Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 9.9 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 The Sims 2
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1,338 game reviews
    • 86 Metascore
    • 80 Critic Score
    The best simulation of modern tank (and maybe just tank, period) operations ever.
    • 89 Metascore
    • 80 Critic Score
    Despite some rocky stretches, FarCry delivers one of the best action game experiences of recent vintage, a superior blend of technical sophistication and gold old fashioned visceral combat. [June 2004, p.76]
    • Computer Games Magazine
    • 79 Metascore
    • 80 Critic Score
    DoD still has incredibly good gameplay, and with things like realistic gun recoil and the near requirement to stand still or go prone for any sort of firing accuracy, it's much more difficult than most WWII games. [Sept 2003, p.84]
    • Computer Games Magazine
    • 68 Metascore
    • 80 Critic Score
    For those tired of frantic building in fantasy worlds, Sudden Strike 2 serves up something pleasantly different and satisfying. [Jan 2003, p.82]
    • Computer Games Magazine
    • 87 Metascore
    • 80 Critic Score
    The difficulty is daunting, the missions feel like intricate puzzles, and the frustration factor is high. Still, nothing compares to the moment when you finally get it right.
    • 86 Metascore
    • 80 Critic Score
    Undeniably entertaining. In fact, it's addictive. You'll find yourself fidgeting through a day at work, eager to get back to the game so you can deal with that band of slavers or commune with the Hubbologists.
    • 76 Metascore
    • 80 Critic Score
    If you're new to immensely detailed simulation games, Restaurant Empire might be frustrating, but it's very accessible, since you can lower the difficulty until you get the hang of it. [July 2003, p.80]
    • Computer Games Magazine
    • 74 Metascore
    • 80 Critic Score
    Kingdoms doesn't blow open the walls of the RTS genre, it just bends them outwards a bit.
    • 87 Metascore
    • 80 Critic Score
    One of the results of all the additional options is that Europa Universalis isn't as straight jacketed by history as it used to be.
    • 86 Metascore
    • 80 Critic Score
    The voice acting in this game is probably the most widely competent you'll ever come across in a recent computer game.
    • 68 Metascore
    • 80 Critic Score
    An intense and unrelenting stealth shooter, and it treats its subject matter with respect. [July 2003, p.85]
    • Computer Games Magazine
    • 80 Metascore
    • 80 Critic Score
    It is, however, perfect for beginner to novice chess players since it candy-coats the ancient game with plenty of vivid 3D graphics, and a built-in adventure game. [Jan 2004, p.85]
    • Computer Games Magazine
    • 72 Metascore
    • 80 Critic Score
    While veterans of the series who like fast and loose gun battles might complain about the design changes, anyone who appreciates variety and a touch of realism in their WWII shooters should appreciate the new direction. [Jan 2004, p.77]
    • Computer Games Magazine
    • 80 Metascore
    • 80 Critic Score
    It's more of "more of the same," but the "more" of The Sims is always interesting and funny. [Feb 2004, p.85]
    • Computer Games Magazine
    • 73 Metascore
    • 80 Critic Score
    An orcload more of the almost anachronicstic same...It's simply Warlords, the best damn hardcore computer-fantasy-wargame series out there. [Jan 2004, p.66]
    • Computer Games Magazine
    • 70 Metascore
    • 80 Critic Score
    There's a great primal vibe that somehow makes you enjoy every minute the six sides spend at each other's throats. [Jan 2004, p.82]
    • Computer Games Magazine
    • 63 Metascore
    • 80 Critic Score
    It remains the place for massive (and social) battles, and changes in the wake of Core Combat should bring lapsed players back to the fold. [Mar 2004, p.74]
    • Computer Games Magazine
    • 76 Metascore
    • 80 Critic Score
    Although the extremely steep learning curve and unforgiving penalty for any "ooop" moment make this an exercise in frustration from time to time, the sheer volume of things to do, the amazingly detailed construction aspect, and the solid economy base make this a really good bet for hard-core sime fans. [July 2004, p.66]
    • Computer Games Magazine
    • 74 Metascore
    • 80 Critic Score
    Bright, colorful, and absurdly caroon-y, Worms 3D is great fun to watch. [Aug 2004, p.64]
    • Computer Games Magazine
    • 89 Metascore
    • 80 Critic Score
    There's more than enough refinement to bring the Descent franchise up to date, and those who liked the first two games will absolutely love Descent 3. Those who didn't really enjoy them won't be converted, though. Ultimately, Descent 3 is "more of the same," but it's MOTS done <I>really well.</I>
    • 88 Metascore
    • 80 Critic Score
    With multiple playable sides in each campaign, and an option to completely randomize the world history campaign, there's single-player gaming galore in here. [July 2004, p.63]
    • Computer Games Magazine
    • 80 Metascore
    • 80 Critic Score
    A sampler of many of the greatest game genres all in one, wrapped neatly with an RPG bow on top. [Feb 2005, p.64]
    • Computer Games Magazine
    • 83 Metascore
    • 80 Critic Score
    Even in such an obvious "as is" state, it remains the best turn-based strategy release since 1999's "Jagged Alliance 2."
    • Computer Games Magazine
    • 81 Metascore
    • 80 Critic Score
    This program is a simulation in the truest sense of the word, and offers few crutches to make up for those that don't like to take their entertainment very seriously...The grade may be steep, but for the combat-sim faithful, Flanker 2.0 is a work not to be missed.
    • tbd Metascore
    • 80 Critic Score
    With at least 40 hours of original, engaging role-playing packed into its relatively tiny install, Geneforge 2, like the previous Spiderweb games, is probably the best twenty-five bucks an RPG fiend can spend. [Feb 2004, p.85]
    • Computer Games Magazine
    • 74 Metascore
    • 80 Critic Score
    Feels like a breath of fresh air, an unpretentious and stupidly entertaining little game that has little grasp of reality but delivers serious fun. [Oct 2004, p.83]
    • Computer Games Magazine
    • 85 Metascore
    • 80 Critic Score
    The true standout here, though, is the area design. The zones are absolutely stunning with a palette of rich colors and textures. [Sept 2004, p.67]
    • Computer Games Magazine
    • 76 Metascore
    • 80 Critic Score
    Enjoy Battlefront's quick, heady, affectionate rush while it lasts and pray they don't dumb it down any further. [Dec 2004, p.82]
    • Computer Games Magazine
    • 53 Metascore
    • 80 Critic Score
    The Two Thrones addresses the balance between fighting and jumping around in brilliant fashion. [Mar 2006, p.51]
    • Computer Games Magazine
    • 75 Metascore
    • 80 Critic Score
    The combination of fully adjustable flight parameters and complex 3D plane-editing tools turns X-Plane into the best "what-if" sim on the market. [May 2004, p.67]
    • Computer Games Magazine