Computer and Video Games' Scores

  • Games
For 1,000 reviews, this publication has graded:
  • 51% higher than the average critic
  • 4% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 0.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Score distribution:
1,000 game reviews
    • 63 Metascore
    • 49 Critic Score
    Ultimately, since Core Combat's best features can be enjoyed by both the expanded and unexpanded players, you might as well let other mugs go to the expense of buying the pack and doing all the work required to gain them. Then you can just have all the fun and reap the rewards above ground.
    • 63 Metascore
    • 49 Critic Score
    But it's slow, it's sluggish, the controls are unresponsive and it's a real chore to play. That equals no fun.
    • 51 Metascore
    • 48 Critic Score
    The combat quickly becomes repetitive, simply involving mouse-clicking on-screen to shoot at the blindingly stupid enemies blundering towards you, retreating if they get too close, then shooting again, maybe using a barrel of explosives for a bit of a change.
    • 61 Metascore
    • 48 Critic Score
    Considering just how much the FPS genre has progressed, specifically the squad-commanding, war-themed FPS sub-genre, it's really not worth your time unless you're particularly fanatical about the original. [PC Zone]
    • 51 Metascore
    • 48 Critic Score
    Playing Medabots: Infinity is about as much fun as eating poisonous glass.
    • tbd Metascore
    • 48 Critic Score
    There's almost no difficulty either. Unless there's a timer on your mission, you'll find it easier to turn wine into water than to actually fail.
    • 63 Metascore
    • 47 Critic Score
    It's all but impossible to defend the dated presentation and clunky interface that are constant reminders Anito was designed and developed by a small start-up development company. [PC Zone]
    • 63 Metascore
    • 47 Critic Score
    It's not all bad. Apart from the acting and character animation. Oh, and the interface. And the story. True, some of the puzzles do make a twisted kind of sense. But there's nothing gripping about it. Life's too short, basically.
    • 40 Metascore
    • 47 Critic Score
    The AI is predictably primitive and inconsistent, with enemies failing to hear gun battles right outside their windows, yet spotting you with unerring ability at unlikely distances across the map.
    • 33 Metascore
    • 47 Critic Score
    AMY
    An imaginative concept and some strong design are undone by a game that's gruelling in all the wrong ways.
    • 42 Metascore
    • 46 Critic Score
    What we have here is a Spidey-themed action title aimed squarely at the younger PC gamer - think bright colours, no real-life guns (the bad guys tote silly sci-fi bubble-pistol thingummies instead) and gameplay so easy you can sail through it in a single afternoon. Gritty it ain't.
    • 54 Metascore
    • 46 Critic Score
    The developer has actually managed to make the original Pac-Man games worse than they were 20-odd years ago. Jerky animations, a Pac-Man that's not even round and... Oh, I give up. Lucky it's only a tenner or we would have been really piqued.
    • 56 Metascore
    • 46 Critic Score
    Despite its smattering of positive elements though, D-Day reeks of being rushed to the table like a pot of undercooked sauerkraut.
    • 57 Metascore
    • 46 Critic Score
    There's little joy to the gameplay, unless you like hammering one of the two attack buttons and simply aiming your hero at the next batch of fodder for your angry reptilian idiot.
    • 71 Metascore
    • 46 Critic Score
    All the stages are based around areas in the cartoon like Bikini Bottom and Jellyfish Fields, but it's all so low-res and blurry that everything looks plain bad.
    • 38 Metascore
    • 45 Critic Score
    Too much tinkering means Pure barely feels like football and becomes a chore.
    • 52 Metascore
    • 45 Critic Score
    A unique concept let down by clunky controls, repetition and cringy script-writing.
    • tbd Metascore
    • 43 Critic Score
    If there were a decent multiplayer mode it would perhaps be more worthwhile, but sadly there isn't even a shit one. And since the AI opponent spouts the same dialogue over and over, the whole game gets tiresome very quickly. [PC Zone]
    • 44 Metascore
    • 43 Critic Score
    The special attacks look crap and make no sense. How can you possibly electrocute a skeleton? Dry bone doesn't conduct. Someone wins. You're bored. The end.
    • 51 Metascore
    • 42 Critic Score
    An archaic tri-click method of delivery, a truly awful interface, a bunch of sorry camera angles and some ridiculous environments/opponents for you to play in/against.
    • 55 Metascore
    • 42 Critic Score
    Sub-standard stuff - its only redeeming feature is the very unlikely prospect of online fun. A bargain bin title.
    • 52 Metascore
    • 41 Critic Score
    It's dull, mistranslated, claustrophobic (in a bad way) and thoroughly aimless. No amount of naked women adorning the walls can disguise the fact that Midnight Nowhere simply isn't much fun.
    • 50 Metascore
    • 41 Critic Score
    If Shade was scrapped and given yet another redesign, the to-do list would be endless - wishy-washy combat, braindead AI, insipid level design, soul-crushing puzzles, a towering stack of bugs.
    • 65 Metascore
    • 41 Critic Score
    Part of the problem is that instead of playing to the original game's strengths, what the developer has devised is a lily-livered RTS that's a pale shade of the Kohan engine on which it's based. [PC Zone]
    • 56 Metascore
    • 41 Critic Score
    A mess, a hurriedly produced and lazily-designed RTS produced to cash in on gamers hoping to relive the film's stunning battles. Just make sure you're not one of them. [PC Zone]
    • 50 Metascore
    • 41 Critic Score
    The levels are dull-looking and you might have a job seeing what's happening on a standard GBA. If you are a fan of the films, even the third one, don't expect to relive the adrenaline rushes in this mediocre, disappointing GBA effort.
    • 55 Metascore
    • 41 Critic Score
    A well-executed... thing that's somehow being mis-sold as a video game. Either somebody at Nintendo is a certifiable maniac, or this is the future of video games. We're pretty sure it's the former.
    • 64 Metascore
    • 40 Critic Score
    Sounds like a good idea in premise, then, except it's during these combat sections that the game emerges flatter than a blind hedgehog on a motorway. Limited fighting moves, weedy spells, monotonous pace - it could hardly be any less entertaining.
    • tbd Metascore
    • 40 Critic Score
    It's a shoddy game, full of graphical bugs, requiring a PC a damn sight more powerful than stated on the box, and lacking the under-the-hood accessibility that might otherwise endear it to the arcade racer.
    • 56 Metascore
    • 40 Critic Score
    Running around Hogwarts is a curiously flat experience, and not helped by the chronically jerky frame rate.