Computer and Video Games' Scores

  • Games
For 1,000 reviews, this publication has graded:
  • 51% higher than the average critic
  • 4% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 0.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Score distribution:
1,000 game reviews
    • 73 Metascore
    • 60 Critic Score
    A game that feels vaguely like chewing an endless pile of cream crackers. The cream crackers of vaguely interesting turn-based combat, interspersed with the odd sultana of story and the out-of-date marshmallow of film footage. [PSW]
    • 64 Metascore
    • 60 Critic Score
    In truth, the puzzles are rather refreshing, not least because you have a gurgling baby to help you who eats literally anything.
    • 77 Metascore
    • 60 Critic Score
    So with the main new feature [First Touch] largely redundant, you're simply left with yet another sluggish, indistinguishable FIFA game. It's also tactically perverse, with defenders lurking on the edge of the box, and forwards showing little inclination to push up.
    • 67 Metascore
    • 60 Critic Score
    To be fair, Capcom is pitching Haunting Ground as 'psychological' horror rather than a straight-ahead survival horror, but that's hardly compensation when the supposedly terrifying lead baddie looks more like 'Sloth' from The Goonies after a bad makeover. [PSW]
    • 68 Metascore
    • 60 Critic Score
    There's a difference between paying homage to and simply recycling old material, something this game fails to appreciate. The graphics might be up there with the forthcoming "Resident Evil 4," but the gameplay owes a huge debt to the first Resident Evil game. [PSW]
    • 64 Metascore
    • 60 Critic Score
    Perhaps the biggest letdown is the driving levels featuring the Batmobile. These commit the worst act of plagiarism since Oasis began ripping off themselves from their third album onwards. [PSW]
    • 70 Metascore
    • 60 Critic Score
    The main problem with Castlevania: Curse of Darkness is its sheer monotony. Most of the levels, although graphically sumptuous, barely vary as you progress through them. But worse than that, the core gameplay itself becomes immensely tedious as you find yourself battling exactly the same set of limited creatures over and over again. [PSW]
    • 61 Metascore
    • 60 Critic Score
    The result looks well tasty, but is hard to swallow. [PSW]
    • 48 Metascore
    • 60 Critic Score
    It's an engaging scrap that just about manages to keep you hooked. Worth taking a chance on if you like fight-heavy action adventures with a seedy, skuzzy undercurrent and plenty of face-smashing. [PSW]
    • 70 Metascore
    • 60 Critic Score
    A more than decent game.
    • 66 Metascore
    • 60 Critic Score
    It's ironic that a game featuring a jawless, semi-putrid swash-buckling skeleton is essentially the re-animated gaming carcass of a 1999 PSone title.
    • 59 Metascore
    • 60 Critic Score
    Retro purists will like it but most will find the gameplay too basic. The graphics and technology behind the game have obviously improved and grown over the years; it's just a pity the same can't be said of the actual gameplay. [PSW]
    • 53 Metascore
    • 60 Critic Score
    It's the Versus mode which stands out - hurling streetlights and taxi cabs at Captain America is no end of fun. [PSW]
    • 66 Metascore
    • 60 Critic Score
    A sprawling adventure that offers plenty, but delivers it in a strangely disjointed format that makes it less than the sum of its many parts. [PSW]
    • 69 Metascore
    • 60 Critic Score
    Unfortunately, the cut-scenes throughout the game just rub salt into the wound, their slick animations contrasting with the clunky in-game action. Yes, From Russia With Love creaks like the 75-year-old Connery's knees, but it still has style. [PSW]
    • 74 Metascore
    • 60 Critic Score
    Genji is such a shallow and easy game to complete that it won't keep you busy for more than six or seven hours. And that's only if you can stomach the long-winded cut-scenes. [PSW]
    • 67 Metascore
    • 60 Critic Score
    Game-starved Xbox owners raved about Top Spin a couple of years back, but don't let that fool you into thinking this is anything special. [PSW]
    • 70 Metascore
    • 60 Critic Score
    If you've an unhealthily high pain threshold and enough caffeine in your bloodstream to power a small Lincolnshire village for a week, GripShift is worth a spin. [PSW]
    • 76 Metascore
    • 60 Critic Score
    So while Sniper Elite is tense and fairly riveting, it's never exciting or completely satisfying. The game feels like a chore to play through and the concept is just too limited to be truly enjoyable. [PSW]
    • 52 Metascore
    • 60 Critic Score
    Avoid this one like you would an elderly relative at a wedding reception who's suffering from the plague. [PC Zone]
    • 74 Metascore
    • 60 Critic Score
    It's great when it sticks to the story, but too often it gets caught up in a seemingly pointless loop. Even so, it's still the best looking Spider-Man game yet. [PSW]
    • 74 Metascore
    • 60 Critic Score
    The lack of car customisation options, the constrained three-lap race limit, the irritation of having to win each race in World Explorer to progress to the next, and the overly predictable format - even right down to the stereotypical announcer who hollers banalities at you while you race - smacks of by-numbers development. [Official UK Xbox Magazine]
    • 64 Metascore
    • 60 Critic Score
    The whole package is undermined by the same problems that afflicted our RoboJordan. It looks stunning and has all the moves, but if you're in the market for a long-term basketball experience you're better off with the old Xbox version. [Official UK Xbox Magazine]
    • 75 Metascore
    • 60 Critic Score
    Looking past the nostalgia, you realise a lot of the games are a bit wank by today's standards, but Taito Legends scrapes being worth it for the first games listed alone. [PC Zone]
    • 68 Metascore
    • 60 Critic Score
    'Lightweight' probably best describes Suikoden Tactics - it's not without a fair bit of excitement and some clever moments, but it's not particularly memorable either, and it certainly won't make strategy lovers break into a sweat. [PSW]
    • 67 Metascore
    • 60 Critic Score
    It's just a pity about the lacklustre responsiveness of the characters, as that downfall makes this a decent game as opposed to a good one. Hopefully Shrek will triumph in the next, inevitable tie-in. [PSW]
    • 74 Metascore
    • 60 Critic Score
    It's a shame then, that the Franchise mode omits goals, mini-camps, morale, and spring training. Want even less? You can't challenge calls after a play, and the promised 'hard-hitting' animations during a tackle turn into a weird and glitchy dance. And tragically, there's no Superstars mode. Once you've done feasting on the visuals, you've got a bargain-basement Madden at a real-world price. [Official UK Xbox Magazine]
    • 66 Metascore
    • 60 Critic Score
    The biggest disappointment in this otherwise fairly enjoyable shooter is the lack of content once you've finally grasped the formula. There are only nine similar-looking maps to choose from, with more expected down the line via downloadable content.
    • 67 Metascore
    • 60 Critic Score
    The biggest disappointment in this otherwise fairly enjoyable shooter is the lack of content once you've finally grasped the formula. There are only nine similar-looking maps to choose from, with more expected down the line via downloadable content.
    • 82 Metascore
    • 60 Critic Score
    Great production values but the unforgiving gameplay and loose controls don't sit well in 2007.