Daily Radar's Scores

  • Games
For 448 reviews, this publication has graded:
  • 58% higher than the average critic
  • 1% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 4.4 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Icewind Dale
Lowest review score: 0 Danger Girl
Score distribution:
  1. Negative: 34 out of 448
448 game reviews
    • 69 Metascore
    • 50 Critic Score
    While it's an improvement over the original, Team Arena is essentially a decent mod but it's nothing that can't be found for free.
    • Daily Radar
    • 61 Metascore
    • 50 Critic Score
    Its personality, attractive graphics and RPG elements could've spawned a fun and frantic 3D RTS, but the game ends up feeling like an incomplete action game that's a little "ruff" around the edges.
    • Daily Radar
    • 50 Metascore
    • 50 Critic Score
    The stories, on the other hand, are so boring and unconnected that they must have been based on historical facts that have long since been forgotten, except in some German children's textbook.
    • Daily Radar
    • 40 Metascore
    • 50 Critic Score
    It's not a terrible game, and if someone were trapped on a long flight with nothing but this game and a PSOne, they could do a lot worse.
    • Daily Radar
    • 57 Metascore
    • 50 Critic Score
    If there is such a thing as a low end to a Miss score, this game would be there, precipitously hanging with its arms spinning in comical circles directly over the ledge that drops into Dudville.
    • Daily Radar
    • 69 Metascore
    • 50 Critic Score
    There were a few fun moments while playing this, particularly in the Capture the Flag mode. Unfortunately, the cosmic physics combined with the hit-and-miss controls ripped the huge potential out of its heart.
    • Daily Radar
    • 69 Metascore
    • 50 Critic Score
    Gamers will probably derive more fun simply from reading this paragraph than they will from actually playing Deep Fighter.
    • Daily Radar
    • 77 Metascore
    • 50 Critic Score
    The batting and pitching interfaces are as good as we remember them from the stellar N64 games, but the fielding transitions are terrible and there are graphical bugs that are unforgivable. The game looks okay, with nice character models but lifeless environments and stadiums -- but it's just not what you'd expect from a PS2 sports game.
    • Daily Radar
    • 51 Metascore
    • 50 Critic Score
    Finally and least forgivable, important terrain features and items pop into existence only when the Grinch comes close, and disappear again if he moves away. This is endlessly irritating.
    • Daily Radar
    • 55 Metascore
    • 50 Critic Score
    It could have been an interesting game with a little more imagination, but it's flatter than month-old soda.
    • Daily Radar
    • 46 Metascore
    • 50 Critic Score
    Uninspired graphics, technical flaws and a clunky interface leave it floundering in the channel.
    • Daily Radar
    • 35 Metascore
    • 50 Critic Score
    Featuring partially-fully-destructible environments, a nifty corral of over-the-top tanks and attitude to spare, Thunder Tanks shoots for the moon, but ultimately lacks the firepower to entice gamers into coming along for the ride.
    • Daily Radar
    • 56 Metascore
    • 50 Critic Score
    From the moment this underwhelming title stumbles into action, gamers will be hard-pressed not to notice its painful mediocrity --CB2001 makes the annual SCEA father-son hackeysack tournament look like a paragon of x-tremity.
    • Daily Radar
    • 62 Metascore
    • 50 Critic Score
    Once the game starts up, another problem becomes apparent; the game was rushed out the door before it was finished. From random lockups when loading to a litany of missing features too numerous to list completely, it's obvious that Age of Sail II was released in a beta state.
    • Daily Radar
    • tbd Metascore
    • 50 Critic Score
    Twitchy controls, dull track layouts and boring gameplay guarantee this title a place right at the back of the starting grid.
    • Daily Radar
    • 63 Metascore
    • 50 Critic Score
    A must for shooting enthusiasts and fans of the disappearing light-gun genre, but is almost the perfect definition of a rental title to the rest of the gaming community.
    • Daily Radar
    • 65 Metascore
    • 50 Critic Score
    Overall, Stupid Invaders is an adventure title that just isn't as much fun as it should be. But it's plenty stupid.
    • Daily Radar
    • 73 Metascore
    • 50 Critic Score
    Unfortunately, this isn't the sort of game we want to play online or off.
    • Daily Radar
    • 57 Metascore
    • 50 Critic Score
    Sure, it's got Mario Lemieux in it, but while Super Mario may be able to save the Pens, he can't save this one.
    • Daily Radar
    • 68 Metascore
    • 50 Critic Score
    Decided it didn't want an in-game save function and forgot to add multiplayer, a skirmish mode or the ability to change the level of difficulty.
    • Daily Radar
    • 74 Metascore
    • 50 Critic Score
    With its limited gameplay, repetitive modes and lackluster multiplayer, we can't recommend it to anyone other than flight sim enthusiasts.
    • Daily Radar
    • 65 Metascore
    • 50 Critic Score
    The tanks are cool and feature gritty design and nice detailing -- but their animation sets are pretty limited and the sensation of piloting an actual, steely titan is somewhat lacking.
    • Daily Radar
    • 78 Metascore
    • 50 Critic Score
    The puzzles are utterly simple, the gameplay is too linear, and we finished it in about 10 hours.
    • Daily Radar
    • 61 Metascore
    • 50 Critic Score
    In the end, though, the lackluster graphics, frustrating gameplay and repetitive actions make it a slightly entertaining romp through a scary theme park, but not fun enough for us to recommend as one of the DC's best.
    • Daily Radar
    • 59 Metascore
    • 50 Critic Score
    It's simplistic and mechanical, and just doesn't deliver the feel of a smoky pool hall where skill rules out over luck.
    • Daily Radar
    • 69 Metascore
    • 50 Critic Score
    The difference is purely in level design, which is creative and interesting in the first game ("Strider") and pure crap in the second.
    • Daily Radar
    • 63 Metascore
    • 50 Critic Score
    Now imagine the whole game, from start to finish, lasting about 15 minutes -- even with limited continues. Oh dear.
    • Daily Radar
    • 67 Metascore
    • 50 Critic Score
    Contains fleeting moments of fun, but the weak control of the game makes playing it more of a chore than anything.
    • Daily Radar
    • 44 Metascore
    • 50 Critic Score
    With one part uninspired gameplay, a liberal dash of visuals scraped straight from the bottom of the barrel and a grossly unpolished finish, developer SandBox has crafted a monster of a game, and it's barely got teeth, much less hind legs, to stand on.
    • Daily Radar
    • 57 Metascore
    • 50 Critic Score
    The problem is that its main competition, EA Sports' Madden series, has most of the same features, plays a much better game of football and looks a lot better doing it.
    • Daily Radar
    • 79 Metascore
    • 50 Critic Score
    Controlling everything with the DC controller, especially over the often lengthy missions, will lead to cramped, achy hands, and the necessity for quick command issuing just doesn't fit well onto a gamepad.
    • Daily Radar
    • 54 Metascore
    • 50 Critic Score
    It's not a horrible game, but the one other pool game available at launch, "Q-Ball: Billiards Master," is just a tad bit better.
    • Daily Radar
    • 74 Metascore
    • 50 Critic Score
    It's fine for players looking for basic off-road action, but those looking for hardcore realism or arcade action should look elsewhere.
    • Daily Radar
    • 46 Metascore
    • 50 Critic Score
    With medical miracles and the highest average lifespan known in our short existence on this planet, we have to think that we've evolved beyond hitting each other over the head with frying pans and retractable boxing gloves.
    • Daily Radar
    • 65 Metascore
    • 50 Critic Score
    Everything that's done right here is on a prom date with wrong, and the wrongs manage to dance all over the rights' feet a little too often.
    • Daily Radar
    • 54 Metascore
    • 50 Critic Score
    Those who enjoy lackluster game values, cliched dialog and a motley collection of sophomoric characters will find this a competently produced title that won't be hard to get through.
    • Daily Radar
    • 59 Metascore
    • 50 Critic Score
    A decent game that could have been great if it had been released three years ago.
    • Daily Radar
    • 61 Metascore
    • 50 Critic Score
    The sort of videogame that needs to have the epilepsy warning printed in 72-point Helvetica bold. This game is so colorful, fast and disorienting that we came close to passing out a couple of times and poking ourselves on the "Seaman" microphone.
    • Daily Radar
    • 65 Metascore
    • 50 Critic Score
    The golf ball "rolls" like a ping-pong ball on an air-hockey table...TW2001 slices into the rough when it comes to actually playing the game, and that's a shame, as nearly everything else is top-notch.
    • Daily Radar
    • 71 Metascore
    • 50 Critic Score
    Though occasionally enjoyable, endless game crashing bugs, bouts of tedium and a few badly designed elements make it a miss.
    • Daily Radar
    • 50 Metascore
    • 50 Critic Score
    A pretty weak entry from Ripcord, Spec Ops II won't overly offend or overly excite anyone.
    • Daily Radar
    • 74 Metascore
    • 50 Critic Score
    Unfortunately, it also has crippling flaws that suck fun out of gameplay like a starving Nosferatu gnawing on a rat.
    • Daily Radar
    • 73 Metascore
    • 50 Critic Score
    As it comes out of the box, the awkward controls, ordinary story and mediocre multiplayer prevent us from recommending this marginally fun game.
    • Daily Radar
    • 54 Metascore
    • 50 Critic Score
    It is an utterly routine shooter with a handful of different ships to fly, awkward controls, and robotic enemies that on their worst day aren't so much dangerous as they are sort of "pesky."
    • Daily Radar
    • 70 Metascore
    • 50 Critic Score
    Unfortunately, there's some yellow snow on this mountain.
    • Daily Radar
    • 61 Metascore
    • 50 Critic Score
    It's such a banal misuse of a popular franchise that its mediocrity really shines through.
    • Daily Radar
    • 63 Metascore
    • 50 Critic Score
    It's a gun game without a gun, and there's really no way to get past that one glaring omission.
    • Daily Radar
    • 53 Metascore
    • 50 Critic Score
    Unfortunately the grappling in the PSOne version of UFC is quite a bit less complex than the Dreamcast version's, with only one button combination used for most throws and one for counters. This makes successfully grappling an opponent much harder.
    • Daily Radar
    • 57 Metascore
    • 50 Critic Score
    Crave's "Sno Cross" is a far better game and is five bucks cheaper at $9.99.
    • Daily Radar
    • 57 Metascore
    • 50 Critic Score
    What was cute and fun, if a little simplistic, on the PlayStation is unimpressive and difficult on Dreamcast.
    • Daily Radar
    • 70 Metascore
    • 50 Critic Score
    Plenty of flash, spectacle and new features... but so little meat to carve a proper meal from.
    • Daily Radar
    • 81 Metascore
    • 50 Critic Score
    A passable shooter that will please Nintendo-owning fans of the genre, but it won't win any awards for originality, ingenuity or design.
    • Daily Radar
    • 58 Metascore
    • 50 Critic Score
    Though "PGA" plays the simulation angle well, the easy putting, occasional quirks in control and lackluster graphics that actually affect the gameplay adversely all leave this title mired in mediocrity.
    • Daily Radar
    • 55 Metascore
    • 50 Critic Score
    It certainly does not have the basketball depth of "NBA Live 2001," and we'd only recommend it to die-hard college hoops fans who simply have to play as a Division I team.
    • Daily Radar
    • 56 Metascore
    • 50 Critic Score
    It contains an interesting and cleverly told story and takes great pains to build an atmosphere, then smashes the whole house of cards to the ground, violently, with a cheap cop-out ending.
    • Daily Radar
    • 46 Metascore
    • 50 Critic Score
    In short, this interactive bit of testosterone-laden tomfoolery is just like the movie.
    • Daily Radar
    • 58 Metascore
    • 50 Critic Score
    With bland graphics, poor gameplay balancing and -- worst of all -- terrible controls, so much of the game is so much of a drag that it falls short of the anemically rising levels that set the 3D action/adventure standard.
    • Daily Radar
    • 55 Metascore
    • 50 Critic Score
    The graphics are fine, the options plentiful and the details lovingly polished, but the core gameplay -- the part where you're in a car racing against other cars -- doesn't do much to advance the genre at all.
    • Daily Radar
    • 59 Metascore
    • 50 Critic Score
    Alas, KISS Psycho Circus just plain sucks.
    • Daily Radar
    • 71 Metascore
    • 50 Critic Score
    The game looked promising and campy, but ultimately left us unimpressed.
    • Daily Radar
    • 64 Metascore
    • 50 Critic Score
    Neither excellent nor miserable, it's a fairly good racer, but it's not changed much since our last look at the game, and since then a lot of handsome titles have hit the shelves.
    • Daily Radar
    • 48 Metascore
    • 50 Critic Score
    Ugly visuals and a much uglier framerate fail to bolster a lackluster stunt system that's neither visceral nor deep.
    • Daily Radar
    • 54 Metascore
    • 50 Critic Score
    Poor graphics and boring gameplay kill a fighter that could have been a contender.
    • Daily Radar
    • 59 Metascore
    • 50 Critic Score
    Lacking in gameplay and visual splendor, Evergrace doesn't do enough to provide a quality next-generation RPG experience.
    • 51 Metascore
    • 50 Critic Score
    Failing to pull through with what could have been a very interesting premise, however, EA has given us the keys to Bond's wheels but included with them jagged visuals, uninteresting level designs and some of the least polish we've seen in a while, making this game something of a clunker.
    • Daily Radar
    • 54 Metascore
    • 50 Critic Score
    A pretty vast improvement over the PSOne version, but numerous technical and gameplay problems that were apparent then return to mar the experience, making a mighty big mess of what's still a promising idea.
    • Daily Radar
    • 49 Metascore
    • 50 Critic Score
    The graphics reside on the bottom side of ordinary, Quinn Buckner's commentary soon grows repetitive and there just aren't enough bells and whistles to impress us. Add that to the occasionally frustrating gameplay and spotty AI, and you have a team built for boring, sub-.500 play.
    • Daily Radar
    • 64 Metascore
    • 50 Critic Score
    X Squad was to be the first squad-based game on PS2, but its AI is so bad that it really becomes a basic third-person action title with only some nice effects and a huge weapons cache to show for it.
    • Daily Radar
    • 69 Metascore
    • 50 Critic Score
    In a move that perfectly mirrors our own high-school careers, it seems as if Ubi Soft went to every length imaginable to make sure that every aspect of this game is dead average, and no more.
    • Daily Radar
    • 61 Metascore
    • 50 Critic Score
    Melodramatic dialogues precede and follow each fight, and they're handled with the same mildly illiterate aplomb as most anime translations -- meaning that they're longwinded, heavyhanded and occasionally unintelligible to all but the most diehard of fans, which is just how we like 'em.
    • Daily Radar
    • 66 Metascore
    • 50 Critic Score
    Whether standing on its own or against the legion of fine racing alternatives out there (from "Gran Turismo" to "Wipeout"), this is one racer we'll probably leave in the games garage.
    • Daily Radar
    • 39 Metascore
    • 50 Critic Score
    When you consider the Army Men franchise's extraordinary commitment to ordinariness, then it shouldn't be a surprise that the game is so utterly banal.
    • Daily Radar
    • 58 Metascore
    • 50 Critic Score
    While it graphically looks fairly good, its simulation of the sport places the emphasis squarely on offense, and that's just not how baseball is played.
    • Daily Radar
    • 63 Metascore
    • 50 Critic Score
    A tired genre makes its first zombie steps onto the PS2. It's time for a rethink.
    • Daily Radar
    • 54 Metascore
    • 50 Critic Score
    Erratic control and graphical limitations on top of too many niggling requirements make this game experience less than enjoyable.
    • Daily Radar
    • 62 Metascore
    • 50 Critic Score
    The gameplay is as expected -- slow, with a lot of exploration and some tough and sometimes frustrating enemies and puzzles.
    • Daily Radar
    • 73 Metascore
    • 50 Critic Score
    This is one really short game. With a little effort, you can beat it in 10-12 hours.
    • Daily Radar
    • 55 Metascore
    • 50 Critic Score
    In this confusing and muddled 3D platformer, Buzz just can't run straight, and that makes him one annoyed lead character in a crippled game that's really hard to like despite its eminently likable star.
    • Daily Radar
    • 44 Metascore
    • 50 Critic Score
    Control issues push this title much closer to Sony's clunker than (EA's) NHL 2001.
    • Daily Radar
    • 48 Metascore
    • 50 Critic Score
    A real waste of the attractive Gabrielle Reece license.
    • Daily Radar
    • 61 Metascore
    • 50 Critic Score
    Prolonged exposure to this latest Bond adventure reveals that TWINE is, despite the gorgeous visuals and top-notch presentation, at heart a relatively shallow experience -- decent, but not quite good enough.
    • Daily Radar
    • 46 Metascore
    • 50 Critic Score
    This hastily assembled, disposable piece of plastic tries to surf, as it were, entirely on the cool little surfboard add-on that's used to control the rider, but it wipes out early and often.
    • Daily Radar
    • 66 Metascore
    • 50 Critic Score
    The Bouncer is here and it's not any good. We know how much that hurts, but it's time to move on. The game is less than three hours long -- less than 30 minutes if you skip the movies -- and what's there isn't fun.
    • Daily Radar
    • 49 Metascore
    • 50 Critic Score
    It's okay for a sports car to act like a movie sports car, a cartoon sports car or even a realistic sports car, as long as it doesn't act like a bus.
    • Daily Radar
    • 49 Metascore
    • 50 Critic Score
    Delivers the darkly comic humor and creepy mood of Sam Raimi's wonderful film trilogy, but simply fails to follow through on its promise with basic gameplay.
    • Daily Radar
    • 76 Metascore
    • 50 Critic Score
    Poor AI, routine melee combat and unimaginative gameplay consign Rune to the hellish abode of the bored.
    • Daily Radar
    • 43 Metascore
    • 50 Critic Score
    A poor graphics engine with bad animation ruins any realism that might have been conveyed by the motion-capturing of professional riders.
    • Daily Radar
    • 46 Metascore
    • 50 Critic Score
    As infuriating as getting rapped on the skull rapidly and repeatedly, but otherwise just normal.
    • Daily Radar
    • 53 Metascore
    • 50 Critic Score
    The graphics, while not terrible, certainly border on the slightly embarassing.
    • Daily Radar
    • 75 Metascore
    • 50 Critic Score
    After a year of impressive Dreamcast titles, gamers have come to expect something more from their next-gen consoles, and the same shallow, flashy arcade games just aren't going to cut it.
    • Daily Radar
    • 62 Metascore
    • 50 Critic Score
    Combining an informational resource with a full expansion pack would have been a better idea than this greedy effort.
    • Daily Radar
    • 86 Metascore
    • 50 Critic Score
    Dino Crisis 2 serves up two playable heroes in the form of military agents Regina and Dylan and, unfortunately, they're both rather stock and devoid of personality.
    • Daily Radar
    • 70 Metascore
    • 50 Critic Score
    What should or could have been a cool, sneaky shooter devolves into a series of tedious levels, severely aliased graphics and some of the stupidest, ugliest enemies we've seen this side of "Delta Force: Land Warrior."
    • Daily Radar
    • 40 Metascore
    • 50 Critic Score
    Serious motorcycle enthusiasts might want to give this one a whirl -- to crash really expensive bikes on bland racecourses, if for nothing else -- but the vast majority of Dreamcast owners will want to avoid this game.
    • Daily Radar
    • 53 Metascore
    • 50 Critic Score
    Potential buyers should already know that it will involve incessant button mashing, and newcomers should be warned that, without a joystick, there's not a lot of fun to be had here.
    • Daily Radar
    • 51 Metascore
    • 50 Critic Score
    The problem is the gameplay. It's repetitive, it gets old quickly, it's redundant, it drones on and on, it's monotonous, it's unvaried and it's iterative.
    • Daily Radar
    • 65 Metascore
    • 50 Critic Score
    An unforgiving game for adults might be one thing, but serving up an endlessly difficult Disney title is altogether another, and it serves to sink the ship.
    • Daily Radar
    • 43 Metascore
    • 50 Critic Score
    With so many motocross games out there, there's just no reason to pay any attention to Jeremy McGrath.
    • Daily Radar
    • 46 Metascore
    • 50 Critic Score
    Sadly, the horrid control scheme from the original is left untouched, leaving the player to cry in agony.
    • Daily Radar
    • 67 Metascore
    • 50 Critic Score
    With dated graphics, no unlockable characters, and a "revolutionary" fighting engine that was new in the 20th century, there's no doubt that this game simply, is the Court Jester of Fighters.
    • Daily Radar
    • 66 Metascore
    • 50 Critic Score
    The controls are incredibly stiff, the locales are boring and rectangular, and the enemies will stand stock still until you shoot them.
    • Daily Radar
    • 57 Metascore
    • 50 Critic Score
    Tomb Raider junkies will like the new levels, but anyone that got sick of this back in 1997 isn't going to have a sudden change of heart.
    • Daily Radar
    • 49 Metascore
    • 50 Critic Score
    All of the vehicles control terribly, the levels are uninspired and the game itself is just a port. Why bother?
    • Daily Radar
    • 65 Metascore
    • 50 Critic Score
    In a repetitive mind numbing kill-a-thon manner, it's a good time. Is it a $30 (120 quarters) good time? No.
    • Daily Radar
    • 68 Metascore
    • 50 Critic Score
    Giant robots Good, lame story Bad, stealing sechnology Good, weak level design Bad, nothing innovative... that's bad Homer.
    • Daily Radar
    • 40 Metascore
    • 50 Critic Score
    Well, it sucks. There's really no getting around it. It has great ideas and some innovative design, but a horrible grappling engine and the worst collision detection ever seen in a wrestling title overshadow all of the good.
    • Daily Radar
    • 72 Metascore
    • 50 Critic Score
    We come not to bury Spider-Man, but to lament that more could not be done to make the Nintendo 64 version of the game as sharp as its counterpart.
    • Daily Radar
    • 61 Metascore
    • 50 Critic Score
    The included events -- Long Jump, High Jump, 110M Hurdles, 100M Dash, Shot Put, Javelin Throw and 1500M Run -- all involve the same control scheme. Each is equally frustrating.
    • Daily Radar
    • 74 Metascore
    • 50 Critic Score
    While the pack does allow you to throw an amazing party, it doesn't do anything else -- and parties lose their novelty pretty fast.
    • Daily Radar
    • 55 Metascore
    • 50 Critic Score
    After a few hours around the track we quickly grew tired of the same shallow driving, no matter how great those courses looked.
    • Daily Radar
    • tbd Metascore
    • 50 Critic Score
    A lot better than we would have expected, but that's not saying that much.
    • Daily Radar
    • 63 Metascore
    • 50 Critic Score
    Longtime fans of Lara's exploits will find more of the same ride, but we can't recommend paying the full admission price.
    • Daily Radar
    • 74 Metascore
    • 50 Critic Score
    The biggest problem with the game, aside from the voice acting, is the difficulty. Both the characters and the monsters are capable of getting critical hits, but the monsters seem to have an advantage over Zak and his companions.
    • Daily Radar
    • 72 Metascore
    • 50 Critic Score
    It the best of the Olympic crop, but it still doesn't quite get even a bronze medal.
    • Daily Radar
    • 60 Metascore
    • 25 Critic Score
    Two-player mode, as well as some nice VMU games, and even a rather uninspired 3D "fighting" game option make Revenge a great rental, but there's just not enough meat (living or otherwise) to warrant shelling out $40 at ye local videogame store.
    • Daily Radar
    • 64 Metascore
    • 0 Critic Score
    A pale shadow of a flawed but fun game. If the designers do not have more in them than this, the Jagged Alliance series should end here.
    • Daily Radar
    • 52 Metascore
    • 0 Critic Score
    I'd like to know who decided to make a realtime strategy game, where some of the missions could last a solid 45 minutes to an hour, without the option to save the game.
    • Daily Radar
    • 40 Metascore
    • 0 Critic Score
    We were so afraid that this radioctive unfun would contaminate the other games on our shelf that we threw it away in a lead box.
    • Daily Radar
    • 43 Metascore
    • 0 Critic Score
    Consider, if you will, a racing game in which it's not even necessary to touch the control stick while driving in order to finish a race.
    • Daily Radar
    • 32 Metascore
    • 0 Critic Score
    Some fun can be extracted from the deep bowels of Blues Brothers 2000, but the lack of innovation, short game length, disgusting camera control and uninspiring license lead to a game not even deserving of a rental.
    • Daily Radar
    • 51 Metascore
    • 0 Critic Score
    This horrible travesty might cheat a couple of otherwise unsuspecting parents, who meant to buy Madden, out of their hard-earned money with a game that even a chimpanzee with a transplanted goldfish brain could see was unfinished.
    • Daily Radar
    • 27 Metascore
    • 0 Critic Score
    The control is so bad that it's impossible to predict how high, how fast or how far the characters are going to jump or if they're actually going to jump at all.
    • Daily Radar
    • 62 Metascore
    • 0 Critic Score
    We see poop in the palm....The 3D third-person shooter offers a visceral thrill that's part unprotected skin in operating blender and part tongue in the gears of life's cruel machinery, a series of unforgivable blemishes damns this beast straight to hell.
    • Daily Radar
    • 32 Metascore
    • 0 Critic Score
    This game is just terrible. Terrible, terrible crap... Absolutely worthless.
    • Daily Radar
    • 25 Metascore
    • 0 Critic Score
    Don't buy this game for your children at Christmas! Instead, try buying something that is at once more fun and educational than Lightspeed Rescue, like a piece of driftwood or a bucket of small nails.
    • Daily Radar
    • 30 Metascore
    • 0 Critic Score
    Avoid this one at all costs, and if your child begs for it after seeing it on store shelves, spare them unending agony by only renting it -- and then only as punishment for misbehaving.
    • Daily Radar
    • 28 Metascore
    • 0 Critic Score
    This game needs better planning, design and execution. Better luck next time!
    • Daily Radar
    • 66 Metascore
    • 0 Critic Score
    This "directors' cut" version turns a bad game into a horrible one, thanks to an uncomfortable control system and bad framerates.
    • Daily Radar
    • 41 Metascore
    • 0 Critic Score
    Dull and uninteresting to play.
    • Daily Radar
    • tbd Metascore
    • 0 Critic Score
    Although this game does have a couple of decent aspects, such as the eerie music and the story, these two major problems create so much frustration that players will probably quit after only a half-hour of play.
    • Daily Radar
    • 26 Metascore
    • 0 Critic Score
    If "Knockout Kings 2001" weren't on the market, this game might earn a severe MISS rating. But compared to that excellent game, HBO Boxing isn't worth the disc it's encoded on.
    • Daily Radar
    • 43 Metascore
    • 0 Critic Score
    A poor excuse for a videogame and an even poorer excuse for pornography.
    • Daily Radar
    • 48 Metascore
    • 0 Critic Score
    It's extremely frustrating to blow a lead after coughing up runs because of this dreadful defense, and certainly the most damning part of the whole error-laden farce.
    • Daily Radar
    • 48 Metascore
    • 0 Critic Score
    What might be a somewhat amusing game is hampered by slack-jawed level design, ...boring four-dimensional humans and frame rates that a less charitable reviewer might describe as craptastic.
    • Daily Radar
    • 37 Metascore
    • 0 Critic Score
    Not good to look at, or to listen to. But more importantly, it's not fun to play. DUD.
    • Daily Radar
    • 70 Metascore
    • 0 Critic Score
    The dismal gameplay coupled with the subpar framerates make this play more like a B-grade no-name title rather than the AAA title it was supposed to be, and that's just not forgivable.
    • Daily Radar
    • 61 Metascore
    • 0 Critic Score
    The control is a travesty that could've been resolved with either proper joystick implementation or configurable controls. Shame on Konami.
    • Daily Radar
    • 55 Metascore
    • 0 Critic Score
    The son of Zeus should not be dropped into the most generic and bland series of environments that make the hellish pit of New Jersey seem as diverse as the Amazon rain forest.
    • Daily Radar
    • tbd Metascore
    • 0 Critic Score
    Spankings are in order for the lamentable pile of dung titled Batman Beyond: The Return of the Joker, and there aren't enough asses or paddles out there to make restitution possible.
    • Daily Radar
    • 46 Metascore
    • 0 Critic Score
    If you haven't figured it out by now, we'll spell it out for you: Even at $20, this game is not worth your cash.
    • Daily Radar
    • tbd Metascore
    • 0 Critic Score
    Players scroll through the alphabet using the controller arrows, then hit X to enter each letter. It's excruciatingly slow.
    • Daily Radar
    • 64 Metascore
    • 0 Critic Score
    All flash and no substance, Gunbird 2 is too hard, too short and too boring to even bother looking at.
    • Daily Radar
    • 38 Metascore
    • 0 Critic Score
    Rulz is an ass sandwich. We took a bite so you don't have to.
    • Daily Radar
    • 39 Metascore
    • 0 Critic Score
    Of little interest to any gamer -- hardcore, half-dead or otherwise.
    • Daily Radar
    • 35 Metascore
    • 0 Critic Score
    A vile mess of the highest order, Army Men should be avoided by all but the most hardy of gaming masochists.
    • Daily Radar
    • 41 Metascore
    • 0 Critic Score
    It loses any notion of fun after 10 minutes.
    • Daily Radar
    • tbd Metascore
    • 0 Critic Score
    We do not condone the use of such language, but cannot properly emphasize what a godawful piece of sh*t this game is without it.
    • Daily Radar
    • 47 Metascore
    • 0 Critic Score
    The graphics are just plain ugly, the gameplay is utterly monotonous, and the whole affair has the freshness of sun-dried milk.
    • Daily Radar