Computer Gaming World's Scores

  • Games
For 711 reviews, this publication has graded:
  • 26% higher than the average critic
  • 3% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 12.3 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 Madden NFL 2003
Lowest review score: 0 Mistmare
Score distribution:
711 game reviews
    • 81 Metascore
    • 70 Critic Score
    Offers the most accessible, best-looking EverQuest yet, but it's still getting awfully dated, both in looks and gameplay mechanics. [Feb 2003, p.77]
    • Computer Gaming World
    • 75 Metascore
    • 70 Critic Score
    If the C&C faithful really build up a strong multi-player community, this game could be a must-buy in a month or two. [May 2002, p.73]
    • Computer Gaming World
    • 75 Metascore
    • 70 Critic Score
    This roller coaster occasionally stalls and has some long stretches that could have used a corkscrew or even a slight bank. [Feb 2005, p.80]
    • Computer Gaming World
    • 83 Metascore
    • 70 Critic Score
    It does so much right that the poor defensive A.I. is much more of a disappointment than it would be in a lesser game. [Feb 2003, p.76]
    • Computer Gaming World
    • 83 Metascore
    • 70 Critic Score
    While the Career mode is a little too steep for beginners, it's still a good day at the races. [June 2003, p.91]
    • Computer Gaming World
    • 65 Metascore
    • 70 Critic Score
    The new campaigns take advantage of a larger supported map size, allowing for longer and more complicated scenarios. [Oct 2003, p.117]
    • Computer Gaming World
    • 73 Metascore
    • 70 Critic Score
    Too bad the lame Career modes can't match the rest of the game's quality. [Feb 2003, p.74]
    • Computer Gaming World
    • 75 Metascore
    • 70 Critic Score
    It can take a long time to earn enough money to explore beyond the initially accessible towns. But once you have a nice fleet at your command, it's a continually engaging experience. [Dec 2004, p.98]
    • Computer Gaming World
    • 81 Metascore
    • 70 Critic Score
    Clever, stylish, and fun to watch, but it's a little too hard to control. [Nov 2003, p.144]
    • Computer Gaming World
    • 76 Metascore
    • 70 Critic Score
    Detailed terrain, buildings, water, and effects lend an unprecedented feeling of speed to low-level flight. [March 2004, p.82]
    • Computer Gaming World
    • tbd Metascore
    • 70 Critic Score
    A deep strategy game with charmingly simple mechanics. [May 2005, p.94]
    • Computer Gaming World
    • 67 Metascore
    • 70 Critic Score
    Black Thorn’s multiplayer additions will be its main attraction. The rest is fine, if unexciting. [Feb 2002, p.86]
    • Computer Gaming World
    • 71 Metascore
    • 70 Critic Score
    Virtual Skipper 3 truly is the Holy Grail of sailing sims, satisfying both hardcore and casual virtual helmsman. [Oct 2004, p.84]
    • Computer Gaming World
    • 85 Metascore
    • 70 Critic Score
    Shadowlands injects into the game a quadruple dose of what it most desperately needed: namely, compelling gameplay content. [Feb 2004, p.91]
    • Computer Gaming World
    • tbd Metascore
    • 70 Critic Score
    Does offer a nice trip down memory lane, but you won’t exactly be compelled to go searching for lost quarters between the couch cushions. [Jan 2002, p.96]
    • Computer Gaming World
    • 76 Metascore
    • 70 Critic Score
    A surprisingly decent stealth shooter. [Jan 2005, p.90]
    • 75 Metascore
    • 70 Critic Score
    Fun, pure and simple. And it does a nice job of recreating all the glorious conflict and warfare of the Star Wars saga. [Mar 2002, p.82]
    • Computer Gaming World
    • 77 Metascore
    • 70 Critic Score
    Call me a mullet-wearing redneck, but I prefer my off-road action a little more exciting. [May 2002, p.77]
    • Computer Gaming World
    • 80 Metascore
    • 70 Critic Score
    Unfortunately, Ghost Recon’s AI is little improved over the ugly R6 original, and the RPG element is given lip service at most. Add a handful of familiar R6 bugs, and you have a potential blockbuster game marginalized. [Mar 2002, p.70]
    • Computer Gaming World
    • 81 Metascore
    • 70 Critic Score
    If you can get past the absurd control hurdle and the fact that the beginning is the best part of the game..., Gothic is a satisfying RPG to fiddle with. [Apr 2002, p.92]
    • Computer Gaming World
    • 71 Metascore
    • 70 Critic Score
    Great gunplay, shame about the A.I. [Jan 2005, p.94]
    • Computer Gaming World
    • 71 Metascore
    • 70 Critic Score
    The game's stunt-loving, high-flying target audience will find a treat...but even they may eventually grow weary of its foibles. [Mar 2006, p.83]
    • Computer Gaming World
    • 72 Metascore
    • 70 Critic Score
    A.I. nations will usually disintegrate, and you can conquer half the world without much trouble. [Feb 2003, p.94]
    • Computer Gaming World
    • 83 Metascore
    • 70 Critic Score
    The multiplayer learning curve is a short, sharp slide into the deep end with the sharks. [Holiday 2004, p.80]
    • Computer Gaming World
    • 74 Metascore
    • 70 Critic Score
    The missions are interesting and, let’s face it, every once in a while, it’s a cathartic blast to wade into the middle of swarms of bad guys and teach them the folly of opposing truth, justice, and the American way. [Mar 2002, p.91]
    • Computer Gaming World
    • 69 Metascore
    • 70 Critic Score
    By far the best-looking and most entertaining simulation in the series so far. But the improvements are marred by A.I. oddities and performance problems. [Feb 2003, p.82]
    • Computer Gaming World
    • 74 Metascore
    • 70 Critic Score
    Dying repeatedly to learn the magic path can get tiresome, even in a short game. [Feb 2003, p.81]
    • Computer Gaming World
    • 81 Metascore
    • 70 Critic Score
    If Divine Divinity had come out for Christmas 1992, we'd have raved about it unreservedly. [Dec 2002, p.128]
    • Computer Gaming World
    • 74 Metascore
    • 70 Critic Score
    Sacred is about as close as a game can get to being "Diablo" without getting lawyers involved. [July 2004, p.73]
    • Computer Gaming World
    • 83 Metascore
    • 70 Critic Score
    Like playing on a beautiful course in the middle of the summer in the deep South – it's a lot of fun, but the bugs can really get to you. [June 2002, p.92]
    • Computer Gaming World