Daily Radar's Scores

  • Games
For 458 reviews, this publication has graded:
  • 59% higher than the average critic
  • 1% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 DOA2: Hardcore
Lowest review score: 0 Carmageddon 3: TDR 2000
Score distribution:
  1. Negative: 34 out of 458
458 game reviews
    • 65 Metascore
    • 50 Critic Score
    Overall, Stupid Invaders is an adventure title that just isn't as much fun as it should be. But it's plenty stupid.
    • Daily Radar
    • 70 Metascore
    • 50 Critic Score
    What should or could have been a cool, sneaky shooter devolves into a series of tedious levels, severely aliased graphics and some of the stupidest, ugliest enemies we've seen this side of "Delta Force: Land Warrior."
    • Daily Radar
    • 54 Metascore
    • 50 Critic Score
    All we can tell you is that the game has mediocre graphics, poor sound, stability problems, an awkward premise and a whole lot of standing around. It may be utterly realistic, although the lack of any falling damage and the fact that wooly rhinos can magically sprint up sheer cliff walls make us doubt it.
    • Daily Radar
    • 59 Metascore
    • 50 Critic Score
    A thin game that is sometimes fun, but mostly routine, and with less depth and imagination than the great games it is copying.
    • Daily Radar
    • 64 Metascore
    • 50 Critic Score
    Is EX3 the worst fighter we've ever played? Absolutely not -- however, its mediocre fighting engine and uninspired visuals are yet another example of a once noble series gone sour.
    • Daily Radar
    • 55 Metascore
    • 50 Critic Score
    The graphics are fine, the options plentiful and the details lovingly polished, but the core gameplay -- the part where you're in a car racing against other cars -- doesn't do much to advance the genre at all.
    • Daily Radar
    • 64 Metascore
    • 50 Critic Score
    X Squad was to be the first squad-based game on PS2, but its AI is so bad that it really becomes a basic third-person action title with only some nice effects and a huge weapons cache to show for it.
    • Daily Radar
    • 57 Metascore
    • 50 Critic Score
    Tomb Raider junkies will like the new levels, but anyone that got sick of this back in 1997 isn't going to have a sudden change of heart.
    • Daily Radar
    • 74 Metascore
    • 50 Critic Score
    The biggest problem with the game, aside from the voice acting, is the difficulty. Both the characters and the monsters are capable of getting critical hits, but the monsters seem to have an advantage over Zak and his companions.
    • Daily Radar
    • 69 Metascore
    • 50 Critic Score
    There were a few fun moments while playing this, particularly in the Capture the Flag mode. Unfortunately, the cosmic physics combined with the hit-and-miss controls ripped the huge potential out of its heart.
    • Daily Radar
    • 77 Metascore
    • 50 Critic Score
    The batting and pitching interfaces are as good as we remember them from the stellar N64 games, but the fielding transitions are terrible and there are graphical bugs that are unforgivable. The game looks okay, with nice character models but lifeless environments and stadiums -- but it's just not what you'd expect from a PS2 sports game.
    • Daily Radar
    • 68 Metascore
    • 50 Critic Score
    Decided it didn't want an in-game save function and forgot to add multiplayer, a skirmish mode or the ability to change the level of difficulty.
    • Daily Radar
    • 66 Metascore
    • 50 Critic Score
    The Bouncer is here and it's not any good. We know how much that hurts, but it's time to move on. The game is less than three hours long -- less than 30 minutes if you skip the movies -- and what's there isn't fun.
    • Daily Radar
    • 65 Metascore
    • 50 Critic Score
    In a repetitive mind numbing kill-a-thon manner, it's a good time. Is it a $30 (120 quarters) good time? No.
    • Daily Radar
    • 69 Metascore
    • 50 Critic Score
    While it's an improvement over the original, Team Arena is essentially a decent mod but it's nothing that can't be found for free.
    • Daily Radar
    • 62 Metascore
    • 50 Critic Score
    The gameplay is as expected -- slow, with a lot of exploration and some tough and sometimes frustrating enemies and puzzles.
    • Daily Radar
    • 75 Metascore
    • 50 Critic Score
    After a year of impressive Dreamcast titles, gamers have come to expect something more from their next-gen consoles, and the same shallow, flashy arcade games just aren't going to cut it.
    • Daily Radar
    • 57 Metascore
    • 50 Critic Score
    If there is such a thing as a low end to a Miss score, this game would be there, precipitously hanging with its arms spinning in comical circles directly over the ledge that drops into Dudville.
    • Daily Radar
    • 65 Metascore
    • 50 Critic Score
    The tanks are cool and feature gritty design and nice detailing -- but their animation sets are pretty limited and the sensation of piloting an actual, steely titan is somewhat lacking.
    • Daily Radar
    • 61 Metascore
    • 50 Critic Score
    It's such a banal misuse of a popular franchise that its mediocrity really shines through.
    • Daily Radar
    • 66 Metascore
    • 50 Critic Score
    The music isn't quite as good (as its predecessor), and the gameplay has been simplified so much that it fast becomes mindless and quite repetitive.
    • Daily Radar
    • 51 Metascore
    • 50 Critic Score
    A waste of an excellent license and a great opportunity.
    • Daily Radar
    • 43 Metascore
    • 50 Critic Score
    With so many motocross games out there, there's just no reason to pay any attention to Jeremy McGrath.
    • Daily Radar
    • tbd Metascore
    • 50 Critic Score
    A lot better than we would have expected, but that's not saying that much.
    • Daily Radar
    • 60 Metascore
    • 50 Critic Score
    An ugly, hollow mess that disgraces its storied predecessors in every way.
    • Daily Radar
    • 69 Metascore
    • 50 Critic Score
    The difference is purely in level design, which is creative and interesting in the first game ("Strider") and pure crap in the second.
    • Daily Radar
    • 61 Metascore
    • 50 Critic Score
    Prolonged exposure to this latest Bond adventure reveals that TWINE is, despite the gorgeous visuals and top-notch presentation, at heart a relatively shallow experience -- decent, but not quite good enough.
    • Daily Radar
    • 48 Metascore
    • 50 Critic Score
    A real waste of the attractive Gabrielle Reece license.
    • Daily Radar
    • 49 Metascore
    • 50 Critic Score
    It's okay for a sports car to act like a movie sports car, a cartoon sports car or even a realistic sports car, as long as it doesn't act like a bus.
    • Daily Radar
    • 42 Metascore
    • 50 Critic Score
    It's fair to say that the interface stands out as one of the best we've seen in years. Shame we can't say the same about the game.
    • Daily Radar