CD-Action's Scores

  • Games
For 733 reviews, this publication has graded:
  • 41% higher than the average critic
  • 7% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Mass Effect 3
Lowest review score: 10 Fast & Furious: Showdown
Score distribution:
  1. Negative: 79 out of 733
733 game reviews
    • 74 Metascore
    • 30 Critic Score
    A poorly animated, unbalanced game that I didn’t enjoy at all. Although it does offer a lot of different punches, kicks and throws, its gameplay resembles a long, boring QTE. [13/2013, p.74]
    • 73 Metascore
    • 30 Critic Score
    9mm
    They say size isn't important but clearly 9mm is not enough. A major failure by Gameloft – the game is mediocre at best and laughable at worst. [August 2011, p.74]
    • 68 Metascore
    • 30 Critic Score
    It's been ages since I wasted 5 hours so pointlessly. I felt like a victim of an exceptionally malicious prank. [1/2013, p.67]
    • 67 Metascore
    • 40 Critic Score
    Train Simulator 2014 is very boring – you spend most of your time looking out for the next semaphore and missing GTA V. [12/2013, p.70]
    • 66 Metascore
    • 20 Critic Score
    Clearly some people think that it's enough to hop on the indie bandwagon to make a buck. Don't waste your time on Colour Bind. [12/2012, p.88]
    • 66 Metascore
    • 40 Critic Score
    It spawns enemies behind your back, fails to improve lame AI and contains a range of bugs (e.g. enemies hitting you through a closed gate). BioWare failed to convince me that they are capable of learning from their mistakes. [Sept 2011, p.65]
    • 66 Metascore
    • 30 Critic Score
    Instead of bothering with problems of characters in this not so deep and not so ambitious game, you should go and talk to real people you care about. [02/2014 2014, p.66]
    • 66 Metascore
    • 20 Critic Score
    The last time I saw such a bad game was... damn, I don't even remember when it was. It's boring, ugly, suffers of bad programming and violates your ears with abysmal music. [October, p.80]
    • 65 Metascore
    • 25 Critic Score
    People who gave us the excellent Slender: The Eight Pages suddenly ceased to understand what makes a good horror. [CD-Action 06/2013, p.69]
    • 65 Metascore
    • 40 Critic Score
    The style of poorly executed visuals is in discord with the atmosphere that Pendulo Studios tried to create. Yesterday is also too easy and generally just not worth spending 4 hours with it. [May 2012, p.78]
    • 62 Metascore
    • 40 Critic Score
    Nazi Zombie Army is bland, not very original and unpleasant to play. The best thing about this game is the title. [CD-Action 05/2013, p.81]
    • 62 Metascore
    • 40 Critic Score
    How long can you stare at birds and globes traveling across the sky? [CD-Action 06/2013, p.79]
    • 62 Metascore
    • 35 Critic Score
    Repetitive, boring and pretentious. It’s not how you make an ambitious game. [03/2014, p.59]
    • 61 Metascore
    • 40 Critic Score
    It seems that the vision of a perfect, expansive game merging features of an FPS and a nonlinear RPG just outgrew the capabilities of a small studio. To start the adventure you'll first have to face one of the most inconvenient and ugly user interfaces I've ever seen. Then you have to create a character without a decent explanation of the game's RPG system, so you can end up with one that doesn't suite the playing style that E.Y.E quickly forces you to adopt. You can easily lose track of the story because the game fails to present it properly. Shooting works fine but the enemy AI sadly doesn't and Source engine delivers outdated visuals. [Sept 2011, p.70]
    • 59 Metascore
    • 45 Critic Score
    Boss battles are tedious and companion's AI is disastrous (which might explain why the puzzles are so basic and repetitive – that dumb rabbit probably wouldn't handle anything more elaborate). And it's not really a game for kids because on occasion it's rather difficult (partly due to abysmal jumping mechanics). Each time I put the controller aside after playing this painfully generic game, I was tired and bored. And I hated my job a little. [1/2013, p.60]
    • 59 Metascore
    • 40 Critic Score
    Calling a game with a gameplay based on shadows a shadow of what it could’ve been is a cheap trick. So is joking that Contrast contrasts with the vision of itself depicted in the previews and press releases. Still I couldn’t resist to do both because what we got is a half-baked mediocrity that has too little good moments but loads of wasted potential. [02/2014, p.62]
    • 59 Metascore
    • 40 Critic Score
    All the fights against generic enemies look the same and get boring even faster than the shallow plot and repetitive quests. If you're looking for sleeping pills that also induce nausea I can recommend Faery. [July 2011, p.75]
    • 58 Metascore
    • 40 Critic Score
    It’s a sort of realistic Micro Machines – a good idea, but executed poorly. [CD-Action 05/2013, p.79]
    • 56 Metascore
    • 30 Critic Score
    A messed up PC port of an interesting console title. The game is horribly unresponsive when you use mouse and keyboard, the connection lags are awful and it’s hard to find people to play with. [11/2013, p.86]
    • 56 Metascore
    • 40 Critic Score
    I have no idea why someone decided that MUD is worthy of a 'Triple A' price. The developers couldn't even decide whether they wanted to do an arcade game or a hardcore simulation. [July 2012, p.84]
    • 55 Metascore
    • 45 Critic Score
    It’s not a new Rayman or even half of Ratchet & Clank. Kids should not burst our crying if you give them Zack Zero to play but why would you do that if there is plenty of other, better platformers? [CD-Action 08/2013, p.85]
    • 55 Metascore
    • 30 Critic Score
    'An ambitious story' turned out to be a compilation of clichés realized in a trivial way and dragged down by laughable combat, linearity and overall poor quality. [CD-Action 13/2012, p.73]
    • 55 Metascore
    • 30 Critic Score
    There's nothing worth praising in Iron Front: Liberation 1944. [August 2012, p.81]
    • 55 Metascore
    • 40 Critic Score
    You often have to turn a blind eye to independent games’ shortcomings to enjoy the gameplay, but Darkout is so sloppy that the only reasonable thing to do is deleting the local content. How about a tutorial that can permanently block your progress even if you closely follow the onscreen instructions? [02/2014, p.61]
    • 55 Metascore
    • 40 Critic Score
    A weak attempt to suck some cash out of Saint Seiya fans. [02/2014, p.75]
    • 54 Metascore
    • 25 Critic Score
    An awfully boring, repetitive and uninspired game that does absolutely nothing to show PS4’s capabilities but a lot to ruin your day. [01/2014, p.66]
    • 54 Metascore
    • 40 Critic Score
    There’s no creativity here, no passion. What’s more, developers decided to leave out most of the interesting elements from the previous games of the series. [CD-Action 06/2013, p.66]
    • 54 Metascore
    • 45 Critic Score
    It's hard to call Captain Morgane a worthwhile game, as it fails on almost every level – from run-of-the-mill story to ugly character models. [September 2012, p.77]
    • 54 Metascore
    • 40 Critic Score
    A flop in every aspect – should do time. [CD-Action 04/2013, p.74]
    • 52 Metascore
    • 40 Critic Score
    Nightmares turn to reality. People start dying. Mainly of boredom. Sluggish story is Alpha Polaris' biggest drawback – you can fall asleep in front of the screen before things start to get interesting. Some ideas (like the possibility of solving some puzzles with a couple different objects) deserve acknowledgement but it's not enough when everything else is lame. [August 2011, p.57]