CD-Action's Scores

  • Games
For 1,566 reviews, this publication has graded:
  • 38% higher than the average critic
  • 8% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Legends of Persia
Score distribution:
1566 game reviews
    • 54 Metascore
    • 45 Critic Score
    It's hard to call Captain Morgane a worthwhile game, as it fails on almost every level – from run-of-the-mill story to ugly character models. [September 2012, p.77]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Makes a very bad first impression with its horrible visuals. The gameplay mechanics are rather shallow. I've got prettier, more complex and cheaper games on my iPod touch. [October, p.80]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Team17 did not promise much with this so called “remaster” (higher resolutions, controller support, achievements and improved audio) but still failed to deliver. Menus are in 640 x 480 stretched to fit whatever screen you have, Full HD during matches causes everything to be smaller, not more detailed, the game can’t keep the promised 60 fps and netcode is laughable. [09/2015, p.44]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    A game that tries to merge three genres but is too primitive and not varied enough to keep the player’s attention. [09/2015, p.47]
    • CD-Action
    • 62 Metascore
    • 40 Critic Score
    How long can you stare at birds and globes traveling across the sky? [CD-Action 06/2013, p.79]
    • CD-Action
    • 65 Metascore
    • 40 Critic Score
    When I read that Crusader is slowly becoming the game the developers wanted it to be, I can’t hold back laughter. What are they going to do in Crusader III? Strip the visuals of distinctiveness even more? Simplify the economy further? Remove some more units? [Dec 2014, p.81]
    • CD-Action
    • 46 Metascore
    • 40 Critic Score
    What completely spoils the game is its absolutely disastrous driving model. You’re not driving in Bus Simulator 16, you’re sliding unable to get the feel of the vehicles’ weight and dimensions. It’s a chore, not a pleasure. [06/2016, p.55]
    • CD-Action
    • 61 Metascore
    • 40 Critic Score
    I could go on for ages pointing out this game’s shortcomings, but what’s the point? It’s a fairly competent shmup, but so underdeveloped, that it’s not worth your time. [03/2014, p.81]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    It looks like a prototype in need of development and moving to a real engine. [03/2014, p.81]
    • CD-Action
    • 47 Metascore
    • 40 Critic Score
    Do you remember Cities XL from 2009? Or Cities XL 2011? Or Cities XL 2012? Or Cities XL Platinum? Cities XXL is the same game, just with a new price tag. [04/2015, p.65]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Trainz Driver 2016 is nothing more than a paid demo of Trainz: A New Era and it would be wise to steer clear of it. [06/2016, p.61]
    • CD-Action
    • 75 Metascore
    • 40 Critic Score
    I honestly don’t know who was the intended target group for Sorcerer King. There’s almost nothing fresh in this game to attract those who avoided 4X strategies and the genre’s veterans will snarl with disgust and return to much more complex Age of Wonders III. [10/2015, p.66]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    A gorgeous but shallow card game for casual gamers. [02/2016, p.68]
    • CD-Action
    • 54 Metascore
    • 40 Critic Score
    A flop in every aspect – should do time. [CD-Action 04/2013, p.74]
    • CD-Action
    • 59 Metascore
    • 40 Critic Score
    A disappointment developed by amateurs who were unable to utilize capabilities of Unreal Engine 4 and I presume chose the dream setting to avoid writing a coherent story. [11/2015, p.41]
    • CD-Action
    • 70 Metascore
    • 40 Critic Score
    The Sims 4 is just a foundation of a game. How would you react if you bought a new Elder Scrolls game and realized that half of the cities are unavailable (because TES6: World Adventures is around the corner), there are only 4 weapons (TES6: Accessories), you can’t ride horses (TES6: Pets), there are only 12 quests (TES6: Careers), 2 guilds (TES6: Friends) and 3 spells (TES6: Supernatural)? [Nov 2014, p.50]
    • CD-Action
    • 67 Metascore
    • 40 Critic Score
    Train Simulator 2014 is very boring – you spend most of your time looking out for the next semaphore and missing GTA V. [12/2013, p.70]
    • CD-Action
    • 66 Metascore
    • 40 Critic Score
    It spawns enemies behind your back, fails to improve lame AI and contains a range of bugs (e.g. enemies hitting you through a closed gate). BioWare failed to convince me that they are capable of learning from their mistakes. [Sept 2011, p.65]
    • CD-Action
    • 61 Metascore
    • 40 Critic Score
    It seems that the vision of a perfect, expansive game merging features of an FPS and a nonlinear RPG just outgrew the capabilities of a small studio. To start the adventure you'll first have to face one of the most inconvenient and ugly user interfaces I've ever seen. Then you have to create a character without a decent explanation of the game's RPG system, so you can end up with one that doesn't suite the playing style that E.Y.E quickly forces you to adopt. You can easily lose track of the story because the game fails to present it properly. Shooting works fine but the enemy AI sadly doesn't and Source engine delivers outdated visuals. [Sept 2011, p.70]
    • CD-Action
    • 71 Metascore
    • 40 Critic Score
    How to design an indie game to have it published on Sony’s platforms? It’s easy. The game just has to look nice and there may be some crumbs of gameplay in there somewhere. But not necessarily. If there’s no gameplay, you just call it ‘an experience’, not a game, and everything’s fine. [Nov 2014, p.73]
    • CD-Action
    • 59 Metascore
    • 40 Critic Score
    Snoopy’s Grand Adventure is not grand in any way. It’s a slightly amateurish, sluggish and rather boring platformer that might perhaps appeal to those kids who haven’t played better games yet. [01/2016, p.73]
    • CD-Action
    • 64 Metascore
    • 40 Critic Score
    The idea behind Gods Will Be Watching is not bad at all, the prototype was promising, the Kickstarter campaign was successful, but after 15 minutes of playing I was furious. Gods might be watching, but whether you live or die is decided by a random number generator, not them. [10/2014, p.60]
    • CD-Action
    • 50 Metascore
    • 40 Critic Score
    I would turn a blind eye to a non-existing level of challenge posed by Yaiba and to excessively simplified combat system, but why is the hero such a yokel?! [06/2014, p.50]
    • CD-Action
    • 59 Metascore
    • 40 Critic Score
    All the fights against generic enemies look the same and get boring even faster than the shallow plot and repetitive quests. If you're looking for sleeping pills that also induce nausea I can recommend Faery. [July 2011, p.75]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    You can spend an hour with Mighty Micros and have a pretty good time, but then you will uninstall it without a second thought. [05/2016, p.75]
    • CD-Action
    • 55 Metascore
    • 40 Critic Score
    You often have to turn a blind eye to independent games’ shortcomings to enjoy the gameplay, but Darkout is so sloppy that the only reasonable thing to do is deleting the local content. How about a tutorial that can permanently block your progress even if you closely follow the onscreen instructions? [02/2014, p.61]
    • CD-Action
    • 59 Metascore
    • 40 Critic Score
    Calling a game with a gameplay based on shadows a shadow of what it could’ve been is a cheap trick. So is joking that Contrast contrasts with the vision of itself depicted in the previews and press releases. Still I couldn’t resist to do both because what we got is a half-baked mediocrity that has too little good moments but loads of wasted potential. [02/2014, p.62]
    • CD-Action
    • 41 Metascore
    • 40 Critic Score
    If Gothic's evolution is to look like this, we're better off without the next entry in the series. [April 2012, p.75]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Shallow gameplay makes you slash and break possessed chairs, pots and other home appliances in a primitive turn-based minigame. [02/2014, p.69]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Three new maps and no gameplay additions. Expedition is just not worth buying. [Sept 2014, p.69]
    • CD-Action