Adventure Gamers' Scores

  • Games
For 530 reviews, this publication has graded:
  • 40% higher than the average critic
  • 10% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Sam & Max Episode 204: Chariots of the Dogs
Lowest review score: 20 Crime Scene
Score distribution:
  1. Negative: 66 out of 530
530 game reviews
    • 63 Metascore
    • 60 Critic Score
    All in all, Everlight is a generally pleasing experience, though it could have been much better with a bit more spit and polish.
    • 63 Metascore
    • 50 Critic Score
    An incredible success in virtual tourism — truly brings the island of Capri to life, allowing the user to wander a real-life location at will. Far less successful as a coherent, playable game.
    • 63 Metascore
    • 50 Critic Score
    Unfortunately, there are too many translation problems and story gaps that leave players guessing why things are happening or have come to be. Along with the poor sound quality and invisible gameplay triggers that hinder your progress unnecessarily, the end result is a promising game that never manages to rise above its modest station.
    • 63 Metascore
    • 60 Critic Score
    The CSI games have become better in recent outings, but ultimately this title feels a lot like treading water, and in some respects, a small regression from the last game.
    • 63 Metascore
    • 70 Critic Score
    Puzzle-hungry adventurers look no further: Aura provides an endless number of puzzles, pretty static backgrounds, well-crafted cutscenes and mood music, at the expense of developing any real storyline.
    • 63 Metascore
    • 60 Critic Score
    A short, easy game that unfortunately lacks the characterisation and depth that could have made it more interesting to a wider audience.
    • 63 Metascore
    • 60 Critic Score
    While there are plenty of familiar puzzles to keep players occupied, Subject 13‘s mediocre plot and characterization can’t elevate the experience to the well-rounded adventure it had the potential to be.
    • 63 Metascore
    • 60 Critic Score
    The story of The Raven continues to entertain, but the second chapter fails to reach the heights of the first, with a much shorter run time and a detour from what made the opening chapter so good.
    • 63 Metascore
    • 90 Critic Score
    This is the kind of game that will have you showing up a bit bleary-eyed at work, because you couldn’t quite bring yourself to stop playing late into the night.
    • 63 Metascore
    • 40 Critic Score
    Releasing for a budget price doesn't excuse mediocre puzzle design, heavy repetition and a story with so little coherence.
    • 63 Metascore
    • 70 Critic Score
    If you like mysteries with just a bit of conspiracy in a thoroughly detailed historical setting, Mata Hari is the right adventure for you.
    • 63 Metascore
    • 50 Critic Score
    The gameplay concept is a good one and the license a natural fit, but rather than successfully complementing each other, the end result is a shallow, watered down version of each, neither fully game nor fully show.
    • 63 Metascore
    • 60 Critic Score
    All in all, with such an intriguing premise and strong production values, the developers had the foundation to make a great game, but the corny plot, pretentious writing, uninteresting characters, and some questionable design issues prevent it from achieving its full potential.
    • 63 Metascore
    • 30 Critic Score
    Unless you're a glutton for punishment, avoid 15 Days. There are much better adventure games-or interactive stories, for that matter-to be played.
    • 63 Metascore
    • 60 Critic Score
    Quest for Infamy is an ambitious, often entertaining homage that has all the ingredients for success, but the overall experience is impaired by uneven humour and lacklustre combat.
    • 63 Metascore
    • 40 Critic Score
    Perhaps devoted casual game fans will have some tolerance for this type of hollow experience, but ultimately The Tiny Bang Story's pieces just don't add up to a fulfilling adventure in the end.
    • 62 Metascore
    • 50 Critic Score
    It is much, much easier for me to recommend the game as a free browser-based Flash game than as a commercial product.
    • 62 Metascore
    • 50 Critic Score
    Despite some solid production values, Morningstar: Descent to Deadrock is just too short and uninspired to strongly recommend.
    • 62 Metascore
    • 70 Critic Score
    I should also point out that The Scorpio Ritual is a short game—six to eight hours of play spread across four main locations—and it culminates with an unusually abrupt ending.
    • 62 Metascore
    • 50 Critic Score
    Sadly, the largely static emotion of the narrative and the inconsequential nature of the puzzles don’t flesh out the story to great effect, turning this game into just an average game, rather than a great one.
    • 61 Metascore
    • 70 Critic Score
    A very entertaining game that successfully transcends its edu-tainment leanings.
    • 61 Metascore
    • 60 Critic Score
    A charming yet unassuming adventure through the pantheon of Swedish folklore, Oknytt is good enough to warrant your attention, though it won’t blow you away.
    • 61 Metascore
    • 40 Critic Score
    Fans of the show will enjoy it as a quick diversion; hardcore adventure fans will definitely not get their money's worth.
    • 61 Metascore
    • 40 Critic Score
    Play this game if you enjoy feeling hopeless and frustrated or are just plain curious as to how a game would specifically seek to bring about such a feeling. Otherwise, you'd be wise not to bother.
    • 61 Metascore
    • 80 Critic Score
    The Perils of Man is a well-constructed, compelling adventure full of mechanical contraptions, scientific hubris, impending disaster, and singular courage.
    • 61 Metascore
    • 50 Critic Score
    So if you’re feeling nostalgic for the bygone days of Shadowgate, or simply like your content dark and deep and don’t mind slogging through a world of hurt to get to it, Theresia may just warrant a look.
    • 61 Metascore
    • 60 Critic Score
    Most necessary elements of a winning formula are in place, but Violett desperately needs a story to bind the disparate parts together into a classic experience.
    • 61 Metascore
    • 70 Critic Score
    A short game. A very short game. It wouldn’t be at all difficult to complete it within one sitting, and experienced adventure gamers may zip through within an hour or two. As a comparison, it gives Full Throttle a run for its money for World’s Shortest Adventure Game.
    • 61 Metascore
    • 50 Critic Score
    This game is a quick snack, clocking in for me at about 15 hours. Though rough in a few spots, it has some very interesting puzzles and challenges that I really enjoyed.
    • 60 Metascore
    • 50 Critic Score
    The voice work and graphic design are both well done, if a bit utilitarian, but the dialogue and story need polishing to create a strong immersive atmosphere that a game like this really requires.