AusGamers' Scores

  • Games
For 370 reviews, this publication has graded:
  • 60% higher than the average critic
  • 4% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 3.7 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 The Witcher 3: Wild Hunt
Lowest review score: 18 AMY
Score distribution:
  1. Negative: 23 out of 370
370 game reviews
    • 76 Metascore
    • 74 Critic Score
    Garden Warfare may not be the most ambitious game ever made, but its one with a clear sense of personality and identity, which is more than you can say for a lot of other online shooters.
    • 82 Metascore
    • 74 Critic Score
    It's just a shame that it didn't have some more time behind it, as it seems that the pressures of a 10-year game anniversary were more important than finessing certain areas. My treasured memories haven't been completely destroyed, but the technical woes make this Halo remake more for the fans than anyone else.
    • 77 Metascore
    • 74 Critic Score
    I couldn't get past the lag issues and was also disappointed with the lack of metal included in the setlist. I also question how rewarding, in a game sense, it actually is.
    • 59 Metascore
    • 73 Critic Score
    This is very much a game that Warren Spector wanted to make, not the game his fans wanted him to make; the real fun comes from soaking in the contents of the man's mind, the ideas that govern the world he has created and the ways Disney memorabilia have come together into something grand, rather than from the simple experience of playing through it.
    • 73 Metascore
    • 73 Critic Score
    I'd love to see Rescue and Heist establish a community of players, because they're great modes done well.
    • 58 Metascore
    • 73 Critic Score
    Ninja Gaiden isn't a perfect experience, but it's accessible for newcomers and boasts an addictive gameplay formula that goes a long way to forgiving its detractors.
    • 67 Metascore
    • 72 Critic Score
    This review is based on the Xbox One version of the game, which inexplicably ran very poorly in action-heavy scenes. Considering that this is a game that works on mobile devices, the frequent stuttering and pausing was unwelcome, but never quite enough to really ruin the experience.
    • 81 Metascore
    • 72 Critic Score
    A House Divided is a weaker entry than we’re used to, but that maybe shouldn’t be cause for alarm. The table setting seems to be all in place now for the feast still to come, and even at its most meandering The Walking Dead is still capable of telling an intriguing, frightening story about humanity’s worst impulses.
    • 74 Metascore
    • 72 Critic Score
    For now, I think it means you're better off sticking with Arma II. Underwater missions, accomplished vehicle physics, an impressive array of player stances and fantastic visuals can't make up for a too-big map full of nothing and a handful of missions most computers and servers can't fully handle. I'll tell you what though, Arma III is going to be a great game in 2015.
    • 75 Metascore
    • 72 Critic Score
    Despite some welcome attention to detail in this port, it's still not enough to raise it to the heights of 'must play' for an action RPG whose charm, humour and some genuinely interesting ideas aren't strong enough to battle against how unchallenging it is and how repetitive a lot of tasks can become.
    • 77 Metascore
    • 72 Critic Score
    An enjoyable little slice of action. There's certainly room for improvement, and a Hard mode that doesn't remove all the checkpoints would have been appreciated for those who mastered the harder original and will breeze through this one, but it provides enough moments of pure fun to warrant a look.
    • 72 Metascore
    • 71 Critic Score
    The single player campaign is an exercise in banging your head against brick walls until they break. Depending on the quality of your friends list, the long-term value of Rock of Ages probably lies in the chaotically level playing field of human-versus-human multi-player.
    • 69 Metascore
    • 71 Critic Score
    When I Am Alive broke immersion with any number of the aforementioned flaws, which it did far too regularly, it was easy to chastise it. But when it was taking risks and throwing me into tense situations or decision moments, I couldn't drag myself away.
    • 72 Metascore
    • 70 Critic Score
    It’s not the kind of game that will be remembered down the track, but in the here and now it’s filling a certain gap in the One’s line-up more than adequately.
    • 66 Metascore
    • 70 Critic Score
    Mario & Sonic at the London 2012 Olympic Games includes a great variety of mini-games that are highly fun to play, as well some of your favourite characters from the Mario and Sonic universe. This game is the perfect title to pull out when you have a bunch of friends over at your place.
    • 75 Metascore
    • 70 Critic Score
    Outside of the campaign, playing the sandbox mode, which also provides players with periodic goals ranging from export targets to constructing certain types of buildings, proves to be a more well-rounded experience - even if it lacks the amusing overarching story elements of the campaign.
    • 75 Metascore
    • 70 Critic Score
    In terms of value, DiRT Showdown offers more than enough hours of entertainment for its asking price (one that is quite cheap on PC if you shop around) and serves as a perfect entrée during the wait for DiRT 4.
    • 66 Metascore
    • 70 Critic Score
    This isn't the kind of game that you'll return to once completed, but as something a little different to the usual shooter formula it offers surprising satisfaction.
    • 71 Metascore
    • 70 Critic Score
    Although Armageddon excels in the destruction stakes, combining it with some adrenaline-pumping action and cool special abilities, it leaves you feeling empty with its less-than-enthralling story – well less-than-interesting really – and level after level of tedious objectives.
    • 71 Metascore
    • 70 Critic Score
    Under the surface, not enough has changed to the formula that separates The Elder Scrolls Online from existing free or established properties, and I would find it genuinely hard to recommend to anyone seeking an experience outside of a cosy, well presented, box.
    • 61 Metascore
    • 70 Critic Score
    War in the North is also quite a lengthy game, which although sounds great on paper does work against the overall experience.
    • 76 Metascore
    • 70 Critic Score
    Despite its devotion to performing the necessary post-introduction busywork, and needing to tread water in preparation for future episodes, The Lost Lords remains entertaining.
    • 63 Metascore
    • 70 Critic Score
    It is fun. A hell of a lot of fun, actually. But the inverse is, unfortunately, true when your team isn’t work together, or you’re being dominated by an opposing team that has its shit together.
    • 78 Metascore
    • 70 Critic Score
    Don’t Starve’s singular focus, wrapped up in a deadly dance between threat and empowerment, is also its biggest flaw. There is no horizon to strive for. The attrition-based gameplay is initially interesting and temporarily engaging, but lacks any lasting impact on the world.
    • 76 Metascore
    • 70 Critic Score
    Smoke and Mirrors establishes that The Wolf Among Us will likely be worth seeing through, although whether it’s worth doing so now or waiting for the season’s end is a more open question than one might have anticipated at the end of the first episode.
    • 82 Metascore
    • 70 Critic Score
    SSX
    SSX from EA Sports is back, edging slightly closer to a realistic feel of where snowboarding is and may be heading, while still maintaining the huge and impossible we've come to love from previous SSX releases.
    • 83 Metascore
    • 70 Critic Score
    It would be hard to imagine coming into this game uninitiated to hockey and the NHL, which is definitely the game's downfall. I'd much prefer to see such a great game for an incredible sport reach more people with every release.
    • 64 Metascore
    • 70 Critic Score
    Mad Riders has the feel of something whipped up between bigger projects to keep the teams at Techland energised. That's not meant to be an insult, mind, as it feels like the sort of game that would have been fun to work on and design, which carries over into the experience of playing it.
    • 78 Metascore
    • 70 Critic Score
    This is a minor episode, as second episodes in episodic game series often tend to be, but there’s nothing here that hints that the rest of the season won’t be strong.
    • 84 Metascore
    • 70 Critic Score
    I think EA needs to go back to the drawing board on its interpretation of unpredictability's role in sports games, because while it might make the game look more realistic to watch, it makes it feel frustrating to play.