Cheat Code Central's Scores

  • Games
For 6,045 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Viewtiful Joe
Lowest review score: 0 High Rollers Casino
Score distribution:
6,045 game reviews
    • 49 Metascore
    • 48 Critic Score
    It's decent, but never goes the extra distance. Overall the game is dark, making a lot of the detail difficult to see. There's just a bit too much of the vision modes which seems to be a cheap way out of rendering detailed characters and environments.
    • 46 Metascore
    • 48 Critic Score
    There's a campaign that lasts six hours and an arcade mode, but if the gameplay's no fun, why bother?
    • 43 Metascore
    • 48 Critic Score
    The game is fun for the first hour, perhaps two, but after that, you've already done everything there is to do besides repeating the process many more times.
    • 49 Metascore
    • 48 Critic Score
    Digimon: World Championship feels a lot like the little handheld virtual pets that inspired it. While this is great for a trip down memory lane, it just doesn't work as a standalone game.
    • tbd Metascore
    • 48 Critic Score
    This is definitely one race to avoid at all costs.
    • 35 Metascore
    • 48 Critic Score
    It would be nice to play as each character in a Gauntlet-style format, but the lack of distinctive abilities for each of the four characters puts the kibosh on that dream. One could surmise that this game was doomed from the start.
    • tbd Metascore
    • 48 Critic Score
    Crash, a once center stage mascot, plays like an exhausted hero of yesteryear, and it may be time for him to take some time off the video game scene to recollect his once keen gaming senses.
    • 56 Metascore
    • 48 Critic Score
    Some events are decent; others are downright terrible. Multiplayer can be okay, but the learning curve is too steep for the title's intended audience.
    • 46 Metascore
    • 48 Critic Score
    There are enough games that you might find some slight enjoyment out of a couple of them, but overall, it's a low-quality offering.
    • 47 Metascore
    • 48 Critic Score
    It's a shame that a clever concept was not given the care required to shape an epic quest with a completely fresh hero. From the short story and flaccid combat to the poor technical skill in the music and visuals, a few scattered collectibles and a handful of Achievements/Trophies are not enough to justify a sixty dollar purchase. In fact, it's probably not even worth the few dollars to rent unless you're a diehard fan of the series who must play every game, whether good or bad.
    • 50 Metascore
    • 48 Critic Score
    It's a shame that a clever concept was not given the care required to shape an epic quest with a completely fresh hero. From the short story and flaccid combat to the poor technical skill in the music and visuals, a few scattered collectibles and a handful of Achievements/Trophies are not enough to justify a sixty dollar purchase. In fact, it's probably not even worth the few dollars to rent unless you're a diehard fan of the series who must play every game, whether good or bad.
    • 44 Metascore
    • 48 Critic Score
    The animation is jerky and robotic. The dialog is juvenile but the voiceacting is some of the worst I've heard. The director must have been sick that day and let the non-English-speaking cleaning lady handle voiceover recordings.
    • tbd Metascore
    • 48 Critic Score
    Less of an event and more of a chore.
    • 60 Metascore
    • 48 Critic Score
    If you must experience MySims Agents, it looks like the Wii version is going to be your best bet, as the DS version just doesn't get the job done.
    • 66 Metascore
    • 48 Critic Score
    FFXI is a very hard sell to anyone that is new to the franchise. The easiest word to describe it is drudgery, what with its excessive traveling times, difficult leveling structure, and level requirements for anything cool.
    • 43 Metascore
    • 48 Critic Score
    Games are hard to control, repetitive, and not very fun. Single-player mode is tedious. Play value is how much the game has to offer, not just replayability.
    • 34 Metascore
    • 48 Critic Score
    Trust me, you aren't missing anything by passing this game up. Optimus Prime is dead, and it's this game that killed him.
    • 49 Metascore
    • 48 Critic Score
    A weak attempt at making college football more accessible to the much-exaggerated, casual Wii demographic. Most players will find this game utterly dull and a waste of their time and money. This is a title that should only be purchased for very young gamers.
    • 32 Metascore
    • 48 Critic Score
    In small doses, Pool Party is capable of providing some entertainment, but marathon single-player sessions just seem pointless. Playing against another human opponent is the better way to go, and it extends the playability significantly.
    • 60 Metascore
    • 48 Critic Score
    While I think that the Wii version of this game could have been great, the uninspiring use of the motion-sensing controls in combat detract from the game's enjoyment. I found myself wishing that I could just hit buttons to attack instead of pointlessly shaking the controllers back and forth.
    • 40 Metascore
    • 48 Critic Score
    A unique and fun game. Unfortunately, the game will only take between one and three hours to play through. Since there is no multiplayer or alternate play modes besides trial (playing levels over again to beat high scores), there is a serious lack of play value. This game was truly different, but ultimately, poorly executed.
    • 43 Metascore
    • 48 Critic Score
    The game is fun for the first hour, perhaps two, but after that, you've already done everything there is to do besides repeating the process many more times.
    • 40 Metascore
    • 48 Critic Score
    If you missed out on the slow motion craze a couple of years ago, then this might be the game for you to pick. On second thought, just try to find "Max Payne." The poor execution to the game is where the real harm is in Made Man.
    • 53 Metascore
    • 48 Critic Score
    The game is mildly entertaining for the meager few hours it lasts, but if you're into the homebrew scene, you've already got access to something far more entertaining - and free, I might add.
    • 53 Metascore
    • 48 Critic Score
    Despite its many promises, this game falls short, with redundant gameplay, unreliable controls, and lackluster storytelling.
    • 59 Metascore
    • 48 Critic Score
    Saw
    In the end this game feels less like a thrilling adventure and more like an eight to ten hour endurance test.
    • 56 Metascore
    • 48 Critic Score
    If you like to be tortured, you could just go to the store right now and pick up the game; you'll be very satisfied.
    • tbd Metascore
    • 48 Critic Score
    A barely playable arcade game with no lasting replay value.
    • 53 Metascore
    • 48 Critic Score
    I love what Vicious Cycle and D3Publisher tried to accomplish with Eat Lead: The Return of Matt Hazard. Unfortunately, the satire and humor isn't enough to save the title from its contrived gameplay.
    • 49 Metascore
    • 48 Critic Score
    It's very generic, very hard to control, and it simply doesn't hold your attention. It's not the worst generic fighting game out there, but it's certainly not one of the better ones.

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