Computer Gaming World's Scores

  • Games
For 711 reviews, this publication has graded:
  • 26% higher than the average critic
  • 3% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 12.3 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 IL-2 Sturmovik
Lowest review score: 0 Dungeon Lords
Score distribution:
711 game reviews
    • 59 Metascore
    • 40 Critic Score
    A stunning example of why adventure games aren't as popular as they once were. [Aug 2004, p.82]
    • Computer Gaming World
    • 63 Metascore
    • 40 Critic Score
    In the end, though, there's just not enough fruit underneath all the rind. If it's an all-in-one medieval strategy game you're after, just Alt-Tab really quickly between "Medieval: Total War" and "Castles II"--that'll come closer than Stronghold 2 does.
    • 50 Metascore
    • 40 Critic Score
    A tedious combination of elementary puzzles and primitive fighting. [Dec 2002, p.118]
    • Computer Gaming World
    • 61 Metascore
    • 40 Critic Score
    It's easily the best yet, in the sense that it's the first Dragon's Lair you generally won't hate playing. [Mar 2003, p.90]
    • Computer Gaming World
    • 72 Metascore
    • 40 Critic Score
    A big step backward for the Commandos franchise. While the game would like to evoke "Saving Private Ryan" and other WWII films, sadly the movie that actually comes to mind while playing is "Groundhog Day," only with Nazis and a Quick Load button.
    • 54 Metascore
    • 40 Critic Score
    As dry and inviting as the Arabian Desert. [Nov 2003, p.146]
    • Computer Gaming World
    • 69 Metascore
    • 40 Critic Score
    A game of amazing promise delivers mostly crushing disappointment. [Jan 2003, p.122]
    • Computer Gaming World
    • 75 Metascore
    • 40 Critic Score
    The brilliant game design endures, like a sweet-smelling rose atop a giant mountain of dung. [Oct 2002, p.106]
    • Computer Gaming World
    • 64 Metascore
    • 40 Critic Score
    It has a few great moments, but it seems like an incomplete collection of half-finished ideas. [Nov 2003, p.126]
    • Computer Gaming World
    • 53 Metascore
    • 40 Critic Score
    With a poor presentation and poor gameplay, War Times feels like an overpriced piece of budgetware that's destined to languish in bargain bins until its desiccated corpse turns to powder and is blown from our memory. [Aug 2004, p.82]
    • Computer Gaming World
    • 53 Metascore
    • 40 Critic Score
    If this game game came out four years ago, maybe. Today, no. [Apr 2004, p.86]
    • Computer Gaming World
    • 67 Metascore
    • 40 Critic Score
    Just a bunch of single-player missions that could have been made with the scenario editor. [Jan 2003, p.118]
    • Computer Gaming World
    • 56 Metascore
    • 40 Critic Score
    Great if you like beautifully rendered landscapes, not so great if you like good A.I. and usuable controls. [Sept 2004, p.72]
    • Computer Gaming World
    • 64 Metascore
    • 40 Critic Score
    Further compounding the game into sheer mediocrity is the downward spiral of the A.I. [Sept 2003, p.102]
    • Computer Gaming World
    • 56 Metascore
    • 40 Critic Score
    A rare combination of frustration and boredom. [Feb 2004, p.85]
    • Computer Gaming World
    • 54 Metascore
    • 40 Critic Score
    For those of you who crave endless realism in your war games, it's probably as realistic a military simulation as you'll get without risking being exposed to IEDs and insurgent attacks. For the rest of us, it simply fails as a game. [Apr 2005, p.87]
    • Computer Gaming World
    • 56 Metascore
    • 40 Critic Score
    Boss battles are so routine as to be laughable, and that's about all the laughter you'll be doing, as NOLF's great comedic dialogue is noticeably absent. The entire game feels slapped together. [Feb 2004, p.79]
    • Computer Gaming World
    • 45 Metascore
    • 40 Critic Score
    Fast and temporarily thrilling, SSC nevertheless lacks the depth and polish today's racers demand. [Apr 2002, p.106]
    • Computer Gaming World
    • 74 Metascore
    • 40 Critic Score
    The bimbo of graphic adventure games: both pretty and stupid... When the puzzle solutions aren't illogical, they're horrifically repetitive. [Dec 2003, p.129]
    • 62 Metascore
    • 40 Critic Score
    Clusterball is one serious cluster-fu...No, I said I wouldn't do it, and I won't. [Apr 2002, p.101]
    • Computer Gaming World
    • 78 Metascore
    • 40 Critic Score
    The Arabs are the most disappointing addition to the game. Instead of a fully realized faction, they're window dressing. [Jan 2003, p.110]
    • Computer Gaming World
    • 49 Metascore
    • 40 Critic Score
    Archangel's plot is almost nonexistent... The light at the end of the tunnel needs a new bulb. [Apr 2003, p.112]
    • Computer Gaming World
    • 63 Metascore
    • 40 Critic Score
    A long exercise in target practice, with lifeless enemies in dull levels. There's no saving during a mission, the graphics are weak, and there's no team-based action. What's worse, there's just no depth, artistry, or genuine thrills to be had. [Aug 2004, p.79]
    • Computer Gaming World
    • 72 Metascore
    • 40 Critic Score
    A shrug-inducing "so what" game that - judging by the barren servers - seems to be keeping players away in droves. [May 2004, p.86]
    • Computer Gaming World
    • 70 Metascore
    • 40 Critic Score
    It is incredibly boring - you're basically watching an episode of the television show while contributing sporadic mouse clicks. [Mar 2003, p.106]
    • Computer Gaming World
    • tbd Metascore
    • 40 Critic Score
    Don't expect anything pretty, but with this kind of war game, you basically have to accept that the meat is in the mechanics... Solid, smart, and old. [Apr 2005, p.89]
    • Computer Gaming World
    • 61 Metascore
    • 40 Critic Score
    A pretty limited fighter, though its online features save it from beingi a complete loss. [Apr 2004, p.83]
    • Computer Gaming World
    • 48 Metascore
    • 40 Critic Score
    Real War simply overpromises and underdelivers. [Feb 2002, p.103]
    • Computer Gaming World
    • 67 Metascore
    • 40 Critic Score
    A no-frills port of an aged, derivative, repetitive shooter. [Apr 2004, p.85]
    • Computer Gaming World
    • 67 Metascore
    • 40 Critic Score
    Not nearly as amusing as the host of yesteryear, this one delivers a couple of groaners between the 300 questions. [May 2004, p.83]
    • Computer Gaming World

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