CD-Action's Scores

  • Games
For 888 reviews, this publication has graded:
  • 40% higher than the average critic
  • 7% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 5.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Dark Souls II
Lowest review score: 10 Unearthed: Trail of Ibn Battuta
Score distribution:
888 game reviews
    • 74 Metascore
    • 30 Critic Score
    A poorly animated, unbalanced game that I didn’t enjoy at all. Although it does offer a lot of different punches, kicks and throws, its gameplay resembles a long, boring QTE. [13/2013, p.74]
    • CD-Action
    • 73 Metascore
    • 20 Critic Score
    A great example of an eyesore spit out by indie devs convinced that only the story matters. The worst part is that they had no idea how to write the story to avoid it being a cliché running with the pack of sad, moving indie games. [08/2014, p.69]
    • CD-Action
    • 73 Metascore
    • 30 Critic Score
    9mm
    They say size isn't important but clearly 9mm is not enough. A major failure by Gameloft – the game is mediocre at best and laughable at worst. [August 2011, p.74]
    • CD-Action
    • 71 Metascore
    • 40 Critic Score
    How to design an indie game to have it published on Sony’s platforms? It’s easy. The game just has to look nice and there may be some crumbs of gameplay in there somewhere. But not necessarily. If there’s no gameplay, you just call it ‘an experience’, not a game, and everything’s fine. [Nov 2014, p.73]
    • CD-Action
    • 70 Metascore
    • 40 Critic Score
    The Sims 4 is just a foundation of a game. How would you react if you bought a new Elder Scrolls game and realized that half of the cities are unavailable (because TES6: World Adventures is around the corner), there are only 4 weapons (TES6: Accessories), you can’t ride horses (TES6: Pets), there are only 12 quests (TES6: Careers), 2 guilds (TES6: Friends) and 3 spells (TES6: Supernatural)? [Nov 2014, p.50]
    • CD-Action
    • 68 Metascore
    • 45 Critic Score
    Isn’t it high time to stop resurrecting this stale series? [07/2014, p.60]
    • CD-Action
    • 68 Metascore
    • 30 Critic Score
    It's been ages since I wasted 5 hours so pointlessly. I felt like a victim of an exceptionally malicious prank. [1/2013, p.67]
    • CD-Action
    • 67 Metascore
    • 40 Critic Score
    Train Simulator 2014 is very boring – you spend most of your time looking out for the next semaphore and missing GTA V. [12/2013, p.70]
    • CD-Action
    • 66 Metascore
    • 20 Critic Score
    Clearly some people think that it's enough to hop on the indie bandwagon to make a buck. Don't waste your time on Colour Bind. [12/2012, p.88]
    • CD-Action
    • 66 Metascore
    • 40 Critic Score
    It spawns enemies behind your back, fails to improve lame AI and contains a range of bugs (e.g. enemies hitting you through a closed gate). BioWare failed to convince me that they are capable of learning from their mistakes. [Sept 2011, p.65]
    • CD-Action
    • 66 Metascore
    • 30 Critic Score
    Instead of bothering with problems of characters in this not so deep and not so ambitious game, you should go and talk to real people you care about. [02/2014 2014, p.66]
    • CD-Action
    • 66 Metascore
    • 20 Critic Score
    The last time I saw such a bad game was... damn, I don't even remember when it was. It's boring, ugly, suffers of bad programming and violates your ears with abysmal music. [October, p.80]
    • CD-Action
    • 65 Metascore
    • 40 Critic Score
    When I read that Crusader is slowly becoming the game the developers wanted it to be, I can’t hold back laughter. What are they going to do in Crusader III? Strip the visuals of distinctiveness even more? Simplify the economy further? Remove some more units? [Dec 2014, p.81]
    • CD-Action
    • 65 Metascore
    • 25 Critic Score
    People who gave us the excellent Slender: The Eight Pages suddenly ceased to understand what makes a good horror. [CD-Action 06/2013, p.69]
    • CD-Action
    • 65 Metascore
    • 40 Critic Score
    A feeble attempt to rip off Broken Sword. [08/2014, p.65]
    • CD-Action
    • 65 Metascore
    • 40 Critic Score
    The style of poorly executed visuals is in discord with the atmosphere that Pendulo Studios tried to create. Yesterday is also too easy and generally just not worth spending 4 hours with it. [May 2012, p.78]
    • CD-Action
    • 64 Metascore
    • 40 Critic Score
    The idea behind Gods Will Be Watching is not bad at all, the prototype was promising, the Kickstarter campaign was successful, but after 15 minutes of playing I was furious. Gods might be watching, but whether you live or die is decided by a random number generator, not them. [10/2014, p.60]
    • CD-Action
    • 62 Metascore
    • 40 Critic Score
    The developers said out loud that Goat Simulator is not worth buying unless you come across their game on some sale. And they are right. [05/2014, p.69]
    • CD-Action
    • 62 Metascore
    • 35 Critic Score
    Repetitive, boring and pretentious. It’s not how you make an ambitious game. [03/2014, p.59]
    • CD-Action
    • 62 Metascore
    • 40 Critic Score
    Nazi Zombie Army is bland, not very original and unpleasant to play. The best thing about this game is the title. [CD-Action 05/2013, p.81]
    • CD-Action
    • 62 Metascore
    • 40 Critic Score
    How long can you stare at birds and globes traveling across the sky? [CD-Action 06/2013, p.79]
    • CD-Action
    • 61 Metascore
    • 40 Critic Score
    It seems that the vision of a perfect, expansive game merging features of an FPS and a nonlinear RPG just outgrew the capabilities of a small studio. To start the adventure you'll first have to face one of the most inconvenient and ugly user interfaces I've ever seen. Then you have to create a character without a decent explanation of the game's RPG system, so you can end up with one that doesn't suite the playing style that E.Y.E quickly forces you to adopt. You can easily lose track of the story because the game fails to present it properly. Shooting works fine but the enemy AI sadly doesn't and Source engine delivers outdated visuals. [Sept 2011, p.70]
    • CD-Action
    • 61 Metascore
    • 40 Critic Score
    The most interesting bad game of this generation and the ugliest I’ve seen on PS3 in last couple of years. Only for Nier and Drakengard fans. [08/2014, p.70]
    • CD-Action
    • 59 Metascore
    • 45 Critic Score
    Boss battles are tedious and companion's AI is disastrous (which might explain why the puzzles are so basic and repetitive – that dumb rabbit probably wouldn't handle anything more elaborate). And it's not really a game for kids because on occasion it's rather difficult (partly due to abysmal jumping mechanics). Each time I put the controller aside after playing this painfully generic game, I was tired and bored. And I hated my job a little. [1/2013, p.60]
    • CD-Action
    • 59 Metascore
    • 40 Critic Score
    Calling a game with a gameplay based on shadows a shadow of what it could’ve been is a cheap trick. So is joking that Contrast contrasts with the vision of itself depicted in the previews and press releases. Still I couldn’t resist to do both because what we got is a half-baked mediocrity that has too little good moments but loads of wasted potential. [02/2014, p.62]
    • CD-Action
    • 59 Metascore
    • 40 Critic Score
    All the fights against generic enemies look the same and get boring even faster than the shallow plot and repetitive quests. If you're looking for sleeping pills that also induce nausea I can recommend Faery. [July 2011, p.75]
    • CD-Action
    • 59 Metascore
    • 30 Critic Score
    I hate it when developers use pompous artsy nonsense to hide the fact that their game has nothing to offer in terms of gameplay. Entwined is a primitive arcade game with an obnoxiously pretentious ‘love story’. [Sept 2014, p.67]
    • CD-Action
    • 59 Metascore
    • 45 Critic Score
    I expected Murdered to be an interesting, modern adventure game. Instead I got a very shallow story paired with irritating gameplay mechanics. [08/2014, p.52]
    • CD-Action
    • 58 Metascore
    • 40 Critic Score
    It’s a sort of realistic Micro Machines – a good idea, but executed poorly. [CD-Action 05/2013, p.79]
    • CD-Action
    • 57 Metascore
    • 30 Critic Score
    'An ambitious story' turned out to be a compilation of clichés realized in a trivial way and dragged down by laughable combat, linearity and overall poor quality. [CD-Action 13/2012, p.73]
    • CD-Action