CD-Action's Scores

  • Games
For 888 reviews, this publication has graded:
  • 40% higher than the average critic
  • 7% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 5.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Dark Souls II
Lowest review score: 10 Unearthed: Trail of Ibn Battuta
Score distribution:
888 game reviews
    • 59 Metascore
    • 40 Critic Score
    Calling a game with a gameplay based on shadows a shadow of what it could’ve been is a cheap trick. So is joking that Contrast contrasts with the vision of itself depicted in the previews and press releases. Still I couldn’t resist to do both because what we got is a half-baked mediocrity that has too little good moments but loads of wasted potential. [02/2014, p.62]
    • CD-Action
    • 55 Metascore
    • 40 Critic Score
    A weak attempt to suck some cash out of Saint Seiya fans. [02/2014, p.75]
    • CD-Action
    • 62 Metascore
    • 40 Critic Score
    The developers said out loud that Goat Simulator is not worth buying unless you come across their game on some sale. And they are right. [05/2014, p.69]
    • CD-Action
    • 50 Metascore
    • 40 Critic Score
    I would turn a blind eye to a non-existing level of challenge posed by Yaiba and to excessively simplified combat system, but why is the hero such a yokel?! [06/2014, p.50]
    • CD-Action
    • 65 Metascore
    • 40 Critic Score
    A feeble attempt to rip off Broken Sword. [08/2014, p.65]
    • CD-Action
    • 61 Metascore
    • 40 Critic Score
    The most interesting bad game of this generation and the ugliest I’ve seen on PS3 in last couple of years. Only for Nier and Drakengard fans. [08/2014, p.70]
    • CD-Action
    • 64 Metascore
    • 40 Critic Score
    The idea behind Gods Will Be Watching is not bad at all, the prototype was promising, the Kickstarter campaign was successful, but after 15 minutes of playing I was furious. Gods might be watching, but whether you live or die is decided by a random number generator, not them. [10/2014, p.60]
    • CD-Action
    • 70 Metascore
    • 40 Critic Score
    The Sims 4 is just a foundation of a game. How would you react if you bought a new Elder Scrolls game and realized that half of the cities are unavailable (because TES6: World Adventures is around the corner), there are only 4 weapons (TES6: Accessories), you can’t ride horses (TES6: Pets), there are only 12 quests (TES6: Careers), 2 guilds (TES6: Friends) and 3 spells (TES6: Supernatural)? [Nov 2014, p.50]
    • CD-Action
    • 71 Metascore
    • 40 Critic Score
    How to design an indie game to have it published on Sony’s platforms? It’s easy. The game just has to look nice and there may be some crumbs of gameplay in there somewhere. But not necessarily. If there’s no gameplay, you just call it ‘an experience’, not a game, and everything’s fine. [Nov 2014, p.73]
    • CD-Action
    • 65 Metascore
    • 40 Critic Score
    When I read that Crusader is slowly becoming the game the developers wanted it to be, I can’t hold back laughter. What are they going to do in Crusader III? Strip the visuals of distinctiveness even more? Simplify the economy further? Remove some more units? [Dec 2014, p.81]
    • CD-Action
    • 49 Metascore
    • 35 Critic Score
    If you are really dying to taste some carnage on wheels, don't be shy and buy Twisted Metal. Wheels of Destruction is so low budget it hurts. [July 2012, p.85]
    • CD-Action
    • 35 Metascore
    • 35 Critic Score
    Only a madman could pay a full retail price for this game. [September 2012, p.79]
    • CD-Action
    • 41 Metascore
    • 35 Critic Score
    It's not an appropriate tribute to one of the greatest icons of popular culture. It's a little abomination conceived out of love for money. [CD-Action 13/2012, p.68]
    • CD-Action
    • 41 Metascore
    • 35 Critic Score
    There are some mildly satisfying moments in Dark, but most of the time you’re stuck between boredom and frustration. [CD-Action 10/2013, p.67]
    • CD-Action
    • 62 Metascore
    • 35 Critic Score
    Repetitive, boring and pretentious. It’s not how you make an ambitious game. [03/2014, p.59]
    • CD-Action
    • 45 Metascore
    • 35 Critic Score
    It was a good enough mobile game, but on PC it’s terrible, devoid of everything that made Human Revolution a success. [06/2014, p.61]
    • CD-Action
    • 49 Metascore
    • 30 Critic Score
    A grotesque game that makes you run around in circles in three small areas filled with endlessly respawning enemies and proofs of developer's incompetence. Daggerdale is dumb, tiresome and extremely bugged. [July 2011, p.80]
    • CD-Action
    • 73 Metascore
    • 30 Critic Score
    9mm
    They say size isn't important but clearly 9mm is not enough. A major failure by Gameloft – the game is mediocre at best and laughable at worst. [August 2011, p.74]
    • CD-Action
    • 45 Metascore
    • 30 Critic Score
    You can't come up with an idea for an interesting, varied gameplay, your budget is very limited and your breathtaking script is being digested by a dog? Don't worry – just make another mediocre zombie game and publish it on Steam. Someone will buy it. [September 2011, p.73]
    • CD-Action
    • 38 Metascore
    • 30 Critic Score
    It could seem that Painkiller franchise cannot be watered down any further. Wrong! [May 2012, p.60]
    • CD-Action
    • 41 Metascore
    • 30 Critic Score
    Instead of a breathtaking war spectacle it offers a half-baked puppet show that just can't fool anybody. [June 2012, p.75]
    • CD-Action
    • 55 Metascore
    • 30 Critic Score
    There's nothing worth praising in Iron Front: Liberation 1944. [August 2012, p.81]
    • CD-Action
    • 47 Metascore
    • 30 Critic Score
    To keep things short and sweet: I see no reasons to play MMA Onslaught. Bellator licence and a handful of well recreated real fighters mean nothing if the game itself is lousy. [10/2012, p.65]
    • CD-Action
    • 57 Metascore
    • 30 Critic Score
    'An ambitious story' turned out to be a compilation of clichés realized in a trivial way and dragged down by laughable combat, linearity and overall poor quality. [CD-Action 13/2012, p.73]
    • CD-Action
    • 68 Metascore
    • 30 Critic Score
    It's been ages since I wasted 5 hours so pointlessly. I felt like a victim of an exceptionally malicious prank. [1/2013, p.67]
    • CD-Action
    • 49 Metascore
    • 30 Critic Score
    It’s possible that this game can be saved – the announced patches seem reasonable. But right now it’s better to stay away from Ace of Spades.[CD-Action 02/2013, p.61]
    • CD-Action
    • 48 Metascore
    • 30 Critic Score
    Karateka is just a series of painfully repetitive QTE. The idea of combining a brawler with a rhythm game is cool but in my opinion it’s not enough for anything more than a minigame in some bigger title.[CD-Action 02/2013, p.63]
    • CD-Action
    • 56 Metascore
    • 30 Critic Score
    A messed up PC port of an interesting console title. The game is horribly unresponsive when you use mouse and keyboard, the connection lags are awful and it’s hard to find people to play with. [11/2013, p.86]
    • CD-Action
    • 35 Metascore
    • 30 Critic Score
    Dear Kung Fu Factory, please try harder next time, because you showed some potential, but I had to look for it through a microscope. [13/2013, p.73]
    • CD-Action
    • 74 Metascore
    • 30 Critic Score
    A poorly animated, unbalanced game that I didn’t enjoy at all. Although it does offer a lot of different punches, kicks and throws, its gameplay resembles a long, boring QTE. [13/2013, p.74]
    • CD-Action