Cheat Code Central's Scores

  • Games
For 6,030 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tom Clancy's Splinter Cell Chaos Theory
Lowest review score: 0 High Rollers Casino
Score distribution:
6,030 game reviews
    • 32 Metascore
    • 48 Critic Score
    In small doses, Pool Party is capable of providing some entertainment, but marathon single-player sessions just seem pointless. Playing against another human opponent is the better way to go, and it extends the playability significantly.
    • 61 Metascore
    • 48 Critic Score
    F.E.A.R.: Perseus Mandate is going to have a hard time competing with the new generation of graphics engines out there.
    • tbd Metascore
    • 48 Critic Score
    If you thought Hooked! Real Motion Fishing was going to be the Wii fishing game you've been waiting for, guess again. The poor graphics, terrible music, limited content, and the nearly useless Wi-Fi multiplayer make this another Wii fishing title with almost nothing rewarding to offer.
    • 51 Metascore
    • 48 Critic Score
    Indianapolis 500 Legends is not for everyone. Although it's an arcade racer that virtually anyone can pick up and play, the excitement of driving around the same old track, year after year, wears off in a few hours.
    • 49 Metascore
    • 48 Critic Score
    A classic case of one step forward, two steps back. For all its positive efforts with varied gameplay and the new story elements, the core gameplay remains the same as it has always been, and the poor look of the game and the terrible sound quality really make this game a missed opportunity.
    • 56 Metascore
    • 48 Critic Score
    Think of an offline version of Phantasy Star Online, but with poorer visuals, limited move-sets, uninteresting music, and repetitive gameplay that offers no real rewards. You'd then have the latest Dungeon Explorer.
    • 60 Metascore
    • 48 Critic Score
    While no particular aspect of the game is downright terrible, there's just nothing I can really point to and say, "See, this part of the game is awesome!"
    • 45 Metascore
    • 48 Critic Score
    Graphically, Spaceforce Captains is dated. Sure, it's a budget title, but the continued re-use of explosions animation and the space-as-a-backdrop painting do little freshen things up.
    • 58 Metascore
    • 48 Critic Score
    Hardcore turn-based strategy fans will soon tire of the "in-space" novelty and recognize that Immortals is nothing more than an unoriginal, formulaic budget title.
    • 49 Metascore
    • 48 Critic Score
    A weak attempt at making college football more accessible to the much-exaggerated, casual Wii demographic. Most players will find this game utterly dull and a waste of their time and money. This is a title that should only be purchased for very young gamers.
    • 56 Metascore
    • 48 Critic Score
    The game stood tall and proud on PC, but this port (with its underlying technical issues and wonky controls) doesn't translate the original's epic nature.
    • 41 Metascore
    • 48 Critic Score
    Wacky Racers is still a better cartoon than a game. Crash and Dash is proof of that.
    • 33 Metascore
    • 48 Critic Score
    With only ten levels and no multiple pathways, the game is fairly short on content. You will most likely only play this game for three to five hours, making the forty-dollar price tag seem way too steep to consider it for a purchase. Still, the game can be a lot of fun.
    • 49 Metascore
    • 48 Critic Score
    Digimon: World Championship feels a lot like the little handheld virtual pets that inspired it. While this is great for a trip down memory lane, it just doesn't work as a standalone game.
    • 55 Metascore
    • 48 Critic Score
    Sluggish controls, sloppy animations, and the general feeling that you are playing a PSP game through your Xbox 360 make this game fall far behind its competitors.
    • tbd Metascore
    • 48 Critic Score
    Crash, a once center stage mascot, plays like an exhausted hero of yesteryear, and it may be time for him to take some time off the video game scene to recollect his once keen gaming senses.
    • 43 Metascore
    • 48 Critic Score
    The Mummy: Tomb of the Dragon Emperor is a text-book example of a rushed movie tie-in that does nothing for either the movie or the gaming industry. Leave this Mummy in its wrapper.
    • 55 Metascore
    • 48 Critic Score
    No matter how hard you try, you're going to have trouble having fun with Star Force 2. It does a number of things right, but sadly its battle mechanic is too huge a problem to overlook.
    • 55 Metascore
    • 48 Critic Score
    No matter how hard you try, you're going to have trouble having fun with Star Force 2. It does a number of things right, but sadly its battle mechanic is too huge a problem to overlook.
    • 43 Metascore
    • 48 Critic Score
    Games are hard to control, repetitive, and not very fun. Single-player mode is tedious. Play value is how much the game has to offer, not just replayability.
    • tbd Metascore
    • 48 Critic Score
    This is definitely one race to avoid at all costs.
    • 38 Metascore
    • 48 Critic Score
    Raven Squad starts with a brilliant concept and doesn't bother to flesh it out into a fun or compelling game. It's practically a gift to competing developers. In that regard all it lacks is a note reading, "Here's a template for a hybrid FPS-RTS; do something useful with it, because we don't feel like it."
    • 39 Metascore
    • 48 Critic Score
    Raven Squad starts with a brilliant concept and doesn't bother to flesh it out into a fun or compelling game. It's practically a gift to competing developers. In that regard all it lacks is a note reading, "Here's a template for a hybrid FPS-RTS; do something useful with it, because we don't feel like it."
    • 46 Metascore
    • 48 Critic Score
    I found myself extremely bored by the oversimplified gameplay and poor technical aspects.
    • 56 Metascore
    • 48 Critic Score
    Some events are decent; others are downright terrible. Multiplayer can be okay, but the learning curve is too steep for the title's intended audience.
    • 64 Metascore
    • 48 Critic Score
    In most ways, Exit DS is essentially the same game as the two earlier versions, only with weaker graphics and horrible controls.
    • 53 Metascore
    • 48 Critic Score
    I love what Vicious Cycle and D3Publisher tried to accomplish with Eat Lead: The Return of Matt Hazard. Unfortunately, the satire and humor isn't enough to save the title from its contrived gameplay.
    • 51 Metascore
    • 48 Critic Score
    I love what Vicious Cycle and D3Publisher tried to accomplish with Eat Lead: The Return of Matt Hazard. Unfortunately, the satire and humor isn't enough to save the title from its contrived gameplay.
    • 45 Metascore
    • 48 Critic Score
    Playing online with human opponents adds a bit of longevity to the experience but ultimately NPPL just gets monotonous far too quickly.
    • 44 Metascore
    • 48 Critic Score
    Playing online with human opponents adds a bit of longevity to the experience but ultimately NPPL just gets monotonous far too quickly.