuances of the title.
    • 60 Metascore
    • 60 Critic Score
    It may control like a three-wheeled dump truck on ice, but that’s only scratching the surface of the problems in Conflict: Vietnam.
    • 64 Metascore
    • 60 Critic Score
    Aside from the bugginess of the release, the gameplay is too constrained and awkwardly executed for action fans, and the tactical choices are too limited for real-time strategy fans. This is a tragedy, for all the elements are here necessary for a really engrossing release.
    • 70 Metascore
    • 60 Critic Score
    Even when it works, The Sims Online has little to offer beyond serving as a graphical instant messenger with an economy.
    • 79 Metascore
    • 60 Critic Score
    The deficiencies with frame rate, multiplayer competition, collisions, and replays still keep this title from achieving its potential.
    • 73 Metascore
    • 60 Critic Score
    Overall, this release tries to add a fresh spin to the Anarchy Online universe and succeeds to a certain extent, though it would have been better to open the doors of the expansion a bit wider to let more kinds of gamers through to experience it all.
    • 59 Metascore
    • 60 Critic Score
    This title has incredible depth and play value, absorbing you into the ins-and-outs of the economic strategies of transportation management.
    • 69 Metascore
    • 60 Critic Score
    The challenging AI and consistently grim atmosphere will draw many players into the missions, but less than clear objectives will deter others.
    • 80 Metascore
    • 60 Critic Score
    The graphics could use as much TLC as the physics received, the sound and music could be fleshed out, and the controls could use some tightening to work more organically.
    • 75 Metascore
    • 60 Critic Score
    Enough charm to rekindle the joy of the old-style score-based blasters. However, technical problems like the poor interface, unreliable frame rate, and steep learning curve really gouge out the fun.
    • 87 Metascore
    • 60 Critic Score
    A few more months spent tweaking the camera, improving the AI, and correcting the inventory scheme would have resulted in a much more enjoyable experience.
    • 73 Metascore
    • 60 Critic Score
    None of the facets of this release are particularly outstanding, and in particular you have to cope with the rather odd camera movement and the passivity of just watching when your actual caper is carried out.
    • 65 Metascore
    • 60 Critic Score
    If you can get past the monotonous arcade elements, there's a lot that the title has going for it, including imaginative characters and a script bordering on hysterical.
    • 56 Metascore
    • 60 Critic Score
    The on-foot aspect is near abysmal and takes the wind right out of the sails. The numerous graphical glitches and bugs don't help matters, either.
    • 78 Metascore
    • 60 Critic Score
    Despite stylish graphics and fun gameplay, the lack of any revolutionary concepts coupled with the short play time means potential buyers should pass up Luigi in favor of other GameCube launch titles.
    • 72 Metascore
    • 60 Critic Score
    X2 contains a great sandbox adventure complicated by an ignorable single-player story and fiendish menu driven control system.
    • 64 Metascore
    • 60 Critic Score
    The elements for a great game are present, but the focus and execution of those elements is not.
    • 70 Metascore
    • 60 Critic Score
    Had it included a mid-mission save and a multiplayer mode, it could have been a solid four star title; add tweaked graphics and improved AI, and it would have been a surefire winner. However, without those features, Project IGI is a good game, but certainly not a great one.
    • 86 Metascore
    • 60 Critic Score
    It's positively gorgeous, but playing through the majority of the title feels more like a chore than it does like fun.
    • 66 Metascore
    • 60 Critic Score
    An engrossing detective story with lots of exploration opportunities. However, there is no truly outstanding or deeply innovative dimension of this release.
    • 77 Metascore
    • 60 Critic Score
    Unfortunately, the sad truth is that Pokemon manages to provide more depth and complexity than Monster Rancher 3.
    • 76 Metascore
    • 60 Critic Score
    Not a collapsing ruin, and although it can be entertaining, it is missing the strong foundation needed to capture one's long-term interest.
    • 69 Metascore
    • 60 Critic Score
    If you've rolled down these streets before, be advised that there's virtually nothing new under the desert sun, and that one new area does not a satisfying sequel make.
    • 47 Metascore
    • 60 Critic Score
    Entertaining, but somewhat difficult in design, and occasionally unforgiving in control.
    • 69 Metascore
    • 60 Critic Score
    It pushes the PS2's hardware to incredible limits as it creates very atmospheric environments using amazing graphics and sound; however, Ghosthunter also features poorly conceived puzzles and level design that make for some frustrating moments.
    • 57 Metascore
    • 60 Critic Score
    The developers may have been trying to recreate the success of "Devil May Cry," but instead found themselves in the realm of its disappointing sequel, as an underachieving, run-of-the-mill action title.
    • 71 Metascore
    • 60 Critic Score
    Although it has a strong interface and interesting gameplay, its lack of innovation coupled with unimpressive visual and aural presentations make it an average war game.
    • 57 Metascore
    • 60 Critic Score
    Right down to the familiar trapezoidal box, Tomb Raider Chronicles is completely lacking in significant innovation.
    • 60 Metascore
    • 60 Critic Score
    If you can find ways to ignore the RTS component and the confusion brought on by the other generals, Joan of Arc is a great hack-and-slash that plays like a 3D version of a championship arcade game.
    • 66 Metascore
    • 60 Critic Score
    Enclave has so much promise that it's a shame it's crippled by one key design flaw. While the occassional checkpoint exists just before the battles with big boss characters, they are so rare that you may very well never see one.
    • 73 Metascore
    • 60 Critic Score
    A tour de force of chronometric detail and almost bottomless options, but the glaring lack of a tutorial, criminally sparse documentation, paucity of things you can directly control and frequent crashes to the desktop doesn’t make playing it any more fun for the uninitiated.
    • 65 Metascore
    • 60 Critic Score
    Diehards won’t find enough here to make it worth the overzealous retail price point because, while the single-player mode and the deleted scenes are a fun diversion, they’re not enough to warrant the investment listed on the price tag.
    • 67 Metascore
    • 60 Critic Score
    Fun to play, but it might be too much for those who aren't interested in spending time in the design process. You'll also need to get past the complex display.
    • 58 Metascore
    • 60 Critic Score
    While some of the puzzles touch the edge of too challenging, overall they are some of the best in the business since "Myst" hit the scene.
    • 73 Metascore
    • 60 Critic Score
    While it is an unabashed ripoff and lacks any form of innovation compared to what has gone before, this is a competent dirt bike racing game, which despite its limitations can provide sustained enjoyment for a lot of motorcycle aficionados.
    • 62 Metascore
    • 60 Critic Score
    Like the similar P.N.03 for the GameCube, however, extremely repetitive levels and generally bland design detract from the overall experience.
    • 59 Metascore
    • 60 Critic Score
    Zoo Empire does add depth to the "Zoo Tycoon" formula, but plays it safe and doesn’t make any effort to change the established norm. If you tried "Zoo Tycoon" but didn’t think that it had enough options or graphical punch, Zoo Empire is for you.
    • 67 Metascore
    • 60 Critic Score
    For those who want an "RTS-lite" experience, this release fits the bill exactly.
    • 47 Metascore
    • 60 Critic Score
    As it stands, however, Championship Surfer should only be reserved for the die-hard surfing fanatics and PC owners who have an undeniable penchant for extreme sports.
    • 68 Metascore
    • 60 Critic Score
    While this sequel is not at all an embarrassment, its gameplay never matches the high level indicated by the truly great character depictions and scenic backdrops.
    • 75 Metascore
    • 50 Critic Score
    In many ways, it's most similar to a game released in 1990: "Dune."
    • 78 Metascore
    • 50 Critic Score
    In the end this product will satisfy only fans absolutely desperate for driving in the dirt.
    • 54 Metascore
    • 50 Critic Score
    Atlantis: Evolution hangs its hat on being an adventure game, but it doesn’t present the fine challenge that those who are serious about the sport expect, plus it includes too much tedium for those who are casual players.
    • 50 Metascore
    • 50 Critic Score
    Sure, there is a deep convoluted plotline and beautiful backdrops, but the deficiencies in interface, action sequences, and conversations are quite serious.
    • 68 Metascore
    • 50 Critic Score
    The multiplayer mode offers less variety in gameplay, and the homogenous characters severely limit the game's depth.
    • 51 Metascore
    • 50 Critic Score
    Alpha Black Zero isn’t a bad game, but it’s hobbled by so many execution problems that it never really catches wind in its sails.
    • 71 Metascore
    • 50 Critic Score
    Essentially a graphics enhancement pack bundled with a short single-player campaign and a title many have already played, all for around 20 dollars after rebate.
    • 61 Metascore
    • 50 Critic Score
    Between interface flaws, its stern focus upon drab and dull key-hunting, and a wholly frustrating inventory system, much of the game's potential magic is lost. In the end, The Messanger's pseudo-historical atmosphere is all that it's got going for it.
    • 65 Metascore
    • 50 Critic Score
    The visuals are fine, but the sound and music are not. The off-road theme is great, but the redneck flavor fizzles completely.
    • 54 Metascore
    • 50 Critic Score
    The game's outdated look and obtuse artificial intelligence make it hard to recommend.
    • 63 Metascore
    • 50 Critic Score
    Indistinct characters, painfully hokey storytelling, poor AI, and a shallow combat system add up to a disappointing experience.
    • 58 Metascore
    • 50 Critic Score
    While the game's flight mechanics and damage model provide some enjoyment, the few missions that ship with the program are uninvolving.
    • 77 Metascore
    • 50 Critic Score
    Completely engrossing, from the horribly narrated opening sequence to the pulse-pounding excitement of the final encounter. What Arx Fatalis lacks in innovation and polish, it more than makes up for in rich atmosphere.
    • 53 Metascore
    • 50 Critic Score
    A mediocre offering. While it has its fun moments, and some of the maps are intriguing, Legends ultimately comes across as lacking ingenuity.
    • 50 Metascore
    • 50 Critic Score
    Falls into line behind countless other film conversions, boasting low production values, an obviously rushed release and highly conventional gameplay that struggles with the controls.
    • 57 Metascore
    • 50 Critic Score
    Lionheart is to RPGs what "Serious Sam" is to first-person shooters: It's a strict genre game that's stripped down to its essence and is pleasantly devoid of the all too common overarching that happens when too many disparate parts are crammed into the same code base for the sake of widening the target audience.
    • 64 Metascore
    • 50 Critic Score
    The gameplay itself lacks any compelling reason to keep at it. Slow, stately and with an emphasis on stealth and absolutely, positively nothing else, the majority of gamers will find themselves bored.
    • 67 Metascore
    • 50 Critic Score
    An occasionally buggy, always laggy and generally sub par release to get there. Crystal Dynamics lost everything they made right in "Soul Reaver 2," as the fluid combat, dexterous hero and grand puzzles have been sacrificed.
    • 66 Metascore
    • 50 Critic Score
    The release stands alone as the darkest disappointment those of us who cherish this franchise have yet encountered.
    • 70 Metascore
    • 50 Critic Score
    Graphics aside, several key issues keep it from reaching the level expected of today's sims, such as: a difficult-to-access multiplayer mode, a mediocre interface, poor sound effects, and harder-than-necessary difficulty.
    • 58 Metascore
    • 50 Critic Score
    Recycled gameplay, overused mechanics and jarring shifts between mini-challenges and exploration will leave you slightly disconnected from the overall experience.
    • 63 Metascore
    • 50 Critic Score
    If you enjoyed the original Echelon, you will no doubt get enjoyment out of this sequel. However, there is not much here that is innovative or that really deepens the gameplay from the original. With little story, mundane missions, and significant control deficiencies, Echelon: Wind Warriors has little to attract new players.
    • 57 Metascore
    • 50 Critic Score
    Full of promise, with a textured plot premise and unorthodox, and at times, stunning visuals. But the sub-par execution of the confusing backstory and lethargic gameplay, confounded by the limited viewing perspective, sinks this release right from the outset.
    • tbd Metascore
    • 50 Critic Score
    There are some good ideas, like the grouping banner and the ability to plunder, that should’ve come off a lot better, but instead thwarted the gameplay.
    • 69 Metascore
    • 50 Critic Score
    Only dedicated fans of side scrollers should tackle this title, as even those enamored with the titular character will be disappointed by the lack of new developments for the Strider franchise, especially after such an extended wait.
    • 44 Metascore
    • 50 Critic Score
    The combat is engaging, but it grows repetitive and is extremely time consuming.
    • 68 Metascore
    • 50 Critic Score
    Starts off slow, gets really good, and then quickly descends into repetitive drudgery.
    • 64 Metascore
    • 50 Critic Score
    There is just so much promise that it's almost unbearably painful to see that potential crippled by a complete and utter lack of content.
    • tbd Metascore
    • 50 Critic Score
    The graphics are pretty and you get what you came for - cheap, mindless action. If you want even a smidgen more, however, pass.
    • 58 Metascore
    • 50 Critic Score
    Unfortunately, for all its intensity, the experience will be very brief indeed as the lack of a multiplayer mode virtually cripples this content-light cartridge.
    • 54 Metascore
    • 50 Critic Score
    A straight vanilla shooter. It does many things well, many things not so well, but nothing exceptionally.

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